i posted on the BF2 site about reality mods for BF2 and got this link as an almost imediate reply.
Im a Brit who lives in Korea, I prefer a more realistic online wargame so i'm excited about PR.
The two closest to reality games i've played over the last four years are OpFlash (great game but terrible net code) and Ghost Recon (realistic in some ways but not others.) I'm still looking for a game that looks freakin awsome, has great scope of terrain and takes patience and real learned skills to play. The afore mentioned two had some of those elements but still fell short.
Apart from the idea of a more realistic version of BF2 one thing that caught my eye was a mention of certain features (or removal of) such as the fact that when you kill someone you don't get any on screen indication of the kill. Also no tags over friendlys.
The onscreen indication of a kill takes away some of the suspense and simplifys the game. In real life you arn't always sure you got the guy (i assume) so part of the mission is approaching the area to confrim the kill, otherwise i assume you could move on only to have the supposedly downed guy get up and flank you. So having to confirm the kills or having to be unsure and cautious will be a great feature and addition of tension.
In Operation Flashpoint single player it was great the way we had to get to know the Sov uniforms or even the sillouette and be able to recognise the sound of an AK over an M16.
Apart from those cool features then, can you let us know what else will be characteristics of the mod. Here's some questions.
1. Will there be crosshairs. Or iron sights/scopes only?
2. Will there be options for a limited respawn match either with no spawns or a set number such as 5?
3. Will it be possible to have a starting number of vehicles and once they are taken out that it. So no infinitly respawning tanks etc?
4. Can destroyed vehicles remain as smoking hulks of twisted metal instead of fading away?
5. For ex Ghost Recon players who like the slow game with strategic placement of players and sometimes as much as 5 or ten minutes going by before even having a chance to take a shot . . . will the PR mod be configurable to cater to that type of match?
6. This is more of a graphics question but will there be a consistency of terrain and lighting? In Ghost Recon the graphics may not have been the best in the world but a shadow or a tuft of grass that i saw at my feet would look exactly the same to the guy in the far distance who was either using his eyes, binos or a scope. That way the subtlety of the game went right down to choosing what part of a shaddow to lay up in or what side of a shrub to nesttle against in order to use the shade of it, or what tuft of grass to peer through or get behind.
7. What game types will the mod cater for? Will it be all out constantly rolling, mid game populating warefare or will it be able to have a set team number that can't be joined after the round has started. Also what objectives will be possible. Apart from vanilla dm or conquest?
8. Is there any public release projection date? What percentage would you estimate is done (% of time not work).
Sorry if these quesitons have been posted before or if they are just shot out haphazardly. I'll get more of a feel for what the mod will become the more i visit the site.





