ok so I have noticed that alot of times, within the insurgency game mode the bluefor team does 'nt nessasarily target the indicated weapons cache marker location, but they go off in small groups just searching the map taking out any caches they happen to find..
I think this undermines the game play and is counter to how this mode should actually play out, in many cases the blurfor team can take out caches without any opposing force at all, this may sound ideal in a real life situation but I think it kills the game.
so here is my suggestion, bring back a kind of AAS to insurgency, where they have to secure a certain large area to move on to next area, within each area ( lets call them action sectors) there are lets say 2 or 3 weapons cache.. and every cache has to be taken out for the blufior team to move onto next sector..
I think this may not work out too well in the smaller maps, but should do so in the larger maps, like Ramiel and so on.
thanks
New Game Mode for Insurgency
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: New Game Mode for Insurgency
Hmm....not a bad idea to be honest, some of the really large operations like say falujah from what I've seen from military channel have been a mix of basically AAS and Cache hunt
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Click
- Posts: 195
- Joined: 2010-02-01 20:06
Re: New Game Mode for Insurgency
good idea but if you think about it in PR when we walk round we sometimes just come across them but it is still fun and we could have 2 types of insurgency.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: New Game Mode for Insurgency
The reason people go after the other caches is because they're less defended, or because someone has been lighting off RPGs from them.
They also provide an alternate when, on lashkar for example, the cache spawns in a cave in M1, where your base is in A16 or whatever. These across the map treks rarely end well, and are almost always alive by the time the round ends anyway.
Just because they don't play by your rules doesn't mean the system is broken.
They also provide an alternate when, on lashkar for example, the cache spawns in a cave in M1, where your base is in A16 or whatever. These across the map treks rarely end well, and are almost always alive by the time the round ends anyway.
Just because they don't play by your rules doesn't mean the system is broken.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: New Game Mode for Insurgency
ive always wanted to see a game mode with some insurgency and AAS mixed together
.:2p:.Smiddey
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: New Game Mode for Insurgency
Agree. The idea of INS + AAS mixed is fascinating. Lot of potential!
For example, before "going for the cache" BLUFOR has to secure one of 3 or 4 different points/flags (AAS aspect). Each point/flag has it's own caches that start to reveal one by one once you capture the point (and kill insurgents/gather intel). The point (when captured by BLUFOR) should be heavily defended (fob + deployables + heavy assets) and if it gets overrun by insurgents the cache locations (if they were revealed) randomizes, so BLUFOR has to recap the point (or move to another point/flag and it's caches) and start all over again (in the meaning of intel; the already destroyed caches doesn't respawn).
For example, before "going for the cache" BLUFOR has to secure one of 3 or 4 different points/flags (AAS aspect). Each point/flag has it's own caches that start to reveal one by one once you capture the point (and kill insurgents/gather intel). The point (when captured by BLUFOR) should be heavily defended (fob + deployables + heavy assets) and if it gets overrun by insurgents the cache locations (if they were revealed) randomizes, so BLUFOR has to recap the point (or move to another point/flag and it's caches) and start all over again (in the meaning of intel; the already destroyed caches doesn't respawn).
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WithoutPurpose
- Posts: 131
- Joined: 2010-11-26 19:29
Re: New Game Mode for Insurgency
I like this idea a bit, but the action sectors have to be very close to eachother so there would be a bigger engagements.
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: New Game Mode for Insurgency
a little confused... Are you saying that you have to say, Capture a flag, Then X ammount of caches spawn, And you need to capture another flag before more spawn, or que up to spawn?
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: New Game Mode for Insurgency
No its like AAS, you move to an objective, capture teh flag, caches spawn, you kill caches move onto the next flag repeat
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vishuddaxxx
- Posts: 139
- Joined: 2008-07-06 16:24
Re: New Game Mode for Insurgency
hi, to make it clear what I am saying is this;
there are no flags to capture, however there are SECTORS to capture, ( this is the similarity to AAS ) each sector has 2 - 3 caches, and once all caches have been removed there are no more caches that appear in that sector or area of the map..
then the BLUFOR team move on to next sector, the sectors can be random and would be a small section of the entire playing map..
the idea behind this, is that the action would be concentrated within a smaller part of the map, and also it would be of no benefit to the BLUFOR team to randomly walk all over the map trying to find caches, because the game cannot move on until all the caches within the ACTION SECTOR ( part of the map in play) is cleared of caches.
and again to reiterate this would only work on the large insurgency maps, like ramiel, and other city intensive maps, this is so that each action sector, although small compared to the entire map, is still large enough for a good battles.. it should also encourage more door to door searches and be more ideal for ambushes..
there are no flags to capture, however there are SECTORS to capture, ( this is the similarity to AAS ) each sector has 2 - 3 caches, and once all caches have been removed there are no more caches that appear in that sector or area of the map..
then the BLUFOR team move on to next sector, the sectors can be random and would be a small section of the entire playing map..
the idea behind this, is that the action would be concentrated within a smaller part of the map, and also it would be of no benefit to the BLUFOR team to randomly walk all over the map trying to find caches, because the game cannot move on until all the caches within the ACTION SECTOR ( part of the map in play) is cleared of caches.
and again to reiterate this would only work on the large insurgency maps, like ramiel, and other city intensive maps, this is so that each action sector, although small compared to the entire map, is still large enough for a good battles.. it should also encourage more door to door searches and be more ideal for ambushes..

