splatters wrote:I get this too, most noticably on the trees (fir?) on Fools Road that all use the same texture and some grass undergrowth on Fallujah.
BTW, which atlas are those textures in? Does every map have their own overgrowth (and undergrowth) atlas or what?
OvergrowthAtlas0.dds is a file that gets all the textures for the overgrowth in the map.
Yamalia's OvergrowthAtlas0.dds:
Then there is OvergrowthAtlas.tai a textbased file that tells the game the coordinates in the dds file for the textures to go onto the right trees.
Yamalia's OvergrowthAtlas.tai:
Code: Select all
# mods/pr/levels\yamalia\overgrowth\OvergrowthAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
objects/vegitation/pr/textures/pinebush_le.dds levels\yamalia\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0, 0.25, 1
objects/vegitation/pr/textures/camonet_lod.dds levels\yamalia\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0, 0.125, 0.5
objects/vegitation/asia/textures/ncpineleaf01lodde.dds levels\yamalia\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.5, 0.125, 0.25
objects/vegitation/pr/textures/largebush_lod.dds levels\yamalia\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.75, 0.125, 0.25
objects/vegitation/asia/textures/tile_ncbark01de_lod.dds levels\yamalia\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0, 0.125, 0.125
objects/vegitation/pr/textures/bush_branches_lod.dds levels\yamalia\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.125, 0.0625, 0.25
objects/vegitation/pr/textures/wildgrasses02_lod.dds levels\yamalia\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0, 0.25, 0.03125
So im guessing that this is a problem in one of these two files, there could be some pixel bleeding or the coordinates are slightly off. But then wouldnt the problem be seen on the trees up close and far away. It only seems to be visable at a distance.