[Coding] Balistics/zeroing [WIP]

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zangoo
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Re: [Coding] Balistics/zeroing [WIP]

Post by zangoo »

double post
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zangoo
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Re: [Coding] Balistics/zeroing [WIP]

Post by zangoo »

ok i need to restate that, it isnt all or nothing, it is all or nothing for each gun. eg: sniper = no tracers, automatic rifleman = all tracers.


edit: i edited my post so people understand, sorry about that.
Last edited by zangoo on 2008-07-28 23:16, edited 1 time in total.
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zangoo
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Re: [Coding] Balistics/zeroing [WIP]

Post by zangoo »

ok, jonny and mosquill are we also going to do ballistics for the 12.7, 20,25,30mm bullets? so far i have info on the 12.7 and 25mm bullets.
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Masaq
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Re: [Coding] Balistics/zeroing [WIP]

Post by Masaq »

zangoo wrote:ok i need to restate that, it isnt all or nothing, it is all or nothing for each gun. eg: sniper = no tracers, automatic rifleman = all tracers.


edit: i edited my post so people understand, sorry about that.

Both options are equally as unrealistic for the majority of weapons...

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zangoo
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Re: [Coding] Balistics/zeroing [WIP]

Post by zangoo »

i understand that fully, trust me this bug has given me and others a big headache. but as of now, this is the only option if project reality wants ballistics and zeroed guns.
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Sabre_tooth_tigger
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Re: [Coding] Balistics/zeroing [WIP]

Post by Sabre_tooth_tigger »

ballistics > tracers

Whats the point seeing where its going if its not going to where it realistically should
Its not like its carved in stone anyway, remove the tracers and see how things go later but this is the priority imo

zangoo
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Re: [Coding] Balistics/zeroing [WIP]

Post by zangoo »

i dont understand? you said

Whats the point seeing where its going if its not going to where it realistically should

what do you mean?
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Rudd
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Re: [Coding] Balistics/zeroing [WIP]

Post by Rudd »

a poll is recommended
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Sabre_tooth_tigger
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Re: [Coding] Balistics/zeroing [WIP]

Post by Sabre_tooth_tigger »

I just meant the tracers arent as important imo. Your calcs are about the damage and accuracy so that should be far more important to the game.
Firing all tracers screws the barrel up eventually I think but all or nothing is fine with me, just do it :D
Sabre_tooth_tigger
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Re: [Coding] Balistics/zeroing [WIP]

Post by Sabre_tooth_tigger »

Is it not like that now, theres no drop on 50 cal. So the only real change will be smaller cals are more varied in their accuracy which is how it should be?
lromero
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Re: [Coding] Balistics/zeroing [WIP]

Post by lromero »

Hey Johnny are you still working on this?
Stg.Hellfire
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Re: [Coding] Balistics/zeroing [WIP]

Post by Stg.Hellfire »

that could help you: JBM - Calculations - Trajectory
PS:set drag at 1 and put decelleration to the bullet
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