PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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Sniperdog
Retired PR Developer
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Joined: 2009-02-27 00:06

Re: PR 128 Player Server Test - Official

Post by Sniperdog »

Oddsodz wrote:Interesting work.

Might be an idea to aim for 100 players instead of 128. Might just relieve the pressure a bit.
Bear in mind that the reason the server was crashing had nothing to do with player count but with a separate change that was made to physics framerate.

128 players should run just fine if you've got a good enough server...
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Will Stahl aka "Merlin" in the Squad community
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: PR 128 Player Server Test - Official

Post by Sgt. Mahi »

Wicca wrote:Danish people are always sceptical :D
You know that's the reason for Danish people are to be known as the happiest people in the world: Don't expect too much, then you won't get disapointed. That's just our attitude ;-) .

Anyway I didn't mean to sound like a party pooper
Peace is that brief glorious moment in history when everybody stands around reloading
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: PR 128 Player Server Test - Official

Post by Smegburt_funkledink »

Mumble people, where is everyone?

Really should be on the official mumble server. :(
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR 128 Player Server Test - Official

Post by Makikou »

*Starts to wait patiently for PR 128 Official Release.*
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Thanks to MaxFragg for sig template.
D33PS1X
Posts: 102
Joined: 2010-09-05 23:21

Re: PR 128 Player Server Test - Official

Post by D33PS1X »

Food for thought ,the vehicles problem was either from the MEC Choppers, or the US Cars. Cross-referencing the videos, as soon as the chopper was warmed up it crashed, but nothing similar with the cars...
You have to run before you can walk
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: PR 128 Player Server Test - Official

Post by bloodthirsty_viking »

Makikou wrote:*Starts to wait patiently for PR 128 Official Release.*
http://www.eatliver.com/img/2008/3576.jpg

Here you go =)

Also, I know i did not put image tags in, i just had to put the pic back in




OMG....

Makikou IS THE NINJA BEAR!0.o
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Sickle
Posts: 1
Joined: 2011-01-26 16:22

Re: PR 128 Player Server Test - Official

Post by Sickle »

I wish you good luck for the resolution of all bugs and problems! :!: PR forever ;-)
Andy[EEF]
Posts: 62
Joined: 2010-02-13 19:52

Re: PR 128 Player Server Test - Official

Post by Andy[EEF] »

Just played a round of kashan with 128 players. Was epic beyond belief...
Ramjali
Posts: 205
Joined: 2010-07-31 19:28

Re: PR 128 Player Server Test - Official

Post by Ramjali »

THIS SERVER IS EPIC...... Bullets flying everywhere and tank rounds whistling past me and hitting my mates.... I didnt really play PR becuase there wasnt much action but NOW i cant wait to get back on PR.

PLZ DONT CLOSE THIS SERVER, WHILE YOU ARE UPDATING, SO DO IT IN A SECONDARY SERVER.

AND THERE WAS NO LAGG 140 ping for me.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: PR 128 Player Server Test - Official

Post by torenico »

Yeah, not bad at all.

It might get me back to PR after all, keep the updates coming sirs!
arisaka99
Posts: 85
Joined: 2009-11-26 22:40

Re: PR 128 Player Server Test - Official

Post by arisaka99 »

torenico wrote:Yeah, not bad at all.

It might get me back to PR after all, keep the updates coming sirs!
No, young torenico, you WILL come back to PR! What I have seen this day has changed my life forever! (and EVER!).
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: PR 128 Player Server Test - Official

Post by Jafar Ironclad »

Can we get someone to test on an North American server sometime today too?
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR 128 Player Server Test - Official

Post by PatrickLA_CA »

maybe 96? And is it possible to make maps like objects and just import them? Maybe that can help make them bigger, I know the DEVs know what I am talking about because their friends from CA have tried it or are still trying.
In-game: Cobra-PR
Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: PR 128 Player Server Test - Official

Post by Pesticide »

autodeploy needs an three digit update if this works out :) crossing my fingers to breaking point that this works

I have seen another game called Mount and blade Warband hack their server code by changing a single hex valeu in a file that was the restriction of 64 to 226 , so now we are playing 100 versus 100 with medieval swords and crossbows online with no lag aswel.
Proud member of Forgotten Honor Tournament.
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: PR 128 Player Server Test - Official

Post by DankE_SPB »

Alright, we're preparing another test session, so be aware ;-)

Read the 1st post and follow the rules set by admins\devs


DO NOT SPAM IN CHAT, ONLY DEVS/SERVER ADMINS SHOULD USE IT


Keep all the "Oh awesome", "what a fail" etc. for this thread, please :whistlebl
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WithoutPurpose
Posts: 131
Joined: 2010-11-26 19:29

Re: PR 128 Player Server Test - Official

Post by WithoutPurpose »

'[R-DEV wrote:Sniperdog;1537632']Bear in mind that the reason the server was crashing had nothing to do with player count but with a separate change that was made to physics framerate.

128 players should run just fine if you've got a good enough server...
How good enough should it be then?
(just interesting
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X-Link
Posts: 10
Joined: 2010-04-01 13:59

Re: PR 128 Player Server Test - Official

Post by X-Link »

Update: Wanda Shan

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Last edited by X-Link on 2011-01-26 20:39, edited 2 times in total.
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FH2DevGuderian
Posts: 7
Joined: 2010-08-24 00:29

Re: PR 128 Player Server Test - Official

Post by FH2DevGuderian »

Congrats PR devs. Today will be remembered by many for doing what many believed as impossible!! Thank you for finding a solution for what was once thought of as a dream.
munky91
Posts: 69
Joined: 2008-12-09 21:12

Re: PR 128 Player Server Test - Official

Post by munky91 »

Aw, server's full. :(
Sniperdog
Retired PR Developer
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Re: PR 128 Player Server Test - Official

Post by Sniperdog »

Server's back online.
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Will Stahl aka "Merlin" in the Squad community
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