Dv83r wrote:That's a pretty good idea. Hmm, possibly have it set to when a Collaborator is within 10 meters of an armed Insurgent, he/she goes out of the ROE.
I really like that idea because one of the main problems now is that civis are used for no more than dicking around or exploit and that would instantly remove a lot of it, It may be possible to code too. Would be nice for dev comment?
Also I really like a lot of your suggestions in the beginning, and looking at the main problem with civilians again, exploitation unable to be 100M from a cache will help this too will likely not make tanks and accidently kill civilians, as ins targets with many hold up in buildings that are near caches, so these too ideas are on to something to virtually eliminate this problem, make civi shields hard or impossible.
The civi should not be removed from PR because it impliments another level of strategy not seen in the game and someday when done in a more polished way will make people think more before shooting. And has many have pointed out current penalties can either work harshly or not at all due to how broken the civi system is. Mostly the penalty means nothing but we should make it where civis can't exploit gameplay so the penalties can be harsher where in most cases the civilian will have to be plain as day and seperated from all other threats so shooting at him would be for little reason or threat to you and should have punishments like you described.
On a seperate note I agree with limiting ins abilities to destroy vehicles with sappers, and im actually working on a idea to limit ins in other ways but also limit the bluefor as well with less tickets and harsher penalties for death. so shooting a civi and having ticket loss and such could play into this as well as a general idea.
When reworked I think the civi should be able to place markers and be a "informant" or even renamed to be called as such, possibly take away the medic role and give that to another kit if you go as far with the "not being within 10M" idea.
Another good idea maybe would be to have a civilian kit that is not a collaborator rather just unarmed with nothing to simulate even though in small numbers normal civilians, with no other role.
Lastly Absolutely remove rocks from current civi as it tends to just piss off coalition players due to harassment and rocks can actually kill at times.
Let me know what you think of these ideas.