Mod Day - Europe

General discussion of the Project Reality: BF2 modification.
Post Reply
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Mod Day - Europe

Post by requiem »

Project Reality has been invited to meet up with Electronic Arts for Mod Day in the UK. I will represent Project Reality at this event, and I hope you all have some questions you would like to ask... so fans, this is your chance.... :)

(sorry for the mass e-mail everybody, I'm in a rush to pack and forgot to select the dev group)
Dre
Retired PR Developer
Posts: 399
Joined: 2005-04-10 12:00

Post by Dre »

Get me "in" at the BF2 booth at E3. :)

Be safe and have fun.
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Have a good time man, Dont forget about us back here begging for Information, what do you say you get us the inside scoop on BF2 :roll:
GOD BLESS AMERICA AND OUR ALLIES
Tomcat
Posts: 102
Joined: 2004-07-23 12:00

Post by Tomcat »

where about is in UK..? is it in London..?
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

As we know the game is going to be unrealistic, ask them if (or how) you would mod in things like black outs for pilots, detrimental damage (area spcific), bleeding systems, etc. I have a good amount of faith that you guys can make an awesome mod given the tools.
Image
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Dunno if its too late, but im dying to know if one tank shell/rocket can take out a chopper/jet? Played BFV for 1 day, when it takes more than one rpg to down a chopper, its rather lame.

And if BF2 makes it more than one tank shell/rocket, will PR fix this? :D
Image
Image
Image
LMS-G-Death
Posts: 15
Joined: 2005-03-29 01:28

Post by LMS-G-Death »

hope im not to late also but could you ask if EA will develop and Xpacks or Mods for the game?

-G
Pulaski
Posts: 34
Joined: 2004-08-19 20:27

Post by Pulaski »

1. Mapping - will there be any way to import portions of BF1942 maps into BF2 Editor? Things such as heightmaps?

2. MDK - when will BF2 Editor come out?

Thanks, and have fun.

/s Pulaski
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

Pulaski wrote:1. Mapping - will there be any way to import portions of BF1942 maps into BF2 Editor? Things such as heightmaps?

2. MDK - when will BF2 Editor come out?

Thanks, and have fun.

/s Pulaski
the MDK is already out i believe if not it will certainly be realeased by E3, i know for a fact cause the owner of my tourney will be recieving his copy at E3 from an EA rep Mapping youll be able to import height maps

LMS-G-Death wrote:hope im not to late also but could you ask if EA will develop and Xpacks or Mods for the game?

-G

if by xpacks you mean C4 then i can tell you with absolute certainty that there will be C4 in BF2, as far as modding goes they dont make the mods the community makes the mods, EA will give out an MDK or Mod-Development Kit to the modders which they can use to do coding modeling rendering skinning testing mapping and things like that.
Image

Image
LMS-G-Death
Posts: 15
Joined: 2005-03-29 01:28

Post by LMS-G-Death »

i ment it by expantion packs and like the BF;V WW2 mod that EA made.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

lol bro what do you think this sites about?

its a mod site or a mod thats going to be made of course there gonna let the community make mods

if by expantion packs you mean like BF42 Road to Rome, or Secret Weapons then im pretty sure theres something in the works for eather end of 05 early 06
but thats not concrete just rumors
Image

Image
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Questions from the duck!

-Could the current AI in BF2 conquest mode(birds flying from tree's) be made into something bigger. A living city?

-Will there be working bi-pods in BF2 such as the one seen on the sniper rifle, or are they just for show. Would it be possible to make them workable?

-Will there be any way to revive the artillary methods of BF:1941 and BF:V?

-Can they send "Ugly Duck" a free copy of BF2 a month early?

-Are there any plans for an SDK?
Logue
Posts: 86
Joined: 2005-03-30 21:51

Post by Logue »

can we issue ultimatiums instead of questions like:

the demo or your life?
No army unbeatable, no ship unsinkable, no life expendable.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

The bipods are simply for looks, put it wouldnt be hard to mod them in as 'firing modes' for rifles. The button for switching to nade shows him flipping up the grenade sight on the m16 and moving his hands. Also the switching from single to burst actually shows his finger moving and switching the thing.

So you could just make a fire mod that switches you from single fire to supported single fire, and to make it work only in prone, make it so single fire normal is semi accurate standing, more accurate crouched, and about the same accurate prone, while supported mode is fairly inaccurate standing and crouched, but uber accurate while prone. As the fire mod has animations, and thier is an animation editor, you just make a flipping out bipod animation (or steal the one BF2 uses when they take the gun out)

Same can be done with support weapons, full auto, and full auto supported.
Image
Post Reply

Return to “PR:BF2 General Discussion”