[?] Regarding PR Pinetrees and Custom textures
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Element-X_IV
- Posts: 134
- Joined: 2009-07-05 00:24
[?] Regarding PR Pinetrees and Custom textures
Hey guys,
I wanted to ask about something regarding the pinetrees in PR, like the ones in Fools Road.
They seem to look ugly from a distance, they look like a green cut out picture on a piece of wood rather than a tree, I want them to look like the ones in the picture of Operation Snowstorm, like this.
So, may I ask how do you make them render differently in a distance instead of looking like ****.
And now, how do I make my map use different static textures, example is Fallujah, the buildings colors are different compared to the normal textures, I tried changing the custom texture suffix in init.con but there doesn't seem to be a change in the editor.
btw, when I added vehicle spawns and stuff like that, but once I reopen the editor, I no longer see the spawnables, just their boxes. Is it supposed to be like that or can I make them still show up after I close the editor?
The help would be much appreciated, thanks.
Happy holidays.
I wanted to ask about something regarding the pinetrees in PR, like the ones in Fools Road.
They seem to look ugly from a distance, they look like a green cut out picture on a piece of wood rather than a tree, I want them to look like the ones in the picture of Operation Snowstorm, like this.
So, may I ask how do you make them render differently in a distance instead of looking like ****.
And now, how do I make my map use different static textures, example is Fallujah, the buildings colors are different compared to the normal textures, I tried changing the custom texture suffix in init.con but there doesn't seem to be a change in the editor.
btw, when I added vehicle spawns and stuff like that, but once I reopen the editor, I no longer see the spawnables, just their boxes. Is it supposed to be like that or can I make them still show up after I close the editor?
The help would be much appreciated, thanks.
Happy holidays.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [?] Regarding PR Pinetrees and Custom textures
All overgrowth lod textures (other than overgrowth fields) are saved into the map's overgrowth atlas, All I did for OSS and NL was to edit there LOD textures to make them more beefy and also to make the snowy too, as well as a few other things.
I should probably release my updated lod textures, was meaning to last year but never quite got round to it
I should probably release my updated lod textures, was meaning to last year but never quite got round to it
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VapoMan
- Retired PR Developer
- Posts: 1139
- Joined: 2009-05-29 07:11
Re: [?] Regarding PR Pinetrees and Custom textures
The deciduous series of trees and bushes should get an update for their lods. They provide almost 0 cover from choppers due to the distant lod looking paper thin from above.
"Eight glorious sides and eight stunning angles!"
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Element-X_IV
- Posts: 134
- Joined: 2009-07-05 00:24
Re: [?] Regarding PR Pinetrees and Custom textures
Alright I understand, hope the LODs get updated soon.
Now can anyone help me with my question regarding the custom textures and the other thing? Please?
Now can anyone help me with my question regarding the custom textures and the other thing? Please?
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [?] Regarding PR Pinetrees and Custom textures
by my understanding you need to create a different texture, using the standard texture for that static. Save it in photoshop as a .dds with the texture suffix you plan to use then put it "somewhere" in your map folder. Then it should read the texture suffix
Killing the enemy sylently
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [?] Regarding PR Pinetrees and Custom textures
can you give me a screen shot? I know what your saying and why it would look like that I just want to see how bad it is.VapoMan wrote:The deciduous series of trees and bushes should get an update for their lods. They provide almost 0 cover from choppers due to the distant lod looking paper thin from above.
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Element-X_IV
- Posts: 134
- Joined: 2009-07-05 00:24
Re: [?] Regarding PR Pinetrees and Custom textures
I wish to use the custom textures from Fallujah west as those made the middle eastern buildings less colorful and more grayish. I remembered someone saying on a thread that just adding the texture suffix would work.sylent/shooter wrote:by my understanding you need to create a different texture, using the standard texture for that static. Save it in photoshop as a .dds with the texture suffix you plan to use then put it "somewhere" in your map folder. Then it should read the texture suffix
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [?] Regarding PR Pinetrees and Custom textures
if you want to use the Falludja textures set your Texture Suffix to ' fw '

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Element-X_IV
- Posts: 134
- Joined: 2009-07-05 00:24
Re: [?] Regarding PR Pinetrees and Custom textures
I did try that, but it doesn't seem to show any changes in the editor, it all looks the same.[R-CON]Amok@ndy wrote:if you want to use the Falludja textures set your Texture Suffix to ' fw '
or will the changes only show once in-game?
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [?] Regarding PR Pinetrees and Custom textures
only ingame
to change it in the editor you need to add the custom suffix to:
go to the bottom and you will find this one:
now you can add:
how it shoud look like for example:
and then in the editor go to -> Render -> Custom Texture Suffix
to change it in the editor you need to add the custom suffix to:
Code: Select all
C:\Program Files\EA GAMES\Battlefield 2\bf2editor\Settings\Init\ResourceInit.conCode: Select all
ResourceHandler.AddCustomTextureSuffix "Woodland"Code: Select all
ResourceHandler.AddCustomTextureSuffix "fw"Code: Select all
ResourceHandler.AddCustomTextureSuffix "Woodland"
ResourceHandler.AddCustomTextureSuffix "isaf"
ResourceHandler.AddCustomTextureSuffix "fw"
ResourceHandler.AddCustomTextureSuffix "Snow"
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Element-X_IV
- Posts: 134
- Joined: 2009-07-05 00:24
Re: [?] Regarding PR Pinetrees and Custom textures
Alright, tried it and it works now.
Thanks, Merry Christmas
Thanks, Merry Christmas

