Pop up map reading difficulties

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Sex_Cactus
Posts: 94
Joined: 2009-06-17 22:28

Pop up map reading difficulties

Post by Sex_Cactus »

I love that the grid on the pop-up map was made smaller and thus more accurate, but it can be tough to give plots sometimes, having many more columns and rows to follow. It's not a huge issue, but I was wonder about ways to make it a bit easier to read. I have a couple of ideas.

1) Simply have a small, faint label in one center of each box (J8, E5, C9, etc). That would make referencing pretty quick without getting too fancy.

2) Slightly more fancy, but makes for less clutter, would be having a faint label appear in the box only when the cursor is over it.

Both ideas would leave the current grid markings in place in case people might need to start there anyway.

It's not a huge issue, and I'll understand if people don't care enough about it to justify doing, but I think it'd make things just a bit easier for everyone, especially those with poor eyesight.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Pop up map reading difficulties

Post by AnimalMother. »

i agree that in a rush you can have difficulty reading the grids, especially near the middle, or to the extremes bottom/right. Option 2 i don't think is possible.

What i think would be better is if the main grid lines where a little thicker or more standing out then the inner keypad ones, so you can see when one grid square becomes another, as my main mistake with calling out grids is saying G8k7, when i wanted G7k1. Can make a fair bit of difference for mortars etc.

something minor that could be improved
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Pop up map reading difficulties

Post by Spec »

What about changing the cursor to be a huge, red +? Sure, it'd be the same in the squad selection etc then, but I think that'd not be too hard to deal with. Question is whether this automatically also affects the menu cursor.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Pop up map reading difficulties

Post by Arnoldio »

Yeah a + but infinite in y and x, so you cound easily read the map.
Image


Orgies beat masturbation hands down. - Staker
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Pop up map reading difficulties

Post by PatrickLA_CA »

Well it is ok as it is and it should be even more difficult as IRL you don't really have a map like that and your position isn't marked
In-game: Cobra-PR
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Pop up map reading difficulties

Post by sylent/shooter »

I still like my idea of having to press the M key and having a "weapon" that is a map be taken out xD Fill the whole screen instead.

Sadly that is fantasy but I agree that this is an issue as I have hard time reading it. especially on smaller screen sizes

Killing the enemy sylently
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Pop up map reading difficulties

Post by Elektro »

Giving the map it's own weapon slot is problematic due to the lack of weapon slots available for each kit.
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Pop up map reading difficulties

Post by sylent/shooter »

I know thats why I said it's a fantasy xD Maybe in ARMA II :P R that might work. For now. MINIMAP here we come :P

Killing the enemy sylently
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Pop up map reading difficulties

Post by karambaitos »

i only want the the headings to be back or at least North since every map i know has them :)
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Pop up map reading difficulties

Post by Tartantyco »

Use your finger, it's not that hard.
Make Norway OPFOR! NAO!
ImageImage
It's your hamster Richard. It's your hamster in the box and it's not breathing.
Bunnyman
Posts: 31
Joined: 2010-12-16 15:06

Re: Pop up map reading difficulties

Post by Bunnyman »

Better than a red cursor would be a square by square setting, so that when you move the cursor over the map you are automatically selecting/hovering one of the squares (which gets highlighted red) and next to the square you have a line saying what square it is. This is probably not possible though.

Not really relevant but what would be helpful for officers is the ability to set waypoint markers so that you can set safe routes TO an objective for your squad(s). This could also be used to indicate a circular patrol route.
Last edited by Bunnyman on 2010-12-21 19:22, edited 1 time in total.
Image
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Pop up map reading difficulties

Post by Dev1200 »

Really like this idea. Put your mouse over a marker and you get the grid ref. Wouldn't leave the current system redundant, and would make map reading a bit easier :P Not that it's overly difficult, but would make map reading faster. I'm also game for the thicker lines
Image
Bunnyman
Posts: 31
Joined: 2010-12-16 15:06

Re: Pop up map reading difficulties

Post by Bunnyman »

I reckon thicker lines would be a headache, and might interfere with actually seeing the features which are **** as it is. If you were to implement thicker gridlines I'd like to see contour lines added to maps so you can actually get an overall grasp of the terrain- and is also realistic. No military map in the world DOESNT have contour lines. This would add a new learning dimension to mapreading.

I agree that mapreading as it is isn't difficult, although like the opening post points out it can be a little awkward and if you are stressed or tired you can make a few mistakes. Which is why I also advise controur lines to help you identify what you are actually looking at rather than guessing -'could that be 300m or 500m?

I had an experienced player yesterday who was a pilot and I asked him to set me down at a specific grid reference (about 1km north of a flag to set up a forward base) and he had no idea what I meant, I was genuinely shocked- I thought is this guy a retard? I had to then say north of North Outpost HOPING he would now get my grid reference, he parked me about 50m north of the flag! So yes, if grid referencing was easier and could be somehow more interactive between players even to allow you to mark them on a map for a player outside of your squad that would be cool. It would represent military mapreading when you give coordinates. Perhaps some kind of pling function that beacons for around 30 secs, that way you don't get noobs and pillocks spamming mapmarkers to every guy they stand 10m from.
Image
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Pop up map reading difficulties

Post by PatrickLA_CA »

Don't you want a hot girl reading the coords too? IRL all they get is a piece of paper with some drawings on it.
In-game: Cobra-PR
x-spades-x
Posts: 267
Joined: 2009-07-24 00:44

Re: Pop up map reading difficulties

Post by x-spades-x »

I really have no trouble's with the current map system... it is a whole lot easier than getting out a protractor and pinpointing a ten digit grid on an actual map... I think it is fine how it is.
Image

[PR]x-spades-x
Vanya
Posts: 147
Joined: 2009-04-29 01:11

Re: Pop up map reading difficulties

Post by Vanya »

How does this hit you guys. Why not get rid of the inner grid all together.

ImageImage

Image
lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: Pop up map reading difficulties

Post by lromero »

Dev1200 wrote:Really like this idea. Put your mouse over a marker and you get the grid ref. Wouldn't leave the current system redundant, and would make map reading a bit easier :P Not that it's overly difficult, but would make map reading faster. I'm also game for the thicker lines
Making it automatic would take the skill and fun out of map reading when under pressure.
And it would be horribly unrealistic. I think they should either keep it this way or make the lines and letters a bit more visible.
[img]http://img577.imageshack.us/img577/4367/infuserbar.png" class="postimage" alt="Image" />[/img]


PR BF2-[USA]Foxtrot0321
A2OA- [Pvt]Romero[15th MEU] - Gambler 3 1st Squad Alpha Fireteam
Bunnyman
Posts: 31
Joined: 2010-12-16 15:06

Re: Pop up map reading difficulties

Post by Bunnyman »

It's not unrealistic if you can actually directly pass those coordinates to other players, whether you are guessing or not. I don't think its unrealistic to have the coordinates worked out for you since soldiers wouldn't have as much of a hard time as us at working them out!
I think the problem lies in the lack of communication, or the ability to communicate between the squads. I for one have had real issues using coordinates with other people because so many people just aren't familiar with the system and don't bother, I think a lot of people would agree with me.
The map needs to be made more of a feature to the game and more central to gameplay I reckon. Contour lines would definitely help, in fact a more traditional style map or satellite image with highlighted notes would be more realistic to military maps than a hazy grid with the occassional marker or spawnpoint
Image
x-spades-x
Posts: 267
Joined: 2009-07-24 00:44

Re: Pop up map reading difficulties

Post by x-spades-x »

Bunnyman wrote: I think the problem lies in the lack of communication, or the ability to communicate between the squads. I for one have had real issues using coordinates with other people because so many people just aren't familiar with the system and don't bother, I think a lot of people would agree with me.
Isn't that on the player then, rather than the game. No need to change how it is set up but rather change how people use it. Maybe put a good sticky on the forums on how to read the map and use it to its capabilities. Teach rather than dummy proofing a system.
Image

[PR]x-spades-x
Post Reply

Return to “PR:BF2 Suggestions”