PR:ARMA 2 Highlights Reel #4
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MCI
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Re: PR: ArmA2 Highlights Reel #4
Seeying that you guys took the effort to make the menu and controls system less complicated then ArmA 2 is a relief! Looks good, great highlight!
P.S.: Will we still have Land Rover jeeps for the BAF?
P.S.: Will we still have Land Rover jeeps for the BAF?
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DonDOOM
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Re: PR: ArmA2 Highlights Reel #4
Better make the view distance huge then[R-DEV]UK_Force wrote:As for the View distance etc, all these settings will be handled by server configs & PR Mission settings, on the Official PR: ArmA2 Servers.
Main menu looks good, although the control configuration looks a bit weird, E for forward etc.
One of the main things I like that PR is going to bring to ArmA 2, is the simplicity.
For some reason vanilla ArmA 2 has always felt a bit weird and complicated, and I hope PR is going to set that right.
Great work once again gents, can't wait for the release!
Edit: My point kinda got ninja'd by MCI
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Ssential
- Posts: 37
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Re: PR: ArmA2 Highlights Reel #4
Actually, I like this more than W for forward. With the ESDF key-bind for movement you have way more keys in your surroundings than with a WASD key-bind. Which is important for games like Arma2DonDOOM wrote: Main menu looks good, although the control configuration looks a bit weird, E for forward etc.

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Deadfast
- Retired PR Developer
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Re: PR: ArmA2 Highlights Reel #4
That's just me being special with the ESDF layout (I recommend you give it a try). What keys you want to use is obviously still up to youDonDOOM wrote:Main menu looks good, although the control configuration looks a bit weird, E for forward etc.
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cyberzomby
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Re: PR: ArmA2 Highlights Reel #4
Looking good! Now I really got to start saving up for some more gaming power so I can follow the community to this mod 
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epoch
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Re: PR: ArmA2 Highlights Reel #4
So true.[R-DEV]Deadfast wrote:That's just me being special
[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
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Wakain
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Re: PR: ArmA2 Highlights Reel #4
very detailed models, what struck me is the lack of a windshield on the jackal, though doubtlessly based on reality those drivers are in for a dusty ride 
will those models, if possible, be used for pr:bf2 as well?
will those models, if possible, be used for pr:bf2 as well?
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AnimalMother.
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Re: PR: ArmA2 Highlights Reel #4
I'd hope so, the jackal is needed in PR:BF2 imoWakain wrote:will those models, if possible, be used for pr:bf2 as well?
But as always top quality work, really looking forward to this. After playing a few games of OA i just can't imagine PR on the arma scale, going to be so awesome.
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
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Arte et Marte
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UK_Force
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Re: PR: ArmA2 Highlights Reel #4
Wakain wrote:very detailed models, what struck me is the lack of a windshield on the jackal, though doubtlessly based on reality those drivers are in for a dusty ride![]()
No windscreen on a Jackal no, Goggles are the call of the day, and yes they are very dusty indeed, having bounced around in them a fair bit ...lol.
will those models, if possible, be used for pr:bf2 as well?
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
Last edited by UK_Force on 2011-01-11 14:46, edited 1 time in total.
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FelipeFR
- Posts: 146
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Re: PR: ArmA2 Highlights Reel #4
So, this means that it is confirmed that all the awesome assets that PR BF2 already have will be used in PR ArmA 2 as well? Well. That image above explains my thoughts on this.'[R-DEV wrote:UK_Force;1528787'
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
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AnimalMother.
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Re: PR: ArmA2 Highlights Reel #4
you just made my year'[R-DEV wrote:UK_Force;1528787']This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Burton
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Re: PR: ArmA2 Highlights Reel #4
You wont see every single asset from PR in the first release though Felipe.
UK_F did say in the final sentence "if required" also - so things will only be brought over to ArmA2 as and when we need them.
UK_F did say in the final sentence "if required" also - so things will only be brought over to ArmA2 as and when we need them.
The visibility slider shown in the image is already in ArmA2 if you look under your video options, it's nothing new that we've addedBluedrake42 wrote:so players will still be able to set their visibility for the mod? won't that effect gameplay?
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MadTommy
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Re: PR: ArmA2 Highlights Reel #4
I see cross-hairs are in too .. cool![R-DEV]UK_Force wrote:The community pick up on all the detail in here ....lol.
*Runs for cover*
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Wakain
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Re: PR: ArmA2 Highlights Reel #4
good point, come to think of it, what's a windshield anyway? those things you take to the beach?'[R-DEV wrote:UK_Force;1528787']No windscreen on a Jackal no, Goggles are the call of the day, and yes they are very dusty indeed, having bounced around in them a fair bit ...lol.
truly good news, knocking them down probably means reducing tri's and polygon's, right?This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
oh and felipe: lol at calvin and hobbes seal of approval
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crot
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Re: PR: ArmA2 Highlights Reel #4
This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?
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gazzthompson
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Re: PR: ArmA2 Highlights Reel #4
As with PR:BF2 the first release will focus on Brits vs INS. expect more factions in future.crot wrote:This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?
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Scot
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Deadfast
- Retired PR Developer
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Re: PR: ArmA2 Highlights Reel #4
Windshield is American for windscreen.Wakain wrote:good point, come to think of it, what's a windshield anyway? those things you take to the beach?![]()




