Tweak for insurgency intel

General discussion of the Project Reality: BF2 modification.
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stealth420
Posts: 256
Joined: 2009-09-29 19:59

Tweak for insurgency intel

Post by stealth420 »

I apologize for wrong thread section.


This tweak is just to make teamwork and gameplay in insurgency a bit better.

1. The blufor side starts with intel about 6 minutes after spawn start. Tweak this so the intel is about 45 - 60 seconds after spawn start. This still gives time for insurgents to drive to cache and get ready and increases the teamwork of the blufor side.

This is also to improve teamwork so the team doesnt rush out of main with no intel and no objective as it is right now. In reality would the U.S. army just split up in different directions? and half the time when this happens US or whichever blufor faction loses more than 75% of there assets making it a comeback game from the start.

Ive spoken to many on U.S. servers about this and the majority agree, what about all of you from different countrys how do you feel on this ?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Tweak for insurgency intel

Post by Jigsaw »

Locking as this is a re-suggestion and outside of the correct forum section.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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