I have tried the following and it did not work, came up with an error saying it couldnt find it:
Adding Custom Sky to your map. - Official BF Editor ForumsNext just recreate the file structure in your map like this.
Levels/Your_map_with_custom_sky/common/textures/sky
Now just drop your sky texture in the newly created sky folder. Pack your map, make sure that your texture and file structure has been saved in the client.zip if not packing by hand.
I also just realised the stairs I am using (stairs_v1) in my map are destroyable. Is there a way I could make them undestroyable just in my map. im guessing that I would have to edit the stairs_v1 tweak file and then put it in objects_client.zip in my map folder, but what are the actual lines that need to be changed.
stairs_v1 tweak file:
Code: Select all
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.setSubGeometryLodDistance 0 0 50
GeometryTemplate.setSubGeometryLodDistance 1 0 50
GeometryTemplate.setSubGeometryLodDistance 1 1 100
GeometryTemplate.doNotGenerateLightmaps 0
GeometryTemplate.lightmapOverride 0
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.glowing 0
GeometryTemplate.noLighting 0
ObjectTemplate.activeSafe DestroyableObject stairs_v1
ObjectTemplate.creator MB:mbortolino
ObjectTemplate.modifiedByUser "mb"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.isDestructable 1
ObjectTemplate.cullRadiusScale 6
rem ---BeginComp:Armor ---
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 1000
ObjectTemplate.armor.hitPoints 1000
ObjectTemplate.armor.defaultMaterial 1001
ObjectTemplate.armor.waterLevel -0.3
ObjectTemplate.armor.explosionDamage 80
ObjectTemplate.armor.explosionRadius 10
ObjectTemplate.armor.explosionForce 5
ObjectTemplate.armor.explosionForceMod 8
ObjectTemplate.armor.explosionForceMax 50
ObjectTemplate.armor.explosionMaterial 78
ObjectTemplate.armor.wreckExplosionMaterial 78
ObjectTemplate.armor.wreckHitPoints 100
ObjectTemplate.armor.timeToStayAsWreck -1
ObjectTemplate.armor.timeToStayAfterDestroyed -1
ObjectTemplate.armor.wreckDelay 0.05
ObjectTemplate.armor.canBeDestroyed 0
ObjectTemplate.armor.showDamageAsDirt 500
ObjectTemplate.armor.addArmorEffect 0 e_mexp_m_prbuilding 0.427991/1.60092/-1.85905 0/0/0
rem ---EndComp ---
ObjectTemplate.geometry stairs_v1
ObjectTemplate.setCollisionMesh stairs_v1
ObjectTemplate.mapMaterial 0 Penetrable_plaster_wall 1001
ObjectTemplate.mapMaterial 1 Stairs_wood 35
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
VapoMan


