Should there be MORE supression effect?
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Should there be MORE supression effect?
should there be MORE supression effect?
i think that sometimes enemy can too easily fire back if you give supressfire to them.
but when im supressed its kind of ok.
but yeah i would like to see more supression effect added.
what about community?
i think that sometimes enemy can too easily fire back if you give supressfire to them.
but when im supressed its kind of ok.
but yeah i would like to see more supression effect added.
what about community?
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Blexie
- Posts: 37
- Joined: 2010-09-25 23:09
Re: should there be MORE supression effect?
Define 'more' effect. Completely blocking the ability to fire back? Completely black screen? How much more are we talking here?
Personally I think it's about right the way it is. It makes aimed return fire impossible, and disorientates you to a reasonable degree, without being too strong.
Personally I think it's about right the way it is. It makes aimed return fire impossible, and disorientates you to a reasonable degree, without being too strong.
A journalist, interviewing a US marines sniper, asked what he felt when he shot a terrorist.
The sniper shrugged, and replied. "Recoil."
The sniper shrugged, and replied. "Recoil."
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Mellanbror
- Posts: 320
- Joined: 2009-09-05 10:56
Re: should there be MORE supression effect?
Enough as is.
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Lowjoe
- Posts: 48
- Joined: 2009-02-18 17:10
Re: should there be MORE supression effect?
even MORE? i think the enemies you are talking about are indeed supressed but they just do some spray-and-pray action if you know what i mean. one cant see shit if single bullet makes an impact half a meter next to you.
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IG: HorniHornsen
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Zegel
- Posts: 95
- Joined: 2008-07-21 18:43
Re: should there be MORE supression effect?
I'm going to side with the poster. Suppression does its job when you're not sure exactly where the fire is coming from, but when two people see each other and have to get their crosshairs on each other, it does very little, as the suppressed person is still able to fire effectively on target. I personally have a bunch of kills by doing this while being completely supressed, and feel like I'm cheating a bit.
What I would like to see is the very center of the screen, perhaps just an inch, get even darker and more blurry. That would allow you to still return less accurate return fire by using what you see around the cross hair as reference, but would make it nearly impossible to hit a target accurately with any certainty.
What I would like to see is the very center of the screen, perhaps just an inch, get even darker and more blurry. That would allow you to still return less accurate return fire by using what you see around the cross hair as reference, but would make it nearly impossible to hit a target accurately with any certainty.
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Punkbuster
- Posts: 879
- Joined: 2008-10-24 23:12
Re: should there be MORE supression effect?
If you were supressed, You can still take your rifle out of your cover and shoot randomally without showing your body...maarit wrote:should there be MORE supression effect?
i think that sometimes enemy can too easily fire back if you give supressfire to them.
but when im supressed its kind of ok.
but yeah i would like to see more supression effect added.
what about community?
So, I think the blur effect is enough because you can't see what you shoot at!
In-game name: =[BF]= Rudy_PR
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Blexie
- Posts: 37
- Joined: 2010-09-25 23:09
Re: should there be MORE supression effect?
Which is exactly what it's supposed to do.Zegel wrote:Suppression does its job when you're not sure exactly where the fire is coming from
If you're so close to the enemy (And presumably out of cover to be this close) that you can fire accurately with suppression up, then you're not really being suppressed.
A journalist, interviewing a US marines sniper, asked what he felt when he shot a terrorist.
The sniper shrugged, and replied. "Recoil."
The sniper shrugged, and replied. "Recoil."
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: should there be MORE supression effect?
It should throw your aim off, but yeah, not possible so far...
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Orgies beat masturbation hands down. - Staker
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
Re: should there be MORE supression effect?
I'm starting to get the idea that people misunderstand the true purpose of suppression.
Suppression isn't supposed to make it impossible to fire accurately, it is merely intended to add some "stress" to the firer and to ensure they understand that projectiles are impacting very close by.
A soldier who fears death or serious injury is going to take the suppression much greater, and is likely to keep their heads down longer. An enemy that shows less fear of death, or one that overcomes that fear for the good of his troops, then "suppression" will have much less effect.
For example, if you're taking fire and the rounds are snapping overhead, dirt and gravel being kicked up just feet from your face, then you're likely to duck. The thought of having that bullet rip a hole in your skull and spew your brains and blood over the ground or a chunk of your neck torn out and blood spurting out, that usually tends to make people afraid of being hit. Natural reaction is preservation of life, which usually means taking cover. Your adrenaline is going to be surging through your body, causing trembling/shakes, and your brain is overwhelmed. The effects are almost like being highly intoxicated. This is what the suppression effects are designed to simulate.
But not everyone has the same reactions during a "fight or flight" scenario. If you see your buddies taking fire as well, you might take risks. Exposing yourself to fire, even under the high chance you will be hit, in order to help a fellow soldier is not something everyone is willing to do. But it still happens, regardless of those effects. This means it should still be possible in PR to return fire and perform your duties, although with the same suppression effects there to impede your actions.
I personally feel that the suppression effect (as I have last experienced it) was sufficient enough to function as intended. If players are still not showing a fear of death then that should be addressed by other means. But to cause complete or near-complete incapacity during suppression is not only unrealistic, but in my opinion could be exploited way too easily.
Suppression isn't supposed to make it impossible to fire accurately, it is merely intended to add some "stress" to the firer and to ensure they understand that projectiles are impacting very close by.
A soldier who fears death or serious injury is going to take the suppression much greater, and is likely to keep their heads down longer. An enemy that shows less fear of death, or one that overcomes that fear for the good of his troops, then "suppression" will have much less effect.
For example, if you're taking fire and the rounds are snapping overhead, dirt and gravel being kicked up just feet from your face, then you're likely to duck. The thought of having that bullet rip a hole in your skull and spew your brains and blood over the ground or a chunk of your neck torn out and blood spurting out, that usually tends to make people afraid of being hit. Natural reaction is preservation of life, which usually means taking cover. Your adrenaline is going to be surging through your body, causing trembling/shakes, and your brain is overwhelmed. The effects are almost like being highly intoxicated. This is what the suppression effects are designed to simulate.
But not everyone has the same reactions during a "fight or flight" scenario. If you see your buddies taking fire as well, you might take risks. Exposing yourself to fire, even under the high chance you will be hit, in order to help a fellow soldier is not something everyone is willing to do. But it still happens, regardless of those effects. This means it should still be possible in PR to return fire and perform your duties, although with the same suppression effects there to impede your actions.
I personally feel that the suppression effect (as I have last experienced it) was sufficient enough to function as intended. If players are still not showing a fear of death then that should be addressed by other means. But to cause complete or near-complete incapacity during suppression is not only unrealistic, but in my opinion could be exploited way too easily.

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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: should there be MORE supression effect?
I don't think it needs a change. Some people probably get this idea because they, themselves, ignore the supression they're suffering and risk too much in situations where they assume the enemy is either paralyzed or unable to return fire.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: should there be MORE supression effect?
Thats the problem, there is no deviation deficit. IMO as small, really small "recoil-effect", simulating the soldier to twitch a bit, would be a step forward, giving the suppressing player a bit more of advantage. No more pointing at the head and waiting your aim to settle, while mags after mags fly around your head. Only to prevent the headshooting in CQBT.A.Sharps wrote:Is it just a blur affect, or is the deviation distorted as well? I always assumed the deviation changed with the blur, or suppression.
If the deviation is distorted as well, then a kill while spraying and praying is realistic.
That is how I normally get the upper hand on a sudden CQ situation, spray and pray from the hip, while the other guy tried to aim first.
Regards -Brain
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a0jer
- Posts: 80
- Joined: 2010-05-17 23:51
Re: should there be MORE supression effect?
Shorten that huge wounded timer.[R-DEV]Ninja2dan wrote:If players are still not showing a fear of death then that should be addressed by other means.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: should there be MORE supression effect?
You mean make it longer?a0jer wrote:Shorten that huge wounded timer.![]()
Suppression is way more effective in longer ranged fights, it's easier to lost a dot in a mess of trees then a silhouette 30 meters away in the middle of the alley. If they were to darken the middle I still would stand and shoot in a lot of CQB situations, and I assume your examples take place in such fights.
It's just not going to really work to the extent some people want it to, you can't make anyone afraid of digital death when respawn is moments away.

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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: should there be MORE supression effect?
I personally think it's overdone as is. But that's just my opinion. Since you can hardly see from a bullet hitting anywhere near you. Even at your feet.

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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: should there be MORE supression effect?
The suppression effect does not simulate what someone sees when under fire, it simulates what someone feels. Sadly, computer games can not directly affect the emotions of a player, so an indirect influence has been created. You don't fear death, but you're annoyed by the effect, resulting in the desired fact that you take cover or, if you chose to return fire, are less effective at it than before.

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Killer-Ape
- Posts: 387
- Joined: 2007-02-26 16:00
Re: should there be MORE supression effect?
I think Darkest Hour for RO :O has spot on suppression, but I know, different engine different limitations.
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Vanya
- Posts: 147
- Joined: 2009-04-29 01:11
Re: should there be MORE supression effect?
Spec_Operator wrote:Sadly, computer games can not directly affect the emotions of a player
Give it some time Mosquill will find a way. Nanobots take some time to mod.
I think it's good the way it is.

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SeanRamey
- Posts: 96
- Joined: 2009-06-16 15:53
Re: should there be MORE supression effect?
I think its good the way it is but I think that it can be improved a bit. I think it would be better if each bullet that hit near you added a little to the suppression. That way just 1 bullet would make you totally suppressed, and also that the amount of suppression one bullet adds should increase if the bullet is closer to the player, so that way bullets hitting further away would have nowhere near as much effect as those hitting very close. The only problem is the engine limits.. I don't think that this is possible for the engine but if it is, then I hope that this gets added.

