'[R-DEV wrote:Jaymz;1275553']The artillery IED does need to be made more available. We kind of made them all realistic to appearance without redoing the kit loadouts (Artillery IED will be far more common in the future).
The artillery ied is impractical as on many maps with the artillery ied, it is nearly impossible to observe your arty ied while being out of it's blast radius. Fools road is an example of this due to the number of trees. To make ieds a viable tactic again, there must be a range of types of ieds, rather than the extremes of pipe bombs and artillery shells.
Maybe an efp, taking the same idea from a claymore, except narrowing the cone of effect and making it do damage to vehicles?
Edit: The arty ied is also often ineffective for the same reason the jdams used to be ineffective. An arty ied exploded on one side of a flimsy wall will not kill someone on the other side.
Mines are however 100% effective and considering I can have 30 out, I don't have to tend to each one. Mines decaying 20 minutes after your death makes maintaining minefields difficult though, especially as ammo technicals don't respawn on maps like fallujah.