PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: PR 128 Player Server Test - Official

Post by lromero »

Just my luck I get a virus today of all days :( can't do anything on it, I'm posting this with my phone.
[img]http://img577.imageshack.us/img577/4367/infuserbar.png" class="postimage" alt="Image" />[/img]


PR BF2-[USA]Foxtrot0321
A2OA- [Pvt]Romero[15th MEU] - Gambler 3 1st Squad Alpha Fireteam
D33PS1X
Posts: 102
Joined: 2010-09-05 23:21

Re: PR 128 Player Server Test - Official

Post by D33PS1X »

Scenario gametype? Might work very well if scripted events were possible : Crashing chopper after a certain point, etc.
You have to run before you can walk
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: PR 128 Player Server Test - Official

Post by ytman »

Do want to point out to a lot of folks. 128 players is a ton, and would almost always require 16km^2 maps. Thankfully we are getting more and more of these maps but still.... Also squad dynamics wont change too much now since even if you have a 12 man squad you'll need two IFVs for transport.
Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: PR 128 Player Server Test - Official

Post by Pirate »

autodeploy doesn't let you fill in three digit player counts :P
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: PR 128 Player Server Test - Official

Post by Peeta »

Guys, April 1st isn't for a few more months. :p
Panem Today,
Panem Tomorrow,
Panem Forever.
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: PR 128 Player Server Test - Official

Post by Stealth Clobber »

Ghost1800 wrote:watching a stream of this, it's looking awesome

just need maps customized for the player count (and maybe some tweaks to the game mode too).
Mind linking us to that stream?
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PR 128 Player Server Test - Official

Post by Arnoldio »

D33PS1X wrote:Scenario gametype? Might work very well if scripted events were possible : Crashing chopper after a certain point, etc.
Dude, i've seen 2 of your posts with somewhat of retarded blackhawk down suggestions.

Just... stop please.

You are looking at 128 players on a server that beats BHD together with Zimmers music, its so awesome, so...
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Orgies beat masturbation hands down. - Staker
lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: PR 128 Player Server Test - Official

Post by lromero »

R these servers going to be up permanently?
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PR BF2-[USA]Foxtrot0321
A2OA- [Pvt]Romero[15th MEU] - Gambler 3 1st Squad Alpha Fireteam
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PR 128 Player Server Test - Official

Post by Arnoldio »

Why cannot i connect ffs, Connection failed blblb please check your connection bla bla. Fkyou!

Im double clicking to join... Am i missing something?
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Orgies beat masturbation hands down. - Staker
Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: PR 128 Player Server Test - Official

Post by Gozjh »

Mr.Tema, I thank you for this awesome coding (along with the Devs)! Is there any live feed of the server on the interwebz? Would be great to watch its unfold!

EDIT: NVM, saw above post(s). Poped up while I was typing.
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: PR 128 Player Server Test - Official

Post by [PR]AC3421 »

Yeah even when the player count drops to 127 and I try to join I'm getting a "can not connect, please check your network connections" message. WHAT GIVES?
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: PR 128 Player Server Test - Official

Post by karambaitos »



no all we need more than 8 ppl in a vehicle
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: PR 128 Player Server Test - Official

Post by [PR]AC3421 »

Ghost1800 wrote:it means somebody hopped on before you did
Negative. That would give a "Server is full" message.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: PR 128 Player Server Test - Official

Post by Wakain »

Sgt. Mahi wrote:You know that's the reason for Danish people are to be known as the happiest people in the world: Don't expect too much, then you won't get disapointed. That's just our attitude ;-) .

Anyway I didn't mean to sound like a party pooper
lol I thought that was Bhutan "have nothing, lose nothing"
fantastic country btw
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR 128 Player Server Test - Official

Post by K4on »

... btw: there is 9MB upload per second for 128players on kashan on our server...
WithoutPurpose
Posts: 131
Joined: 2010-11-26 19:29

Re: PR 128 Player Server Test - Official

Post by WithoutPurpose »

Noticed how short the rounds are now :(
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Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: PR 128 Player Server Test - Official

Post by Peeta »

It's coded only to give the server is full message when you try to join at the normal player limits such as 64, 32, and 16. When it gives you the message about not being able to connect, it just means the server is full but BF2 is not coded to say server is full after 64.
Panem Today,
Panem Tomorrow,
Panem Forever.
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