Grenade Launcher - Smoke Grenades - Kills Collabrator

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Dr_Tubesteak
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Joined: 2007-03-09 00:44

Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Dr_Tubesteak »

During a round on Fallujah West, I spotted a collabrator standing on a roof using binos to looking into our main. I figured that as a Grenadier I would smoke him out to cover our advance.

I loaded a smoke round, set the sights to 150m, fired my first round and was rewarded with a "you have killed an unarmed civilian" (should of taken a screenshot!).

Other than it being a beautiful shot and funny as hell, should the smoke round work this way or was it just an odd bug as I don't believe it kills normally?
Lowjoe
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Lowjoe »

i have no idea, but the smoke screen by 40mm grenades is WAY too thin. its pretty useless firing them.
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Adriaan
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Adriaan »

Since 0.95 the grenades can kill by hitting someone while not armed yet or if it's a smoke grenade I think. Pretty funny yes. :p
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Matrox
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Matrox »



40 mike Mike kills. It's realistic.
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Ghost Wolfe
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Ghost Wolfe »

That can't be a legit movie...can it?
Kain888
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Kain888 »

Ghost Wolfe wrote:That can't be a legit movie...can it?
Generation Kill - Wikipedia, the free encyclopedia
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Tim270
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Tim270 »

I have killed a few in close quarters with a unexploded 40mm so far :p
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tntkid22
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by tntkid22 »

yeah you can kill with it. Ive tried on a friend in main because of that video.

(we revived him dont worry)
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Chuc
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Chuc »

Now to get it to ricochet :twisted:
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TheComedian
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by TheComedian »

Lowjoe wrote:i have no idea, but the smoke screen by 40mm grenades is WAY too thin. its pretty useless firing them.
It just fine by me. Very useful for covering an advance to a cache building. Particularly in maps like basrah, ramiel, fallujah, kokan etc.
BenHamish
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by BenHamish »

Is it possible to make the RPG kill with an unexploded bodyshot? Black Hawk Down is my reference.
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Shovel
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Shovel »

[R-DEV]Chuc wrote:Now to get it to ricochet :twisted:
Do I really have to post this?

starts at around 47 seconds
Shovel009
Ford_Jam
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Ford_Jam »

Good shot.
Ninja2dan
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Ninja2dan »

[quote=""'[R-DEV"]Matrox;1536528']
40 mike Mike kills. It's realistic.[/quote]

Unfortunately, the "kill shot" made in that clip was actually a bit unrealistic. At about 17 seconds into the video clip, when it shows a rear-distance view of him taking the shot, you can see the person was about 25m away. At that range, the grenade would have caused some head trauma but never actually been capable of penetrating the skull.

That being said, the majority of 40mm projectiles can be lethal at ranges up to 30m. Against an unarmored person, a shot to the head or sternum can cause death out to about 20m, with severe trauma out to about 40m. But beyond 30m-ish the fuze will have armed anyways.


That is also why law enforcement considers 37mm and 40mm "impact munitions" to be Less-than-lethal instead of Non-lethal, because given the right range and circumstances they can still kill. Military munitions are more likely to cause serious injury though because they use a metal projectile instead of wood, foam, rubber, or other materials.

[quote="Ghost Wolfe""]That can't be a legit movie...can it?[/quote]

It was a clip from a television series, not actual combat footage.
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BenHamish
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by BenHamish »

# cough cough #

Any info on if it's possible to make the RPG kill in the same way?

Sometimes (in bemused/panicking desperation), I have shot at almost point blank with the RPG. Would be helpful for insurgents, who only have the knife instead.
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splatters
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by splatters »

I have killed guys with one shot to the body in PR, they can't be revived and you don't get the usual dust efect with explosion. I don't know how well it works very close range.
Valor
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Valor »

splatters wrote:I have killed guys with one shot to the body in PR, they can't be revived and you don't get the usual dust efect with explosion. I don't know how well it works very close range.
Confirmed. I once shot a guy at point-blank range with RPG7 and it worked : no explosion but death on impact. A bit lucky but effective nevertheless.
Dr_Tubesteak
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by Dr_Tubesteak »

This round actually created smoke after the kill as the shot was over 120m, but it's more for information that shooting smoke rounds at the collaborators may cause you to suffer a penalty!

Regarding ricochets, on the vBF2 I've fired GL against close walls to get them bounce around the corner, or through fence openings! I think the ricochet was introduced via a patch to avoid the noobtubing of previous patches.
BenHamish
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Re: Grenade Launcher - Smoke Grenades - Kills Collabrator

Post by BenHamish »

Valor wrote:Confirmed. I once shot a guy at point-blank range with RPG7 and it worked : no explosion but death on impact. A bit lucky but effective nevertheless.
Thanks for clearing this up guys.. Could be fairly amusing to get a 2m kill from an RPG (and not an exploit either).
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