Desert Texture Quality

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Desert Texture Quality

Post by ShockUnitBlack »

I can't tell you how much I hate pulling a "FH2 hazor cool stuff. We needzor cool stuff too" thread like this, but here it is anyway.

Forgotten Hope 2 has excellent desert textures in comparison to those of Project Reality (or BF2, I think we use BF2 textures) - they blend nicely and so don't make maps appear to be composed out of identical 20 by 20 meter sand dunes. Here's the evidence (Atticus Finch would be proud);

All screenshots are taken at high (maximum) texture detail with 16x anisotropic filtering forced through CCC.
http://www.sumopaint.com/files/images/a ... msdlhe.png
Taken from Al Basrah.

http://www.sumopaint.com/files/images/a ... hoetoc.png
Taken from the central ridge on Kashan.

http://www.sumopaint.com/files/images/a ... okkcxa.png
Lashkar Valley; not a desert but the texture is similar enough.

http://www.sumopaint.com/files/images/a ... ddnhpj.png
Kashan taken from a Black Hawk - note obvious texture repetitions.

http://www.sumopaint.com/files/images/a ... ijnfpa.png
Again, Kashan from a Black Hawk.

http://www.sumopaint.com/files/images/a ... bskjgb.png
Same textures as seen from the Black Hawk, except from the ground.

http://www.sumopaint.com/files/images/a ... htntgc.png
Same texture, different angle.

http://www.sumopaint.com/files/images/a ... kmhbxo.png
vBF2 image taken from the map "Operation Smoke Screen" for comparison purposes.

http://www.sumopaint.com/files/images/a ... kdxqsc.png
vBF2 image taken from the map "Highway Tampa." The map has a extremely yellow hue about it.

http://www.sumopaint.com/files/images/a ... khnnpi.png
vBF2 image taken from the map "Highway Tampa" for comparison. Heavy fog prevents a good shot.

http://www.sumopaint.com/files/images/a ... sbtfnp.png
vBF2 image from the map "Strike at Karkand," used for reasons of comparison.

http://www.sumopaint.com/files/images/a ... fnrisl.png
Forgotten Hope 2, looking on from a ridge on the map "El Alamein." Note the well-blended textures at range, then contrast with the pictures of Kashan from the Black Hawk.

http://www.sumopaint.com/files/images/a ... pajcab.png
Forgotten Hope 2; the same texture as in the above screen.

http://www.sumopaint.com/files/images/a ... modbtr.png
Forgotten Hope 2; a less orange texture than featured above. Well blended again - note the lack of rock or other non-sand textures.
Well, there you are. I believe it is clear that the Forgotten Hope 2 textures are significantly superior to those of PR and vBF2, especially when viewed from a distance. Of course, this is a suggestion, and so I would like to suggest that we develop a new set of desert textures for use (NOT borrow the FH2 textures, that is), with a higher resolution and better blending properties (whatever you want to call it). As I think the images show, such a new texture set would be a huge boon for the visual quality of Project Reality with a price tag of only a few man-hours. Also, I believe, considering the simplicity of such a project, the community would be easily capable of handling it so that our devs can focus elsewhere. Anybody in?

No previous suggestions regarding this were found, and I apologize if I have broken any image rules in this post.
Last edited by ShockUnitBlack on 2010-12-24 00:00, edited 1 time in total.
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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Desert Texture Quality - FH2 versus PR

Post by Wh33lman »

you know, i kinda have to agree. for a mod that prides itself on its realistic looking weapons and vehicles, the ground really does look awful. i thought it was just because i had my textures set to low.
ShockUnitBlack
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Re: Desert Texture Quality - FH2 versus PR

Post by ShockUnitBlack »

Sorry I didn't include the images in the OP. I broke the image size rule and didn't want to take another hour or so to resize everything again.
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Rhino
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Re: Desert Texture Quality - FH2 versus PR

Post by Rhino »

it looks like FH2 actually uses mostly vBF2 textures, all the textures you posted in your screens above look like vBF2 ones, although there low detail texture is probably new.

The big difference is really how FH2 uses there textures to how most of PRs maps use theirs, with having the texture more tiled and using more appropriate textures to the environment.

The big problem how ever with having a detail texture being tiled more, or as you suggest "increase its resolution" is that for starters this has a pretty large performance impact and with PR being like it is with many people already having FPS problems, the last thing we really need to be doing is taking a few more FPS off :p
Also another problem with tiling a detail texture too much is with repetitiveness of the texture itself where the more you tile something the more obvious the repetitiveness is.

Although I do agree that many mappers do need to use there ground textures better and really make the most of there terrain, Op Archer has really horrible pixely terrain which is hardly worth looking at, but as a result of having this low tiled detail texture it dose have a large view distance which I doubt would be possible with a normal tile setting.
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Spec
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Re: Desert Texture Quality - FH2 versus PR

Post by Spec »

Stop staring at the ground :p

I mean, high quality textures are great and all, but the ground is... well, not very important, considering even good systems already struggle with PR, as Rhino said.
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Dev1200
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Re: Desert Texture Quality - FH2 versus PR

Post by Dev1200 »

Haven't really played much attention to the ground. TBH I'd rather have higher view distance than "Cool" ground
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ComradeHX
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Re: Desert Texture Quality - FH2 versus PR

Post by ComradeHX »

The second I look downward I see an even bigger problem: I have no body/legs/feet!!!

Ground texture is not our primary concern, I am sure.
karambaitos
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Re: Desert Texture Quality - FH2 versus PR

Post by karambaitos »

the mappers should make their ground textures similar to the camo so it actually works,
to me the el alamein textures looked blurrier than the ones on kashan.
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killonsight95
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Re: Desert Texture Quality - FH2 versus PR

Post by killonsight95 »

veiw distance > ground detail

imo anyway, i'd love to see better detail.... i'm waiting on PR:ArmA2
sylent/shooter
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Re: Desert Texture Quality - FH2 versus PR

Post by sylent/shooter »

killonsight95 wrote:veiw distance > ground detail

imo anyway, i'd love to see better detail.... i'm waiting on PR:ArmA2
There has to be a sort of state that the view distance can equal increase in ground detail without it impacting performance or the play of the map very much... would be interesting to look into. I mean, if we can tweak it so it looks just a little more realistic at the cost of say 50 feet view distance that wouldn't be to bad on systems and would probably make a few more people happy :P

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Mora
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Re: Desert Texture Quality - FH2 versus PR

Post by Mora »

Also PR has a lot of 4km maps where the textures are being stretched a lot more. You would see that on a 1km map the textures are a lot less pixelated.

Also there is now a texture fix that makes the textures and hills look much sharper, especially in the distance.
Redamare
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Re: Desert Texture Quality - FH2 versus PR

Post by Redamare »

that is interesting . . . so FH2 is using our stuff and . .. they won Mod of the year interesting very very interesting .. . but hey its fine . . i say we should use a bunch of their stuff ;) ahah get back at them lolol
Foxxy
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Re: Desert Texture Quality - FH2 versus PR

Post by Foxxy »

Mora wrote:Also PR has a lot of 4km maps where the textures are being stretched a lot more. You would see that on a 1km map the textures are a lot less pixelated.

Also there is now a texture fix that makes the textures and hills look much sharper, especially in the distance.
Where can i get this fix??
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azreal64
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Re: Desert Texture Quality - FH2 versus PR

Post by azreal64 »

Redamare wrote:that is interesting . . . so FH2 is using our stuff and . .. they won Mod of the year interesting very very interesting .. . but hey its fine . . i say we should use a bunch of their stuff ;) ahah get back at them lolol
where was it stated that we are using content from PR?
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torenico
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Re: Desert Texture Quality - FH2 versus PR

Post by torenico »

Redamare wrote:i say we should use a bunch of their stuff ;) ahah get back at them lolol
Already done, the Enfield No4 you see in PR was actually made by FH2 :)
Pvt.LHeureux
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Re: Desert Texture Quality - FH2 versus PR

Post by Pvt.LHeureux »

Redamare wrote:that is interesting . . . so FH2 is using our stuff and . .. they won Mod of the year interesting very very interesting .. . but hey its fine . . i say we should use a bunch of their stuff ;) ahah get back at them lolol
wait..what?

Btw the map in FH2 show some really beautiful places :

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Dunehunter
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Re: Desert Texture Quality - FH2 versus PR

Post by Dunehunter »

Redamare wrote:that is interesting . . . so FH2 is using our stuff and . .. they won Mod of the year interesting very very interesting .. . but hey its fine . . i say we should use a bunch of their stuff ;) ahah get back at them lolol
Your reading comprehension, you might want to work on it.

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Ts4EVER
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Re: Desert Texture Quality - FH2 versus PR

Post by Ts4EVER »

FH2 desert maps use vanilla BF2 textures and in some cases statics. However, all textures for Normandy are custom and it is forbidden to use vanilla assets (this way less texture sheets get loaded up or something).
Outlawz7
Retired PR Developer
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Re: Desert Texture Quality - FH2 versus PR

Post by Outlawz7 »

Mora wrote:Also PR has a lot of 4km maps where the textures are being stretched a lot more. You would see that on a 1km map the textures are a lot less pixelated.
It's called scale. ;)

Also you've missed out Fallujah West, the ground texture tiling there is better.
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Hotrod525
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Re: Desert Texture Quality - FH2 versus PR

Post by Hotrod525 »

i'm not a texturer ( ? ) but yeah something the ground look like a piece of sh!t :P Of course i dont blame the R-Dev, since i'm not even capable of doing 0.001% of what they do ( even just start PR is sometime complicated xD LOL just kiddin ) Lets sit and wait... im quite sure they are well aware of it =)
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