Aiming at moving target
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LegioX
- Posts: 116
- Joined: 2010-10-10 01:18
Aiming at moving target
Ok i've been playing PR for a while and still don't get aiming. Is there bullet travel so I have to aim a little before the enemy before firing? it seems as if I NEVER hit the target except on full auto with the SAW.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
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ZephyrDark
- Posts: 319
- Joined: 2010-01-23 20:22
Re: Aiming at moving target
Since you said that you've been playing PR for a while (Oct of 2010 by your forum join date) you probably know about Deviation by now.
But, yes, if the target is moving, you do slightly have to lead them. Bullets aren't lasers in PR, but they still travel pretty fast. It all matters on how far away your target is. At engagement ranges of approx. 200m aim about a millimeter in front of them, and watch where the bullet goes/hits. The reason I feel you have trouble aiming at moving targets without an SAW is because of the lack tracers and the lack of volume of fire.
Theres no set distance on how far you should aim in front of someone unless you can tell how far away they are and have had a lot of experience shooting at targets at that range.
Things you should do when engaging targets at intermediate range(175m-400m):
Most of the time at these ranges, I personally shoot to supress and hope my squad is putting rounds down range as well. If you're not a marksmen in your squad, IMO that really should be your job. Just get as many rounds down range near the target, and hitting him is a bonus.
As a Marksman, your job is to put accurate rounds down range at longer ranges than the normal rifleman in your squad. However, YOU ARE NOT A SNIPER. You still want to aim for CM and you still want to put a large volume of rounds down range, even if it means your can only supress your target.
It all comes with practice, you're still pretty new at PR just by looking at your Join Date, but you'll eventually get the hang of things.
But, yes, if the target is moving, you do slightly have to lead them. Bullets aren't lasers in PR, but they still travel pretty fast. It all matters on how far away your target is. At engagement ranges of approx. 200m aim about a millimeter in front of them, and watch where the bullet goes/hits. The reason I feel you have trouble aiming at moving targets without an SAW is because of the lack tracers and the lack of volume of fire.
Theres no set distance on how far you should aim in front of someone unless you can tell how far away they are and have had a lot of experience shooting at targets at that range.
Things you should do when engaging targets at intermediate range(175m-400m):
Another thing is try to make sure you are shooting CM(Center Mass) especially at these ranges. With an assault rifle, chances are you're gonna miss the target quite a few times, especially if you're firing at a rapid rate. Maybe slow down your shots so the deviation can cool down a little and make each shot more accurate.Think:
What direction are they moving?
How fast are they moving, i.e. sprinting or walking?
What stance are they in?
What is the approx. range of the target?
Most of the time at these ranges, I personally shoot to supress and hope my squad is putting rounds down range as well. If you're not a marksmen in your squad, IMO that really should be your job. Just get as many rounds down range near the target, and hitting him is a bonus.
As a Marksman, your job is to put accurate rounds down range at longer ranges than the normal rifleman in your squad. However, YOU ARE NOT A SNIPER. You still want to aim for CM and you still want to put a large volume of rounds down range, even if it means your can only supress your target.
It all comes with practice, you're still pretty new at PR just by looking at your Join Date, but you'll eventually get the hang of things.
|TG-31st|Blackpython
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BenHamish
- Posts: 325
- Joined: 2010-10-17 11:59
Re: Aiming at moving target
I've recently become more proficient than average with the weapons in PR, and leading a target is something i'm trying to learn also.
In vBF2 it seemed very easy to hit a moving target, but you had to aim fairly far ahead. Like Zephyr said, in PR the bullets seem to travel faster, so aim closer. But for some reason I find it harder to hit a target [deviation settled, etc] than in vBF2!
Out of interest, does deviation unsettle when you pan the gun from left to right?
In vBF2 it seemed very easy to hit a moving target, but you had to aim fairly far ahead. Like Zephyr said, in PR the bullets seem to travel faster, so aim closer. But for some reason I find it harder to hit a target [deviation settled, etc] than in vBF2!
Out of interest, does deviation unsettle when you pan the gun from left to right?
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Punkbuster
- Posts: 879
- Joined: 2008-10-24 23:12
Re: Aiming at moving target
If you move the gun very fast, Yes, While if you move it sloooooowly.. No...BenHamish wrote:Out of interest, does deviation unsettle when you pan the gun from left to right?
Anyway... Try shooting at moving targets in COOP and sometime you can see the bullet it self... so try seeing how far ahead or before your bullet hit... And adjust your aim according to that.
Cheers,
Punkbuster
In-game name: =[BF]= Rudy_PR
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sgt.coleslaw
- Posts: 35
- Joined: 2007-03-15 19:36
Re: Aiming at moving target
what ive found to work alot is to watch the direction the target is moving in (left to right or right to left etc.) and set up the shot about a half inch in front of him and hold it there to reduce deviation let him come to me and fire when i think hes at the right distance from my shot to account for distance. that way you get the distance factor, and the deviation factor reduced as much as possible. if you miss, you can reaim in front of him again a little farther or less in front of the target. letting him come to you keeps the deviation down as much as possible
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Aiming at moving target
Talking about multiplayer latency's, bf2 uses ping "guessing" so if your playing at server where you have 100 ping you just shoot at the target.
If your ping is below 100 you shoot after the target and if it's greater than 100 you shoot before the target.
This is totally different from bullet travel time but will affect you when shooting single shot on medium distances or when in CQC.
If your ping is below 100 you shoot after the target and if it's greater than 100 you shoot before the target.
This is totally different from bullet travel time but will affect you when shooting single shot on medium distances or when in CQC.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Aiming at moving target
It's only really significant with sniper rifles, with most other weapons you won't ever notice.BenHamish wrote:Out of interest, does deviation unsettle when you pan the gun from left to right?
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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BenHamish
- Posts: 325
- Joined: 2010-10-17 11:59
Re: Aiming at moving target
Thanks for the info Punkbuster and Jigsaw.
Vege, with reference to latency, doesn't 1.5 have a built-in 'ping ajuster' tool, that automatically ajusts what you 'see' in Bf2 to be accurate with your ping?
I am certain I read up on this and you no longer need to allow for pings.
Vege, with reference to latency, doesn't 1.5 have a built-in 'ping ajuster' tool, that automatically ajusts what you 'see' in Bf2 to be accurate with your ping?
I am certain I read up on this and you no longer need to allow for pings.
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: Aiming at moving target
It could be quite tricky when you have a high latency with the server. I never get used to this delay.
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Aiming at moving target
I'm not sure how the hit detection was improved according to changelog, but the feature is still present also in BC2 which makes me doubt a little.BenHamish wrote:Thanks for the info Punkbuster and Jigsaw.
Vege, with reference to latency, doesn't 1.5 have a built-in 'ping ajuster' tool, that automatically ajusts what you 'see' in Bf2 to be accurate with your ping?
I am certain I read up on this and you no longer need to allow for pings.
Google could not find the more in depth explanation to the changelog and can't really remember thou i followed the 1.5 hype quite closely.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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BenHamish
- Posts: 325
- Joined: 2010-10-17 11:59
Re: Aiming at moving target
Hmm, you might be right. Before I came to PR I read a couple of threads on here about BF2 Hit Reg Fixer, and the other one (sorry, can't remember the name).
Too hungover to bother to look now (HAPPY NEW YEARS!) but the threads are around if you're interested. Sorry for not searching/referencing, hope you understand
Too hungover to bother to look now (HAPPY NEW YEARS!) but the threads are around if you're interested. Sorry for not searching/referencing, hope you understand
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LegioX
- Posts: 116
- Joined: 2010-10-10 01:18
Re: Aiming at moving target
Example with M16 ACOG a few days ago as squad lead on Kokan
Enemy DFOB spotted ~270m according to GLTD to nearest building
1 enemy rifle was standing straight up on top of a building
told my M203 man to ready his GL for 250M, and marksman to take out the guy on the AT launcher, and called in mortar strike.
zooming in at the guy standing straight on the building (who looked like a freaking dot only slightly bigger than the ACOG chevron, are they suppose to be that small?) put the tip of the chevron slightly below the the head. Counted 5 one thousands. Shot. nothing happens. wait one. Shoot. nothing happens. Wait two. Shoot, the guy ducks so i assume i got him. WTF 3 shots on a stationary target with perfect deviation and no kill???!?!?!?!?? The marksman, being a pro got the AT dude in 1 hit.
Enemy DFOB spotted ~270m according to GLTD to nearest building
1 enemy rifle was standing straight up on top of a building
told my M203 man to ready his GL for 250M, and marksman to take out the guy on the AT launcher, and called in mortar strike.
zooming in at the guy standing straight on the building (who looked like a freaking dot only slightly bigger than the ACOG chevron, are they suppose to be that small?) put the tip of the chevron slightly below the the head. Counted 5 one thousands. Shot. nothing happens. wait one. Shoot. nothing happens. Wait two. Shoot, the guy ducks so i assume i got him. WTF 3 shots on a stationary target with perfect deviation and no kill???!?!?!?!?? The marksman, being a pro got the AT dude in 1 hit.
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Crazy Whitey
- Posts: 3
- Joined: 2009-04-13 08:46
Re: Aiming at moving target
WrongVege wrote:Talking about multiplayer latency's, bf2 uses ping "guessing" so if your playing at server where you have 100 ping you just shoot at the target.
If your ping is below 100 you shoot after the target and if it's greater than 100 you shoot before the target.
This is totally different from bullet travel time but will affect you when shooting single shot on medium distances or when in CQC.
Just because you wait 5 seconds doesn't mean your gonna hit, nor does it guarantee that that if it does hit that it will register.LegioX wrote:Example with M16 ACOG a few days ago as squad lead on Kokan
Enemy DFOB spotted ~270m according to GLTD to nearest building
1 enemy rifle was standing straight up on top of a building
told my M203 man to ready his GL for 250M, and marksman to take out the guy on the AT launcher, and called in mortar strike.
zooming in at the guy standing straight on the building (who looked like a freaking dot only slightly bigger than the ACOG chevron, are they suppose to be that small?) put the tip of the chevron slightly below the the head. Counted 5 one thousands. Shot. nothing happens. wait one. Shoot. nothing happens. Wait two. Shoot, the guy ducks so i assume i got him. WTF 3 shots on a stationary target with perfect deviation and no kill???!?!?!?!?? The marksman, being a pro got the AT dude in 1 hit.
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Aiming at moving target
Care to be more specific?Crazy Whitey wrote:Wrong
This is from 1.4 and some people still claims it'n not fixed
http://www.youtube.com/watch?v=MPTwGSrjsgo
Last edited by Vege on 2011-01-04 17:10, edited 1 time in total.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: Aiming at moving target

When a guy is running sideways nearby I always aim in front of one guy in front of the guy I'm shooting at...
And that works like a charm, especially if you are using the SVD, at longer distances you just add an other imaginary guy.
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: Aiming at moving target
Ok here's where you when't wrong, All the Standard rifles in this optic's and scopes are calibrated to 300m, because your target was below that you do not need to adjustments.LegioX wrote: zooming in at the guy standing straight on the building (who looked like a freaking dot only slightly bigger than the ACOG chevron, are they suppose to be that small?) put the tip of the chevron slightly below the the head. Counted 5 one thousands. Shot. nothing happens. wait one. Shoot. nothing happens. Wait two. Shoot, the guy ducks so i assume i got him. WTF 3 shots on a stationary target wi.
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BenHamish
- Posts: 325
- Joined: 2010-10-17 11:59
Re: Aiming at moving target
Hang on, all the rifles are calibrated to 300m? But that's silly, you can hardly even wound from that distance, it's way too far.
In that circumstance I would have let the marksman get some kills for his own sake whilst calling in mortars, and then moved closer with my squad. They can just drop a patch and pop back up right as rain.
In that circumstance I would have let the marksman get some kills for his own sake whilst calling in mortars, and then moved closer with my squad. They can just drop a patch and pop back up right as rain.
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: Aiming at moving target
270m for an M4 is along way in this game for accurate shooting, thats what the marksman is for hence why he one shotted the AT guy 
.:2p:.Smiddey
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burghUK
- Posts: 2376
- Joined: 2007-10-18 13:33
Re: Aiming at moving target
the only proper way to figure it out is practice. G3 i find is good for getting the feel of shooting moving targets.




