Drawing weapons

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majlo112
Posts: 8
Joined: 2010-09-19 16:26

Drawing weapons

Post by majlo112 »

Hi

Very annoying me is that when you pull out a gun and wants to switch to the next and go back to the first, I must again draw all on this weapon instead normally draw in 1 or 2 seconds.

What do you think?

Sry for my bad English :P
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Drawing weapons

Post by killonsight95 »

cannot be done due to restrictions with the engine.
Themanager55
Posts: 41
Joined: 2010-11-04 11:27

Re: Drawing weapons

Post by Themanager55 »

Well its not COD eh? Just make sure you have the right weapon.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Drawing weapons

Post by PatrickLA_CA »

killonsight95 wrote:cannot be done due to restrictions with the engine.
How does the grenade launcher animation work then when you switch back to the primary weapon?
In-game: Cobra-PR
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Drawing weapons

Post by ZephyrDark »

Its a new animation feature created by Mosquil and Chuc I believe. Both animations take the same exact time to "deploy/undeploy" the weapon. The issue with these kinds of animations is that animations in general take a LONG time. That and Chuc has retired :( .
|TG-31st|Blackpython


Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Drawing weapons

Post by Chuc »

Holstering animations aren't possible as far as we know. The reason why we got undeploy animations for the UGLs is that the same model is used in both 'weapons'.
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