Vehicle and Penetration List ?

General discussion of the Project Reality: BF2 modification.
takeittwice
Posts: 6
Joined: 2009-04-12 00:44

Re: Vehicle and Penetration List ?

Post by takeittwice »

Dev1200 wrote:I'll be speaking mainly blufor here;
40mm (AAVP7) - Very low penetration. Can destroy up to BTR-60. High splash. Infantry uses 40mm HE, Not HEDP that the AAVP7 fires.
AAVP7 can destroy BMPs. did it on jabal.
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Vehicle and Penetration List ?

Post by ZephyrDark »

Dev1200 wrote:I'll be speaking mainly blufor here;

40mm (AAVP7) - Very low penetration. Can destroy up to BTR-60. High splash. Infantry uses 40mm HE, Not HEDP that the AAVP7 fires.
Just tested on Muttrah with a Grenedier UGL. It took about 10 hits from the UGL to set a BTR-60 on fire, if I was able to put two more in (without the fire killing it) it would have been destroyed. I can't find the post anymore, but I do remember having a DEV post that it took 12 40mm HEDP from the AAV7P to destroy a BTR-60. That same post said the UGL used by infantry used 40mm HEDP. Point proven? If they were just HE, it would have done nothing to the BTR at all, or at least taken a LOT more grenades.
|TG-31st|Blackpython


Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Vehicle and Penetration List ?

Post by Tarranauha200 »

Hunt3r wrote:It's possible to detrack, destroy the antennas, gunner primary sights, and possibly kill the commander if you hit him through his cupola. You can also disable their ability to fire anything out of their main gun, destroy the coaxial gun, destroy their suspension, and in close range, destroy their engine.

Even if the tank can drive away, you've made them a sitting duck.

And while you are doing that, tank takes you down.
Not effective.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Vehicle and Penetration List ?

Post by Hunt3r »

No, not quite. If you disable their AAHMG and main gun they're useless.
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tntkid22
Posts: 110
Joined: 2010-12-21 18:45

Re: Vehicle and Penetration List ?

Post by tntkid22 »

I didnt realize that certain parts of the vehicle can be disabled where you shoot it in PR....

Besides shooting the driver/gunner out, tracks, and disabling the turret (which Ive always thought was based on damage)
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ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Vehicle and Penetration List ?

Post by ZephyrDark »

tntkid22 wrote:I didnt realize that certain parts of the vehicle can be disabled where you shoot it in PR....

Besides shooting the driver/gunner out, tracks, and disabling the turret (which Ive always thought was based on damage)
they can't be in PR. Those two are completely off topic and are talking about real life and not in-game >.>
|TG-31st|Blackpython


tntkid22
Posts: 110
Joined: 2010-12-21 18:45

Re: Vehicle and Penetration List ?

Post by tntkid22 »

oh gotcaha.


*was derailed*
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Vehicle and Penetration List ?

Post by Hunt3r »

Well, at least basic implementation of armor and penetration of said armor would be nice....
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ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Vehicle and Penetration List ?

Post by ZephyrDark »

I think it would be great; however, BF2 engine can't handle stuff like that or else Helos would be more realistic to receiving damage.

Maybe on the PR:Arma 2 side of things might have something like that, but who knows.
|TG-31st|Blackpython


Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Vehicle and Penetration List ?

Post by Bazul14 »

Dev1200 wrote:I'll be speaking mainly blufor here;

INF:
H-AT destroys all vehicles, except for MBT's, which if hit on the front armor it may only critically damage it.
L-AT destroys most light armor (apcs) in one hit, may take up to 2, rarely 3 in the front armor. Helis takes 1-2 LAT's to destroy.

Concentrated rifle fire can destroy trucks, jeeps, etc. BRDM-2's require 7.62x51 (G3, PKM) concentrated fire.
5.56x45 (m4,m16) is known to destroy light vehicles as well, such as M249's destroying MT-LB's, etc.

insurgent RPG's (not tadem) require about 1-2 (3 rarely) hits to take out apcs. Tanks require about 6-9 iirc. Tandem RPGs destroy apcs in 1 hit, but take 2-3 to take out MBTs.

SPG's can take out tanks in 5-8 hits with HEAT. Apcs require 1-2 as well with HEAT. HE frag are used for infantry.

APC:

12.7mm (.50 cal) Can destroy up to BTR-60 armor. Good mostly against infantry at range. Helicopters require concentrated fire.

14.5mm (BTR) Can destroy up to AAVPs with concentrated fire. Can destroy helicopters with relative ease.

25mm AP (USMC LAV, Canadian LAV, Chinese APC's ) Can destroy up to BMP-3's. Cannot penetrate tank armor in the rear. HE can destroy vehicles as well, but with less effectiveness.

30mm (BTR-80A, MTLB w/30mm, BMP-3) Can destroy Tanks with very high concentrated fire AP rounds. Good against APCs. HE can destroy helicopters easily.

40mm (AAVP7) - Very low penetration. Can destroy up to BTR-60. High splash. Infantry uses 40mm HE, Not HEDP that the AAVP7 fires.

100mm Gun/Launcher (BMP-3) HE Frag rounds can destroy infantry positions, houses, fobs with relative ease. Big blast.

100mm Cannon (T62[militia]) Super slow reloading. AP can destroy enemy armor in 2-4 hits. Can destroy apc's in 1-2 hits. Only use HE for killing infantry, destroying firebases, etc.

120mm Cannon (Blufor; Abrams, Leopard, etc) Fast reloading. AP can destroy enemy armor in 2-3 hits. Rear shots = more damage. HEAT shells are used as HE, as the name is misleading. HEAT shells do not do more damage than AP against vehicles, even if the HEAT shell can penetrate the target. For example, a HEAT shell will do less damage against a BMP-3 than an AP shell would.



125mm Cannon (Opfor; T-72, T-90) Slower reloading than 120mm, but faster than the 100mm on the T55. Can destroy enemy armor in 2-3 hits. Again, rear shots do more damage. AP does more damage against vehicles. HEAT does more damage against infantry, emplacements, etc.

TOW missile: Destroys all vehicles in 1 hit, rarely 2 hits for MBT. T90's, BMP-3's, and Bradleys have TOW missiles. A special tow rack is used on the Bradley, and the bradley must wait about 8 seconds for the tow to be operational.


TL;DR TOW for anything that can kill you (armor, not air.) AP/APFSDS for vehicles HE/HEAT For infantry/ when in need of blast radius


Also, the T62 has the 115mm gun not the 100mm gun :P . :lol:
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