Rifle accuracy

General discussion of the Project Reality: BF2 modification.
Deadghosty
Posts: 1
Joined: 2010-12-18 19:08

Rifle accuracy

Post by Deadghosty »

so i was in game, and i run around a corner see 3 guys go prone zoom in rifle scope on one of them wait like 1 second then shoot and my bullet goes like 2 feet to the right and hits a wall. like wtf? really? then i get shot by one of em while hes standing up? really? This is like the 3rd time this happened to me im better off hip firing and killing him then going prone and zooming in.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Rifle accuracy

Post by gazzthompson »

Deadghosty wrote:so i was in game, and i run around a corner see 3 guys go prone zoom in rifle scope on one of them wait like 1 second then shoot and my bullet goes like 2 feet to the right and hits a wall. like wtf? really? then i get shot by one of em while hes standing up? really? This is like the 3rd time this happened to me im better off hip firing and killing him then going prone and zooming in.
dont go prone. crouch and shoot and enjoy killing the enemy.
Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: Rifle accuracy

Post by Gozjh »

Think about this, what would be faster in real life, diving to the ground, recovering from doing the dive to the ground (that would be you plus 50-60 or more pounds), shoulder weapon, look through optics, then acquire your targets, or would it be faster to shoulder weapon, look through optics, then acquire your targets?
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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Ghost Wolfe
Posts: 341
Joined: 2010-01-29 03:45

Re: Rifle accuracy

Post by Ghost Wolfe »

Rifle deviation is a b*tch ain't it?
Zyfer
Posts: 21
Joined: 2008-05-24 21:17

Re: Rifle accuracy

Post by Zyfer »

in close combat RL its like walk around the corner almost running speed while looking through optics ready ur weapon when u come around u got enough time to aquire the target aim and shoot.

As seen in youtube vids about PR u gotta wait about 5 seconds or 3 seconds when its close combat i dont know if this is about the same as in RL but hell i would love to know cuz i feel the deviation is way off i dont know.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Rifle accuracy

Post by Dev1200 »

I lol at newfags. wtf is deviation.



Since PR can't support wind, stamina, weapon sway, etc. the developers have designed Deviation.

Go play ARMA 2, run for about 30 seconds, sprint around a corner, and scope in. Then fire. There is weapon sway, wind, stamina, etc in Arma2, and your round will be in the approximate area as where if you were playing PR, a similar occurrence would have happened.


Infraction given. Keep 4chan terms on 4chan.

Dunehunter
Last edited by Dunehunter on 2010-12-22 23:10, edited 1 time in total.
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Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Rifle accuracy

Post by Punkbuster »

When BF2 patch 1.5 was out DICE introduced a new prone deviation where if you go prone you will have to wait a few seconds to get maximum accuracy back again...
the PR developers increased the time to become 4 seconds when going prone...
My advice for you is that you crouch before going throw the corner and maybe aiming throw your gun before entering.
I wouldn't recommend aiming down the sight already if you have an ACOG or 4x scope because this way you wont be able to see your surroundings, However, it is highly recommended to do so in reflex and iron sights!
In-game name: =[BF]= Rudy_PR
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Rifle accuracy

Post by Wicca »

Dev1200 wrote:I lol at newfags. wtf is deviation.



Since PR can't support wind, stamina, weapon sway, etc. the developers have designed Deviation.

Go play ARMA 2, run for about 30 seconds, sprint around a corner, and scope in. Then fire. There is weapon sway, wind, stamina, etc in Arma2, and your round will be in the approximate area as where if you were playing PR, a similar occurrence would have happened.
No need to call new people fags mate. Thats quite rude.

But its true the BF2 engine is quite limited.
Xact Wicca is The Joker. That is all.
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Rifle accuracy

Post by Predator.v2 »

Keep this in mind, when it comes to deviation:

https://www.realitymod.com/forum/f10-pr ... ost1256801 (post # 8)

Some numbers may be outdated, but it gives you a feeling about it.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Rifle accuracy

Post by cyberzomby »

I LOVE it when people prone dive me. Gives me ENOUGH time to settle in and take them out with one shot while they spam me with deviated shots. ^_^ I just Crouch, sight in and fire after a few seconds.
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: Rifle accuracy

Post by DenvH »

In close quarters I always use the irons or red dot, hold before the corner, zoom in and aim at the ground so I can look over the sights and quickly move my aim up when I see something. And you will have to crouch instead of prone, it takes some time to get used to it.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Rifle accuracy

Post by gazzthompson »

Ghost Wolfe wrote:Rifle deviation is a b*tch ain't it?
when you prone spam it is.
Spec
Retired PR Developer
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Re: Rifle accuracy

Post by Spec »

@OP: As others have said, you should not drop the the ground and then start shooting. Ever seen a movie where the hero will go around a corner, lie down, and then open fire against someone standing right in front of him? It'd be highly ineffective in real life, so it also has been made highly ineffective in game. Instead, you should try to move slow and shoot from a stationary position. With corners especially, try to cake-slice them instead of running around. Move slow and smooth, expose only as much of your body as needed, and as soon as you see someone, stop moving and then open fire in auto mode (assuming he's really close).

Going prone is of course still a valid option - but not in close quarter combat. On long range, however, going prone makes you a smaller target (unless the enemy is in an elevated position!) and after waiting a few seconds, your aim will be very good, compared to someone standing. If you happen to be equipped with a machine gun or designated marksman rifle, you should deploy the gun on the ground (you have the weapon in the inventory twice, use the second one) once you're prone and then wait a bit, this will be even more accurate.

If you are moving around though, leave the weapons undeployed and do not go prone. It's much better to just go down to one knee and then shoot - makes you a smaller target without screwing your aim. If you have the time, always seek cover as a first priority. Minimize the exposed parts of your body and additionally get an accuracy bonus for being stationary when in cover - that beats run-and-gun or even run-and-prone-and-gun any day.
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BenHamish
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Joined: 2010-10-17 11:59

Re: Rifle accuracy

Post by BenHamish »

When they are really close (Ie you were shooting their jeep and they dismount next to you):

Put full auto on and charge straight towards them unloading your clip (don't cripple yourself by using irons, they are irrelevant at close range). Usually you will get 2 or 3 lucky shots that will kill them. Also, usually you will run out of ammo and have to run back to cover (you will get shot but their deviation will also mean they won't kill you - you can then patch yourself, or reload, then try again).


When they are middle-distance away:


- Run to the nearest cover and crouch behind it (in cover). If they stay where they are and shoot at you, let your deviation settle from, behind cover (4secs) then scare them into running by intermittingly popping up and shooting them (left CTRL). When they run, keep shooting. You will probably get a lucky shot that wounds them, allowing you to 'hunt' them whilst they patch.

-If they run to cover (if they are in isolated cover) go prone and scope in at them. When they pop up headshot them, or shoot the cover around them to surpress them (although this is fairly pointless as it won't scare them, and you will have to reload eventually).

- If they run to cover, and have an aveneue of escape, just try and position yourself so that you can overlook their escape aveneue. They will probably do the same for you.


Inevitably, you will both shoot each other at least once, and need to run to medic afterwards. Be prepared for this, and don't let it put you off when you duke it out with him.


One accurate shot (with settled deviation) is worth two or three inaccurate (rushed) shots. One second feels like ages when you aim at someone, but let them shoot you first (they will usually shoot your leg/arm which only does a little bit of damage), and then shoot their torso (or head, if you're confident).


Also, it is almost always possible to just sprint away from a bad engagement (zigzag, they might hit you but you can medic/patch when in cover). Much better to do this and live to fight another day than to give up tickets.
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Doc.Pock
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Joined: 2010-08-23 14:53

Re: Rifle accuracy

Post by Doc.Pock »

i love the deviation and newbs who shoot to soon ;)
gazzthompson
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Re: Rifle accuracy

Post by gazzthompson »

BenHamish wrote:When they are really close (Ie you were shooting their jeep and they dismount next to you):

Put full auto on and charge straight towards them unloading your clip (don't cripple yourself by using irons, they are irrelevant at close range). Usually you will get 2 or 3 lucky shots that will kill them. Also, usually you will run out of ammo and have to run back to cover (you will get shot but their deviation will also mean they won't kill you - you can then patch yourself, or reload, then try again).
LULWUT.

Completely disagree. Competent ironsight/red dot user will win over a scope user in CQB. you can draw faster meaning faster and more accurate rounds, you can move faster when scoped (when crouched) so can move and clear rooms/areas easier when scoped and you have better vision and quicker target acquisition .

Charging the enemy spraying with a scope is the worst possible thing ever, i hope this is sarcasm? scopes should still draw their scope in defense and use it the best they can. Seriously, worst advice ive ever read on these forums.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Rifle accuracy

Post by BenHamish »

It works for me Gaz, I wish it didn't but it does.

Last night in Basrah I was literally pinned into a doorway by an ironsighted Brit. He covered me and moved in from the side (I had no ideea where he was).

He did the most tactical approach ever, sighted up and barely moving, strafing accross me. I saw his shoulder first and sidestepped out, killing him. He never even got a shot off.

Same night, I had ironsights up and a guy with the AR ran round a corner firing willy-nilly. He killed me whilst my (rushed but aimed) rounds hit his arms/legs.

Also same night, an 2x IDF guys decamped from their Humvee really close to me. I was in the open and moving towards them with an AK, so I just kept on moving and fired full auto at them. One of them went down, then my clip ran out, I zig-zagged back to cover and then ended up shooting him as he advanced (ironsights up and deviations settled).

Also: Muttrah. Anyone that uses sights in CQB loses. It zooms in too much and makes you slow, compared to just running in point blank and firing like mad.


Mind you, when I do draw the sights up I get a good bead on the enemy, sometimes I do it if I'm running at them (it helps me aim the centre of my screen).
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crot
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Joined: 2010-09-07 19:05

Re: Rifle accuracy

Post by crot »

gazzthompson wrote:dont go prone. crouch and shoot and enjoy killing the enemy.
Doesnt matter, crouch, standing up, I wait 4 seconds then I open up on unsuspecting enemy, they turn around, couple of shots on me *boom> im dead> rage quit*. Seriously, wtf?! Since the update, deviation f*cking sucks! A couple of days ago, an AR guy killed me from like 250m while crawling out of cover while I was shooting at him for like 6 seconds and he got me right away while he was moving. Either the update messed the deviation up for me only, idk. But this never happened before the update. Its becoming frustrating.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Rifle accuracy

Post by karambaitos »

BenHamish wrote:It works for me Gaz, I wish it didn't but it does.

Last night in Basrah I was literally pinned into a doorway by an ironsighted Brit. He covered me and moved in from the side (I had no ideea where he was).

He did the most tactical approach ever, sighted up and barely moving, strafing accross me. I saw his shoulder first and sidestepped out, killing him. He never even got a shot off.

Same night, I had ironsights up and a guy with the AR ran round a corner firing willy-nilly. He killed me whilst my (rushed but aimed) rounds hit his arms/legs.

Also same night, an 2x IDF guys decamped from their Humvee really close to me. I was in the open and moving towards them with an AK, so I just kept on moving and fired full auto at them. One of them went down, then my clip ran out, I zig-zagged back to cover and then ended up shooting him as he advanced (ironsights up and deviations settled).

Also: Muttrah. Anyone that uses sights in CQB loses. It zooms in too much and makes you slow, compared to just running in point blank and firing like mad.


Mind you, when I do draw the sights up I get a good bead on the enemy, sometimes I do it if I'm running at them (it helps me aim the centre of my screen).
your argument is invalid (why is it? it just is the universe told me so)
you will almost never win in a CQB fight with an ar the amount of bullets he can shoot at a target is ridiculous, anyway ive won plenty of CQB fight thanks to my irons or reddot its all situational so you cant say this is better to do than that it all depends if the people you are shooting are complete noobs or skilled players even then its dependent on the moment and there are too many variables you can theorize it though :)
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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Rifle accuracy

Post by BenHamish »

karambaitos wrote:your argument is invalid (why is it? it just is the universe told me so)
you will almost never win in a CQB fight with an ar the amount of bullets he can shoot at a target is ridiculous, anyway ive won plenty of CQB fight thanks to my irons or reddot its all situational so you cant say this is better to do than that it all depends if the people you are shooting are complete noobs or skilled players even then its dependent on the moment and there are too many variables you can theorize it though :)

Fair do's, and you make an excellent point about the variables. Good players will always just walk away from anything but an unsuspecting victim. I was just telling the NewGuy what works for me. Patient Bear does not always win (although sometimes I am very patient).
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