New Wooden Fence Statics

Project Reality announcements and development highlights.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

New Wooden Fence Statics

Post by Rhino »

Hey all.

Over the past week now I've been working on some a new Wooden Fence series of statics to replace the old "broken_fences" which where very buggy and didn't offer everything mappers wanted from a fence static set.
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(Pictures of Shijia Valley (WIP) with the new fences, courtesy of [R-DEV]AFsoccer)
These new Fences also include a lot of new gameplay features, some of which have been suggested by the community and others are things we have thought about ourselves, will go more into this later.

This new static series in total includes 22 new statics (although 3 of them are the old "broken_fences", fixed up and improved) which includes the following statics:
  • wooden_fence_004m
  • wooden_fence_004m_beams
  • wooden_fence_008m
  • wooden_fence_008m_break01
  • wooden_fence_008m_break02
  • wooden_fence_016m_broken (old "broken_fence_20m" fixed up)
  • wooden_fence_020m
  • wooden_fence_040m_broken (old "broken_fence_40m" fixed up)
  • wooden_fence_060m
  • wooden_fence_100m
  • wooden_fence_100m_broken (old "broken_fence_100m" fixed up)
  • wooden_fence_beam_broken_1m
  • wooden_fence_beam_broken_3m
  • wooden_fence_gate_metal_4m
  • wooden_fence_gate_metal_4m_dest
  • wooden_fence_gate_posts_4m
  • wooden_fence_gate_wood_4m
  • wooden_fence_gate_wood_4m_dest
  • wooden_fence_post
  • wooden_fence_post_broken
  • wooden_fence_post_broken_ends
  • wooden_fence_stile01
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New Gameplay Features

As mentioned above, these new fences include a series of new gameplay features. This includes:
  • You can now crawl under the fences so you don't have to jump over them and loose all your stamina in the process, although you still can jump over the fences if you choose to.
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  • Vehicles can now drive "though" the fences, but have to go over a sort of speed bump which slows most vehicles down quite a bit, which is the best alternative that we can think of other than having destructible fences, which we can't have as that would mean we would exceed the networkable limit when used a lot.
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  • Added Destroyable Wooden and Metal Gates in to the mix which vehicles can smash though.
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  • Added a Stile which a placer can climb over the fence with without having to loose any stamina via jumping over fence. This is archived by using a stair material on the stile so its just like climbing up some stairs ingame.
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New Features & Improvements

On top of the new gameplay features, I've also added many other features and improvements to these fences over the old ones.
  • Centred the pivots to the models which will mean that the fences will not stop drawing when viewed at odd angles/distances and will also mean LODs dont switch too soon/late and generally improving how the object is drawn. Also Anchors have been added to the statics so they still can be placed easily by the mapper.
  • Crated non-broken versions which can be joined up and make a complete fence. Before there was only broken versions of this type
  • Added much more verity to the mix including non-broken fences so mappers can really be imaginative with how they use the fences.
  • Added Custom Lightmap UVs that minimize the amount of wasted lightmap space while keeping the quality of a high-rez lightmap by using non-square lightmap sizes, like 512x128px sized lightmaps. Also these Custom LM UVs also come with LM samples for use with BF2 Editor LMing that support the new LM sizes, although 3DsMax LMing scripts have yet to be modified to support the new LM sizes, that should be with us by the time we need them. This is something that to my knowledge has never been done in BF2 before and will save a huge amount of lightmap space, really just this is probably worthy of its own blog post :p
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  • Made the Splinters double sided so they look more realistic.
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I hope you all will like these new statics.

Cheers,
Rhino.
Last edited by Rhino on 2011-01-16 17:06, edited 1 time in total.
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Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: New Wooden Fence Statics

Post by Phantom2 »

Good work Devs, keep it up.
Kain888
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Re: New Wooden Fence Statics

Post by Kain888 »

Amazing that such details can bring so many to the gameplay...
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Spec
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Re: New Wooden Fence Statics

Post by Spec »

That's actually pretty impressive for 'just a fence'. Nice work!
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EnermaX
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Re: New Wooden Fence Statics

Post by EnermaX »

Awesome work, ty.
Ghost Wolfe
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Re: New Wooden Fence Statics

Post by Ghost Wolfe »

Who would have thought that the fences we run by in-game or use as cover took so much work and thought? Great work!
AnimalMother.
Posts: 2476
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Re: New Wooden Fence Statics

Post by AnimalMother. »

brilliant stuff, love the vehicle collision mesh stuff and the style, very clever!


nice to see the amount of attention put into something simple yet highly influental on gameplay
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Maxfragg
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Re: New Wooden Fence Statics

Post by Maxfragg »

every hiker out there (probably not a lot among the pr-players) will recognice those stiles, cool feature
Rhino
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Re: New Wooden Fence Statics

Post by Rhino »

Cheers guys :)
Maxfragg wrote:every hiker out there (probably not a lot among the pr-players) will recognice those stiles, cool feature
actually the stile is brand new, but the old "broken fences" did use to have a non-working stile in them that was part of the 100m version but it wasn't the same model and was only there for visuals, you couldn't climb up and over it like you can with my new one, and you can't place it separately from the fence like you can with my new one.

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AnimalMother.
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Re: New Wooden Fence Statics

Post by AnimalMother. »

[R-DEV]Rhino wrote:actually the stile is brand new,
lies, i saw one of those stiles like 12years ago when i went walking with my parents, not new at all



(re-read his post ;) )
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Rhino
Retired PR Developer
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Re: New Wooden Fence Statics

Post by Rhino »

Animal.Mother wrote:lies, i saw one of those stiles like 12years ago when i went walking with my parents, not new at all

(re-read his post ;) )
lol, I thought he meant hiking ingame, not in r/l :p

Ye, I have 3 of these type of stiles just on the farm alone so I only need to walk 1km from my front door to see one of these stiles :p
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Dev1200
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Re: New Wooden Fence Statics

Post by Dev1200 »

The "Road Bump" looks like you can get high-sided on some smaller vehicles.. ;P
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Rhino
Retired PR Developer
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Re: New Wooden Fence Statics

Post by Rhino »

Dev1200 wrote:The "Road Bump" looks like you can get high-sided on some smaller vehicles.. ;P
actually its the other way round. Lighter vehicles get slowed down a huge amount by these, while tanks just glide over them :D
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ShockUnitBlack
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Re: New Wooden Fence Statics

Post by ShockUnitBlack »

I love updates like this, great work Rhino!
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Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: New Wooden Fence Statics

Post by Makikou »

Woohoo, finally you can crawl under those annoying ******* fences!
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Thanks to MaxFragg for sig template.
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: New Wooden Fence Statics

Post by Megagoth1702 »

Finally, crawlable fences! Thanks!

The vehicle-drive-over-fence solution is ... Well, kinda ok... What happens if you make the collission box higher? Right now it is at the base of the fence, I can imagine a wheel being in the middle of the fence. Bah
cyberzomby
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Re: New Wooden Fence Statics

Post by cyberzomby »

Nice one guys!
AFsoccer
Retired PR Developer
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Re: New Wooden Fence Statics

Post by AFsoccer »

These look great on the map Rhino. Thanks again for making them!

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I'm also really excited about the custom lightmap UVs, as these would have usually taken up a lot of space on the atlas.
=Romagnolo=
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Re: New Wooden Fence Statics

Post by =Romagnolo= »

really interesting :D
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