PR funfactor is fading.

General discussion of the Project Reality: BF2 modification.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: PR funfactor is fading.

Post by Cassius »

I still have a great time on the tight server. Thats the thing with PR, if you get a good server its epically good, if pepole on the server try to play it like medal of honor its a really bad medal of honor game.

But even if you have always good rounds on your favourite server, if you play something everyday it gets old eventually. PR takes a certain degree of effort and dedication to play, so play only if you feel like playing PR. If you want to run and gun for an hour play L4D or something.
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Clooney
Posts: 23
Joined: 2010-12-17 06:57

Re: PR funfactor is fading.

Post by Clooney »

I usually have a good time in the game. It really comes down to how much teamwork there is, because that is what PR is all about. If I can't find a bunch of people that wanna work together, I might as well go play COD or BFBC2.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: PR funfactor is fading.

Post by Wh33lman »

anyone who has a reserved slot in TG cannot post in this thread. TG has always guaranteed a good teamwork oriented experence. avoid TG for 1 week minimum and then come back.

i have to agree with the op, and im sure its due to a number of factors.

first is the new maps. Snowstorm and Northern Lights are both 4k and have absolutely nowhere for infantry to fight. Barrentz Invasion has more then 1 "infantry island" but still has plenty of open space for vehicles. problem is its laggy and servers wont run it.

next is the influx of new players. Steam recently had a sale on vBF2, and many people have come into the fourms about it. i can only imagine how many more have started playing and not signed up in the fourms.

now for bugs. i mean absolutely no disrespect to the dev's, but thats last 2 builds have been very buggy. i believe that both .9 and .95 were released too early because of demands from the community. as such, it has degraded the quality of the gameplay.

and people keeps saying "oh mumble is so great". its not. theres only 1 time when mumble works, and thats when everybodys in it. that is of course if you can run it and PR at the same time without your performance going to s***.

im not entirely sure what else to say. there are propably alot of other little reasons, but the fact is the "funfactor" in PR is going down.
Montana0008
Posts: 44
Joined: 2009-01-24 20:46

Re: PR funfactor is fading.

Post by Montana0008 »

I play PR 3 years already :) Never getting boring, plus with DEVs making these new maps and stuff, just makes it more fun.
I stopped playing PR for sometime because of BFBC2, then few days back I returned and I alreayd forgot how awesome it was, now playing only PR and ArmA2
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: PR funfactor is fading.

Post by Johncro »

Been playing Pr since like .8 or something. had a 1 year break...my god longest year ever
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PR funfactor is fading.

Post by Scot »

Wh33lman wrote:anyone who has a reserved slot in TG cannot post in this thread. TG has always guaranteed a good teamwork oriented experence. avoid TG for 1 week minimum and then come back.
Disagree. I was a supporting member of TG, and you can have some god awful rounds on TG, as you can on any server. It's just generally there are less.Equally, I've had great rounds on other servers. TG is not the be all and end all of good PR games, otherwise not as many people would play. However in general it's better, I agree.
and people keeps saying "oh mumble is so great". its not. theres only 1 time when mumble works, and thats when everybodys in it. that is of course if you can run it and PR at the same time without your performance going to s***.
There's a simple solution; get yourself on mumble; get your mates on mumble; get other squads on mumble.

As you have brought up Mumble, I will say that do you see a correlation between mumble users and between excellent teamwork? Well you brought up TG, and do you see how filled their mumble channels are? Another good server when it's up is PRTA, again Mumble server. If you want team wide planning etc, mumble is the way forward, hands down. Otherwise you either need a skilled Commander, or a clan to be leading all squads so they have direct comms. After all, team wide tactics are better than squad level tactics, no matter how good your squad is, you will get beaten by good teamwork.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR funfactor is fading.

Post by Psyko »

The game is too big. the bigger something is the more holes your gonna find. personally, I think if you introduced more fun elements it would probably outweigh the drudgery of laborious tasks within the game.

(Eg: tighter grouping on three shot burst and fully automatic fire. and/or flashier explosions and tracers.)
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: PR funfactor is fading.

Post by Wh33lman »

Scot wrote:There's a simple solution; get yourself on mumble; get your mates on mumble; get other squads on mumble.
you want to buy me a computer that can run PR and Mumble? cus i sure as hell cant.
If you want team wide planning etc, mumble is the way forward, hands down. Otherwise you either need a skilled Commander, or a clan to be leading all squads so they have direct comms. After all, team wide tactics are better than squad level tactics, no matter how good your squad is, you will get beaten by good teamwork.
let me break down clan server squads for you

{Asset Squad}
Clan A Member1
Clan A Member2
Clan A Member3
Clan A Member4
Clan A Member5
Clan A Member6

{Asset Squad}
Clan A Member7
Clan A Member8
Clan A Member9
Clan A Member10
Clan A Member11
Clan A Member12

{Random Squad}
Pubber
Pubber
Pubber
Pubber

{Sniper Squad}(locked)
Server Regular
Server Regular

{Random Inf Squad}(locked)
Clan B Member1
Clan B Member2
Clan B Member3

{Foxtrot}(locked)
Pubber w/ sniper rifle

{Random Squad}
Server Regular
Pubber
Pubber
Server Regular
New Player

pretty much the only person you can rely on is yourself. and that happens to explain why i spend my time away from the rest of the team.
Last edited by Wh33lman on 2011-01-02 00:30, edited 3 times in total.
HMARS
Posts: 125
Joined: 2009-12-15 20:18

Re: PR funfactor is fading.

Post by HMARS »

I find the remedy for this is being there right at the round start (or I guess a bit before) so that you can ensure that there's one of those lovely ENG VOIP INF squads on your team.
alvina
Posts: 167
Joined: 2008-09-11 16:25

Re: PR funfactor is fading.

Post by alvina »

A little bit. Ive noticed that it's not as many squads as it used to be. Before, a server could have 4-5 tight squads that only focus on the mission straight ahead, nowdays a team usually only have 1 or 2 even if server is full. It was much more fun then, it was more intense. It feels like it's because of not only that the game is getting older but games as modern warfare 1/2, badcompany 1/2/Vietnam Arma2 is taking a big place. If I had a new cpu I wouldn't be playing PR.
[POT] Alvina
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: PR funfactor is fading.

Post by Mouthpiece »

If I had a new cpu I wouldn't be playing PR.
Really?! What else is there? Sometimes I get my teamwork dose from TF2, but it really (as any other game) cannot be compared with PR and it's layers of teamwork and (also think about the non-fully used potential).
You mentioned MW1/2, BC1/2. I stopped caring about those kind of games after I (sadly) empirically determined that gaming industry nowadays is mostly about making the money and selling the same sh** in different wrappings, but not about gameplay or a powerful idea and innovation. The popular online FPS'es are mostly all the same in the sense that they're all twitchy, based on reflex/no thought and possibly like amphetamine for those attention disorder kids (not to forget all the rage and noobs).

/rantmode off
Last edited by Mouthpiece on 2011-01-02 04:21, edited 1 time in total.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: PR funfactor is fading.

Post by boilerrat »

I would be more apt to play if I had my video card still, it's so much of a hassle finding a server who is on a non-laggy map for me.

Besides that, the sheer amount of time it takes to get in a fun position (logging in, finding a server, joining server on auto join for 30 minutes) makes playing PR almost a chore.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: PR funfactor is fading.

Post by Spec »

I don't play PR often. But every time I do play it, I'm having great games. That's just the way it is, it's a game that takes a lot of time, both for preparation and for ingame-actions. I love that. I love large maps, walking around and all that; mainly because I'm not "over-dosed" with it. It doesn't get nearly as boring when you take your breaks from it. Sadly, taking breaks too often is not good for the community as a whole, because it means less populated servers, so I'm glad people play it often.
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PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: PR funfactor is fading.

Post by PoisonBill »

I am getting seriously bored over playing PR with bad squads, people who don't want to play better and better and not being listened to, and at some points I'm considering joining a clan, but I'm a little curious about how that works, do clans meet each other in regular basis or do they just play together and form squads on a public server?
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: PR funfactor is fading.

Post by Redamare »

lies all lies lolol go play with mumble then you will have a fun time :D hhaha plus Pr isnt MEANT to be like F U N its turning into a team work simulation and its Great lol and you can still havea fun time just play with people and become a team player lol
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR funfactor is fading.

Post by dtacs »

PoisonBill wrote:I am getting seriously bored over playing PR with bad squads, people who don't want to play better and better and not being listened to, and at some points I'm considering joining a clan, but I'm a little curious about how that works, do clans meet each other in regular basis or do they just play together and form squads on a public server?
It depends. There are a ton of clans out there, some consider themselves not clans at all, just play and look around the different communities (PRTA, TG etc.) to see which one you'd fit in with.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: PR funfactor is fading.

Post by PFunk »

Join the PRT, join a casual clan, find better servers, figure out which are the best times of day to play (thats important cause I tend to play pubs at 4am my time sometimes and its usually slim pickings), find a core group of PR friends who you like to play with. Many rounds have I lead a squad with myself and only 3 others, but 3 whom I totally trust and like, and all by ourselves had a blast.

Your team letting you down? Get your best friends on and play like the heroic savior squad that does all the work. That can be especially good on an INS round since you can do it alone sometimes, even if your team is just languishing somewhere else they're distracting the main body of the enemy.

And try new things. Learn to use mortars! THeres so much out there to do. Don't become bored in one niche.

PR is almost endless with a couple good players with you.
[PR]NATO|P*Funk
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Nagard
Posts: 217
Joined: 2008-05-02 17:06

Re: PR funfactor is fading.

Post by Nagard »

burghUK wrote:its obvious alot of you are just playing too much. Try playing other games for a bit and and the same will happen then go back to PR and you will see how superior it is.
Exactly this one mate. What works for me is playing some more Arcade-Style shooter. Something like Call of Duty or Medal of Honor. Play these for a while and then get back to PR... You will notice that you will honor PR a bit more (if that's even possible) ^^
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: PR funfactor is fading.

Post by BenHamish »

A note on mumble, when all the SL's are on mumble and it's enforced it can make a brilliant round.

Sounds bad, but I play 100% for my team on PRTA (mumble is enforced, meaning I can communicate with other SL's, and actually play as a team), and probably 90% for myself on non-mumble servers.

Inter-squad voice-comms really turns this game from a quite frustrating team of lone-wolfers and lone-wolfing squads into a combined arms simulation. Calling for CAS blew my mind the first time I did it, and talked him in. Also, asking transport squads for pickup over voice-comms was brilliant.

As a SL with mumble I feel much more like a supervisor, keeping us in line with the team (Which is good - I'm basically radio-man).

Without mumble I just tend to lead my squad by example (inevitably doing the best out of all of them in terms of kills). Typing text to the rest of the team is inevitably a bit of a farce, so I just do what I see fit with my squad.

That all said, it is possible to have a bad round on a Mumble server, including PRTA. Last night there was an Ins round and there were NO hideouts. And our cache in the centre of the city got ninja'd by a Blufor 6-man squad. but the good rounds make up for it.. In retrospect I should have gone commander.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PR funfactor is fading.

Post by Scot »

Wh33lman wrote:you want to buy me a computer that can run PR and Mumble? cus i sure as hell cant.
lol your computer sucks then :lol:
Wh33lman wrote:
let me break down clan server squads for you

needless whining

pretty much the only person you can rely on is yourself. and that happens to explain why i spend my time away from the rest of the team.
Let me break this down for you:

Lead a squad

Or

Find some friends and get one of them to squad lead.

I've been playing PR since v0.4, really if you're having a shit round, with the exception of a few rounds, it's your fault for being a sheep and seeing your team sucks and saying "oh well, my team sucks, so I'm going to have a terrible round"

This is not Call of Duty, the maps have room to manoeuvre, you can easily have a fun round when your team loses. Just man up and lead a squad.
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