Show your models thread...(IMAGE HEAVY)

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H.sta
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Re: Show your models thread...(IMAGE HEAVY)

Post by H.sta »

frenzy wrote:Just found this thread, theres some rather nice stuff in here :smile:

Heres an old m82 I recently found and finshed off

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Sorry if the res is a bit high
what is the Tris count on it this?
Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Getting pretty addicted to baking.

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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Yeah it can do that to you :?

"Once you go bake, you can't go back" :)

I've seen you do a few now, how about expanding and trying to bake down to something more than primitives? :)

FYI, I will be making a video tut on this in January at some point (when I have time again for personal projects), some of my colleges have requested some tuts on the subject. Until then you are of course welcome to ask me if you feel like venturing into the complex abyss and need some tips :)

You'll get the first one for free here:

- For each UV group have a different smoothing group.

So whatever you weld up in UVs, those polys need to have the same smoothing group.

If you follow this simple rule you will get as seamless normals as you possibly can.
Note: It may look odd on the model with the smoothing groups - but that is up to your style of UVing.
It is actually possible to have all the UVs stitched up and then have them all in 1 smoothing group (regardless of model angles) and still have it look superb.
Last edited by Z-trooper on 2010-12-10 18:12, edited 1 time in total.
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"Without geometry, life is pointless"
motherdear
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

2 Hour exercise in collecting refs, modelling and finally baking, not the best i have done, but did well considering the exercise :) god i love my new max that is finally working. Although it is slow at times.

low poly 2k
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gonna be working a bit on textures later on so that i can get some metal and wood texture exercise
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
motherdear
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

new proportions + bakes and very WIP textures.

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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
SashaSK8
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Re: Show your models thread...(IMAGE HEAVY)

Post by SashaSK8 »

looks good, it's grenade? :)
i think i also need to make something small like this for exercise before doing serious things :)
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GhostDance101
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Re: Show your models thread...(IMAGE HEAVY)

Post by GhostDance101 »

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Last edited by GhostDance101 on 2010-12-31 20:46, edited 2 times in total.
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motherdear
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

Looking good ghost dance, but they do need some heavy general ambient occlusion as well as a more defined specular and normal map to give the skin the right feel.

A good idea for the skin normals could be to have a flat grey texture and then apply a noise filter at a low threshold and then run it through nvidia or crazybump. Along with some specular it could give it a much better feel because at the moment it doesn't look very defined :)
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

One day stress relieving modeling.

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Textures are still early WIP. I've already coded it up so the teeth (not shown here) rotate properly and so that is sprays blood or sparks when hitting flesh or metal respectively. The exhaust also works.
Will post a little video when I get the textures finalized and the code refined :)
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"Without geometry, life is pointless"
Amok@ndy
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Re: Show your models thread...(IMAGE HEAVY)

Post by Amok@ndy »

Z-trooper wrote:One day stress relieving modeling.

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Textures are still early WIP. I've already coded it up so the teeth (not shown here) rotate properly and so that is sprays blood or sparks when hitting flesh or metal respectively. The exhaust also works.
Will post a little video when I get the textures finalized and the code refined :)
Dawn of War? :D
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Hauteclocque
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Re: Show your models thread...(IMAGE HEAVY)

Post by Hauteclocque »

40K based at least :smile:

Nice piece of work as usual Z-Trooper, when will you show us a pic of a full squad of Space Marines ? :lol:
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Amok@ndy
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Re: Show your models thread...(IMAGE HEAVY)

Post by Amok@ndy »

PR:40K :lol:
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Dunehunter
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Re: Show your models thread...(IMAGE HEAVY)

Post by Dunehunter »

[R-CON]Amok@ndy wrote:PR:40K :lol:
THIS. I WANT THIS SO MUCH.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

[R-DEV]Hauteclocque wrote:when will you show us a pic of a full squad of Space Marines ? :lol:
When I have time again... so probably during the spring or summer ;)
[R-DEV]Dunehunter wrote:THIS. I WANT THIS SO MUCH.
Well the bad news is that it wont be for BF2/PR. The good news is that it will be for a 3rd person indie game I am working on in my spare time.

Flamers, shotguns, bolters and boltpistols, lasguns, combat blades and chainswords are all modelled and some of them are done. Same goes for the marine characters. In fact I have already made several 3p animation cycles for them, but it all requires time - and I want to do more work before I want to show anything of that sort.

But a video of a chainsword grinding up stuff is not that far away :)
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"Without geometry, life is pointless"
Spartan463
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Re: Show your models thread...(IMAGE HEAVY)

Post by Spartan463 »

frenzy wrote:Just found this thread, theres some rather nice stuff in here :smile:

Heres an old m82 I recently found and finshed off

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Sorry if the res is a bit high
damn thats good Quality

Just a couple models ive been working on for my demo reel after grad
im working on some other models like the M1A1 Abrams, and a CH-146 Griffon for a final video
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Last edited by Spartan463 on 2011-01-05 02:23, edited 3 times in total.
Reason: forgot a word
[img]http://h11.abload.de/img/spartan463upja4.png[/img]
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Had a few hours to kill so I made a little first person demo where you can cut stuff with my chainsword :)

Keep in mind that everything is placeholder. Absolutely everything.
Sword models + UV + bake + temp textures = 1 day.
all coding and placeholder animations = 1 night.

Some boxes are made of metal, some of 'flesh' hehehe
A million tweaks are still needed, but with one days combined work from nothing to this I think you can ignore that hehe :)

Play it right in the browser if you install the unity web player plugin.

Unity Web Player - chainsword
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"Without geometry, life is pointless"
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

lol that's pretty cool, but shit gfx on that web browser engine :p
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Chuc
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Re: Show your models thread...(IMAGE HEAVY)

Post by Chuc »

Srsly, game of the year bro :cool:
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DeltaFart
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Re: Show your models thread...(IMAGE HEAVY)

Post by DeltaFart »

dude I think some PMG stuff would be awesome to see in 3D, I've been meaning to model my celt once I get a 3D program
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I really want to make this :D my best rifle in PMGhttp://imageshack.us
Last edited by DeltaFart on 2011-01-09 05:22, edited 1 time in total.
Adriaan
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Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Hahah, that's sweet Z! Slashing two fleshy blocks at a time, muhaha!
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