PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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SeanRamey
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Joined: 2009-06-16 15:53

Re: PR 128 Player Server Test - Official

Post by SeanRamey »

frankwilliam wrote:How did 128 skirmish work out, were you able to play without crashes?
Yes, we were. As long as people don't get into vehicles or put more than 6 people in a squad we're golden.
BloodyDeed
Retired PR Developer
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Re: PR 128 Player Server Test - Official

Post by BloodyDeed »

We have our second server (different machine) set up with the same settings.
Its not an official test or administrated in any way. Just to check if this machine is ready for same tests in the future too.
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maarit
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Re: PR 128 Player Server Test - Official

Post by maarit »

best luck to all to achieve this.
Tim270
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Re: PR 128 Player Server Test - Official

Post by Tim270 »

[R-MOD]BloodBane611 wrote:Weapons are much heavier in terms of tris than the soldier models. A G36 Geo 1 lod 0 is ~5600 tris, player model Geo 1 lod 0 is ~3200 tris.
By soldiers I meant including kit geos which I would assume is of higher count together than a weapon. I thought most of the 3p weapons were being optimized anyhow.
I've been thinking, I don't know much about models but does the game load the tri's on the right side of the weapon(mostly invisible for 1st person)? if it does we might reduce tri's on that side as they're only seen in 3rd person. I've noticed weapons in cod 4 don't even have a modelled right side, just a texture.


Its been around since cs :p

It does however completely limit what the animator can do with the gun and/or future changes to the animation.
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ma21212
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Re: PR 128 Player Server Test - Official

Post by ma21212 »

how long is the test gonna stay? can you maybe keep it for a while
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K4on
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Re: PR 128 Player Server Test - Official

Post by K4on »

HISTORY^!!!!!!!!!!!!!!!!!!!!!!!!!
ShockUnitBlack
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Re: PR 128 Player Server Test - Official

Post by ShockUnitBlack »

You guys rock.

I'm sure you fellows have this worked out, but with 128 players and more vehicles, won't this break the dynamic-object limit?
"I Want To Spend The Rest Of My Life With You Tonight."
cyberzomby
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Joined: 2007-04-03 07:12

Re: PR 128 Player Server Test - Official

Post by cyberzomby »

Yea I thought I'd saw a decrease in FPS for me as well. My machine can just about run 64 players on some maps on Medium. So lets hope it wont be to killer when this gets doubled. Or that when its officially part of the new version I have my new machine ready ^_^

Still, this is wonderfull news :D
AncientMan
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Re: PR 128 Player Server Test - Official

Post by AncientMan »

ShockUnitBlack wrote:I'm sure you fellows have this worked out, but with 128 players and more vehicles, won't this break the dynamic-object limit?
We're well aware of these types of issues, don't worry, we'll figure out a way :) .
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Rudd
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Re: PR 128 Player Server Test - Official

Post by Rudd »

AM, would you consider it a good idea for any mappers currently working on maps to avoid destructable objects unless completely necessary until the results of this test is clear?
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Zrix
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Re: PR 128 Player Server Test - Official

Post by Zrix »

Why did I miss this? :(
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D33PS1X
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Joined: 2010-09-05 23:21

Re: PR 128 Player Server Test - Official

Post by D33PS1X »

Wow. Amazing. Are the devs willing to comment on how they overcame this hurdle? Or tutorial to help other mod teams/mods?
You have to run before you can walk
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: PR 128 Player Server Test - Official

Post by DenvH »

I've been thinking, I don't know much about models but does the game load the tri's on the right side of the weapon(mostly invisible for 1st person)? if it does we might reduce tri's on that side as they're only seen in 3rd person. I've noticed weapons in cod 4 don't even have a modelled right side, just a texture.
The right side of the gun is often seen though when reloading your rifle so making it flat will not work, I'm interested though if the new problems can be fixed and if we can have a solid server performance with 128 players in PR, infantry only if there is no other option.
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: PR 128 Player Server Test - Official

Post by supahpingi »

DenvH wrote:The right side of the gun is often seen though when reloading your rifle so making it flat will not work, I'm interested though if the new problems can be fixed and if we can have a solid server performance with 128 players in PR, infantry only if there is no other option.
inf only would make 128 players obsolete,since proper inf fights can be done realisticly in even 16v16.

this amount of players makes for much better combined arms warfare tough
Sgt. Mahi
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Re: PR 128 Player Server Test - Official

Post by Sgt. Mahi »

Looks interesting. Hope you guys will come through. I'm still a bit skeptic though...
Last edited by Sgt. Mahi on 2011-01-26 18:58, edited 1 time in total.
Peace is that brief glorious moment in history when everybody stands around reloading
D33PS1X
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Re: PR 128 Player Server Test - Official

Post by D33PS1X »

Sgt. Mahi wrote:Looks interesting. Hope you guys will come through. I'm still bit skeptic though...
It's already worked well without much trouble as long as they can solve the vehicle issue, it should be awesome. :o
You have to run before you can walk
Wicca
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Re: PR 128 Player Server Test - Official

Post by Wicca »

Danish people are always sceptical :D

Well done devs, you had me at mortars. But hell, this is awesome
Xact Wicca is The Joker. That is all.
Jafar Ironclad
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Re: PR 128 Player Server Test - Official

Post by Jafar Ironclad »

If there were ever a time for the raunchy south park picture that used to swarm the Dev Blogs/Highlights, this is it.

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edit: Included Randy Marsh picture for continuity purposes...

-Sniperdog

I need new pants O_O
Last edited by Jafar Ironclad on 2011-01-26 19:09, edited 1 time in total.
Psyrus
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Re: PR 128 Player Server Test - Official

Post by Psyrus »

Elirah wrote:Here a video from the first 128 Players on the Server:
Same thing from the US team :D

Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: PR 128 Player Server Test - Official

Post by Oddsodz »

Interesting work.

Might be an idea to aim for 100 players instead of 128. Might just relieve the pressure a bit.
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