PR funfactor is fading.

General discussion of the Project Reality: BF2 modification.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PR funfactor is fading.

Post by Wicca »

You guys should play with me. If i dont play for teamwork, i play for teh lulz :D
Xact Wicca is The Joker. That is all.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR funfactor is fading.

Post by AfterDune »

[R-MOD]Jigsaw wrote:It's difficult, as well, to compare with versions of years gone by as memories tend to be a lot better than the actual event. I bet if we were to revert back to 0.5 for instance it wouldn't be nearly as fun as you remember, although of course we're unlikely to ever find out.
Quoted for truth!
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: PR funfactor is fading.

Post by Mouthpiece »

You guys should play with me. If i dont play for teamwork, i play for teh lulz
Yeah, I think it's HOW one plays the game matters.
The game itself can't get uninteresting - it doesn't have a story/scenario that you have to repeat every time, it can only provide you and the people around you the mechanics to make a unique one every time. And the possibilities are huge. So choose the people around you wisely (find a good server) because they make the game/fun/story/scenario, not the game.

Sometimes I can only play PR late at night when my favourite serers are down. The funfactor definetly fades at the moment when (usually after joining a non-Mumble server) you realize that your team is really doing crazy or dumb things for the luls or just because they're clueless. In this case you can try and take the situation "under control" by asking if anyone want's to work together; sometimes they just need a little push and the teamwork (and fun) can start. Well, not in the 32 people level, but at least 2 squads working together can provide a difference (fun/win related).

Urbanxfx, if it's not a secret where do you usually play PR? Also it would be great to hear this from the other guys who are saying that "PR version X was more fun". Btw, don't get me wrong, I'm not saying that you guys didn't have better time then than now. For the fairness of things I'd just like to say that people tend to think biased about past, e.g., "good 'ol days". It's a common thing, so you're probably not the only ones ;-)
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: PR funfactor is fading.

Post by BroCop »

Semi serious games are the best. A good mixture of realizing what you are supposed to do and "playing for teh lulz" equals to epic amounts of fun
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: PR funfactor is fading.

Post by DankE_SPB »

Tbh, i think if not most, then a lot of people are confusing funfactor fading because new version is 'wrong'(too many noobs, bad features, no teamwork - insert what fits) and the boredom of playing PR for too long.

Anything can become not fun if you play\use it for too long and in this case the object of fun is pretty much irrelevant, you just need something completely different for a change :-)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR funfactor is fading.

Post by Psyrus »

It's a bit like this for me...
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But that being said, I've had some good rounds on 16km^2 maps but not nearly as many as on smaller maps... I find the lack of *anything* inbetween the caps makes for an extremely average experience. The fun factor is largely (almost entirely) dependent on your team though... not really too much the devs can do about that.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: PR funfactor is fading.

Post by BenHamish »

^ Amen to that Psyrus.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR funfactor is fading.

Post by sweedensniiperr »

I also think I would quit PR loooooooong ago if it wasn't for mumble..
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: PR funfactor is fading.

Post by Kain888 »

Psyrus wrote:It's a bit like this for me...
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Depends on many factors. I find quit opposite for me to be true. I can't think of 1km maps that I have fun comparing to 4km. Good server and teamwork matter more than map size to me as well.
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: PR funfactor is fading.

Post by doop-de-doo »

Personally, I like large maps. What kills it for me is a disorganized team.

I can't play PR all the time: It's a specific kind of fun. How am I going to satisfy the desire to race fast cars in PR?

:evil: B4TM4N :evil:
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: PR funfactor is fading.

Post by bloodthirsty_viking »

I take breaks, I played yesterday as a logitruck driver. And loved it.
All i did the entire game was drive the logi truck from base to where it was needed, then back..

Did a few special drops for spec op like fobs and recovered a few vehicular. And thats it.
It was so much fun =P
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darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: PR funfactor is fading.

Post by darklord63 »

Urbanxfx wrote:Anyone think that PR isn't what it used to be? I do, last year i was so addicted to PR, the teamwork was fantastic and i couldn't stop playing, I've found my self going 4-6 hours straight playing, now i struggle to play for an hour without getting bored. Maybe the game is just too realistic. Anyone feel the same? Post your thoughts below.

Regards.
Urban
I feel the exact same way, but it isn't the game play. It has drastically improved in the last year, I just have a lot more to do in life so I have hardly any time to play video games. Last week I tried to start up pr for a good round, but I just didn't have the time to really get immersed into the game. Also the server and time you play is really important. Imo TG at 6-9 GMT -5 is the best time to play w/mumble. Most of the time when I play pr my team is usually unorganized and I don't have the time to find that perfect match.
Semper Fudge
In game alias- LEUTShinySides
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PR funfactor is fading.

Post by Wicca »

Yeah i think its quite funny.

For me it doesnt matter what i do, if im fighting for freedom or whatever, what matters to me is who i do it with.
Xact Wicca is The Joker. That is all.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: PR funfactor is fading.

Post by nicoX »

Seriously we need the patches more fast. This version needs a commander and UAV.
Other thing is the servers have the same old maps over and over. Mutthra, Karbala... Too much insurgency. It's fun to play against them, but I don't find it fun or tactical to play insurgent. Also players need to interact more, just because they are not squad leading doesn't mean they need to be quiet.
z0MbA
Posts: 231
Joined: 2008-08-11 23:24

Re: PR funfactor is fading.

Post by z0MbA »

1. Join TG
2. Get on mumble
3. sneak into a squad full of admins/regulars/devs
4.???
5. profit
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: PR funfactor is fading.

Post by Jigsaw »

nicoliani wrote:Seriously we need the patches more fast. This version needs a commander and UAV.
How about three (three) patches within two weeks of a new release?


Oh....right...that already happened...


The developers work as fast as real life allows, they do this in their free time afterall, and show me another development team that offers the same amount of patch support over a short space of time and I'll show you a flying elephant.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: PR funfactor is fading.

Post by burghUK »

its obvious alot of you are just playing too much. Try playing other games for a bit and and the same will happen then go back to PR and you will see how superior it is.
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: PR funfactor is fading.

Post by Johncro »

'[R-MOD wrote:Jigsaw;1522974']How about three (three) patches within two weeks of a new release?


Oh....right...that already happened...


The developers work as fast as real life allows, they do this in their free time afterall, and show me another development team that offers the same amount of patch support over a short space of time and I'll show you a flying elephant.

Gots a point, not even game companies release patches that fast.
Just enjoy the game for what its worth, if its terribly unbearable come back in a month or two.
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