I
suggested the removal of the tank which is incredibly hard to kill for a Bradley instead, however the GPO has stayed the same so I don't think we'll see much changes to vehicle layouts in the next coming versions.
Agree with the SPG, as the current ones are pretty useless since they get dominated at range, and its arguably ineffective against the Abrams. ArtyIED kits on the other hand wouldn't be that valuable, as rarely do the heavy vehicles venture into the city. This is encouraged by the open caches as you said, which are often in pretty silly positions (
this cache was destroyed by the tank in the first 3 minutes of the game, without a single infantryman even stepping foot into the markets)
Its unfortunately one of the most unrealistic maps at this point in time, as the stupidest tactics employed by the Insurgents are usually the most effective. As an example, our
civimob deliberately got killed by armor/infantry in order to give us a fighting chance: by stopping them from getting intel points. But of course the civilian tactics of matyrdom is a whole other ball game.