[Coding] Balistics/zeroing [WIP]
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: [Coding] Balistics/zeroing [WIP]
double post
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: [Coding] Balistics/zeroing [WIP]
ok i need to restate that, it isnt all or nothing, it is all or nothing for each gun. eg: sniper = no tracers, automatic rifleman = all tracers.
edit: i edited my post so people understand, sorry about that.
edit: i edited my post so people understand, sorry about that.
Last edited by zangoo on 2008-07-28 23:16, edited 1 time in total.
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zangoo
- Posts: 978
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Re: [Coding] Balistics/zeroing [WIP]
ok, jonny and mosquill are we also going to do ballistics for the 12.7, 20,25,30mm bullets? so far i have info on the 12.7 and 25mm bullets.
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Masaq
- Retired PR Developer
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Re: [Coding] Balistics/zeroing [WIP]
zangoo wrote:ok i need to restate that, it isnt all or nothing, it is all or nothing for each gun. eg: sniper = no tracers, automatic rifleman = all tracers.
edit: i edited my post so people understand, sorry about that.
Both options are equally as unrealistic for the majority of weapons...
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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zangoo
- Posts: 978
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Re: [Coding] Balistics/zeroing [WIP]
i understand that fully, trust me this bug has given me and others a big headache. but as of now, this is the only option if project reality wants ballistics and zeroed guns.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Coding] Balistics/zeroing [WIP]
ballistics > tracers
Whats the point seeing where its going if its not going to where it realistically should
Its not like its carved in stone anyway, remove the tracers and see how things go later but this is the priority imo
Whats the point seeing where its going if its not going to where it realistically should
Its not like its carved in stone anyway, remove the tracers and see how things go later but this is the priority imo
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: [Coding] Balistics/zeroing [WIP]
i dont understand? you said
Whats the point seeing where its going if its not going to where it realistically should
what do you mean?
Whats the point seeing where its going if its not going to where it realistically should
what do you mean?
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Rudd
- Retired PR Developer
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Sabre_tooth_tigger
- Posts: 1922
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Re: [Coding] Balistics/zeroing [WIP]
I just meant the tracers arent as important imo. Your calcs are about the damage and accuracy so that should be far more important to the game.
Firing all tracers screws the barrel up eventually I think but all or nothing is fine with me, just do it
Firing all tracers screws the barrel up eventually I think but all or nothing is fine with me, just do it
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Coding] Balistics/zeroing [WIP]
Is it not like that now, theres no drop on 50 cal. So the only real change will be smaller cals are more varied in their accuracy which is how it should be?
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lromero
- Posts: 171
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Re: [Coding] Balistics/zeroing [WIP]
Hey Johnny are you still working on this?
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Stg.Hellfire
- Posts: 20
- Joined: 2010-10-06 13:15
Re: [Coding] Balistics/zeroing [WIP]
that could help you: JBM - Calculations - Trajectory
PS:set drag at 1 and put decelleration to the bullet
PS:set drag at 1 and put decelleration to the bullet

