PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR 128 Player Server Test - Official

Post by Makikou »

If its about tags, then you'd need to code the server/game to assign more codes over the 64p limit.
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SeanRamey
Posts: 96
Joined: 2009-06-16 15:53

Re: PR 128 Player Server Test - Official

Post by SeanRamey »

killonsight95 wrote:re-sets everyday at 15:00 PRT
Yeah I just figured that out, Thanks though.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: PR 128 Player Server Test - Official

Post by BenHamish »

Makikou wrote:If its about tags, then you'd need to code the server/game to assign more codes over the 64p limit.
Is this simple to do?
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WithoutPurpose
Posts: 131
Joined: 2010-11-26 19:29

Re: PR 128 Player Server Test - Official

Post by WithoutPurpose »

I got the same problem like Sprats, something with "check your connection and try again".
I'll try later again I guess :)
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: PR 128 Player Server Test - Official

Post by Web_cole »

Not everyone sees the same people without tags.
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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: PR 128 Player Server Test - Official

Post by BenHamish »

Web_cole wrote:Not everyone sees the same people without tags.
I'm presuming that's client-side then?
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SeanRamey
Posts: 96
Joined: 2009-06-16 15:53

Re: PR 128 Player Server Test - Official

Post by SeanRamey »

Well, the testing seems to be over for today. The server is back to normal.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: PR 128 Player Server Test - Official

Post by LithiumFox »

YESSSS O_O

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Tema567
Retired PR Developer
Posts: 124
Joined: 2008-08-28 00:31

Re: PR 128 Player Server Test - Official

Post by Tema567 »

I can, i do it! Thanks all for testing my *upgrade* :d Great results!
Additionaly squadlimit can be increased for 8..10 soldiers
Please don't worry fix will be released soon
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: PR 128 Player Server Test - Official

Post by Spec »

Epic. Thank you everyone, glad we made it to 128! :D

Thanks Tema and Devs for making this possible!
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SeanRamey
Posts: 96
Joined: 2009-06-16 15:53

Re: PR 128 Player Server Test - Official

Post by SeanRamey »

Tema567 wrote:I can, i do it! Thanks all for testing my *upgrade* :d Great results!
Additionaly squadlimit can be increased for 8..10 soldiers
Please don't worry fix will be released soon
No. Thank you. :D
Last edited by SeanRamey on 2011-01-26 16:19, edited 1 time in total.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR 128 Player Server Test - Official

Post by AncientMan »

Going to try 1 more test, 128p skirmish, so try and load back in please guys :)
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ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: PR 128 Player Server Test - Official

Post by ZephyrDark »

Ancientman, you're kidding me right? haha
|TG-31st|Blackpython


AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR 128 Player Server Test - Official

Post by AfterDune »

I'll try to join! :)
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WhatMan
Posts: 128
Joined: 2010-01-30 22:13

Re: PR 128 Player Server Test - Official

Post by WhatMan »

need like 12GB RAM for server side
Sacher
Posts: 12
Joined: 2010-07-21 23:20

Re: PR 128 Player Server Test - Official

Post by Sacher »

silent eagle round without crashes and 128 players yeah
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: PR 128 Player Server Test - Official

Post by goguapsy »

Haha can't join XD Too many ppls!

BTw I don't know if it is on purpose or not, but there are only 64 names on "server Info". I think that's something fixed later on?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR 128 Player Server Test - Official

Post by PLODDITHANLEY »

Details, details!
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: PR 128 Player Server Test - Official

Post by ZephyrDark »

128man skirm was jsut stupid :D haha sooo many bullets *PTSD*
|TG-31st|Blackpython


Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: PR 128 Player Server Test - Official

Post by Hulabi »

128 man skirmish, worked perfectly on silent eagle, 2 great rounds. SUCCESS!
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