PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: PR 128 Player Server Test - Official

Post by [PR]AC3421 »

I got in. Had to restart god damn game though. Got the invisible ground bullcrap.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: PR 128 Player Server Test - Official

Post by General Dragosh »

Just freegin awesome =D
[img][/img]Newly ordered sig !


WhatMan
Posts: 128
Joined: 2010-01-30 22:13

Re: PR 128 Player Server Test - Official

Post by WhatMan »

what's the official updates on this?

what's the current issues?
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: PR 128 Player Server Test - Official

Post by BloodBane611 »

ytman wrote:Do want to point out to a lot of folks. 128 players is a ton, and would almost always require 16km^2 maps. Thankfully we are getting more and more of these maps but still.... Also squad dynamics wont change too much now since even if you have a 12 man squad you'll need two IFVs for transport.
If you see any 16km^2 maps in PR, let me know. I have yet to play one :lol:

I do agree that it requires 4km^2 maps, though some of the 2km maps might work pretty well, especially the insurgency ones. It will just lead to a bit more realistic personnel density, hopefully more teamwork as well
[R-CON]creepin - "because on the internet 0=1"
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: PR 128 Player Server Test - Official

Post by Shovel »


:o :o :o :o
Shovel009
=]H[= JakCurse
Posts: 227
Joined: 2009-07-14 10:38

Re: PR 128 Player Server Test - Official

Post by =]H[= JakCurse »

I'm yet to get into the server, but @bloodbane, fallujah will be FUCKING EPIC
xKillhorstx
Posts: 1
Joined: 2009-06-26 23:22

Re: PR 128 Player Server Test - Official

Post by xKillhorstx »

just wanted to say: AWESOME!!!!!!!!!!!!

looking forward to it!!!!
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PR 128 Player Server Test - Official

Post by cyberzomby »

ohyea! The stream looks awesome. For the guy making the video it doesnt look like theres that much more going on. But the world sounds a lot more populated. Theres almost a constant battle going on in the background
kuratomi1950
Posts: 93
Joined: 2010-08-04 20:30

Re: PR 128 Player Server Test - Official

Post by kuratomi1950 »

now we just need the private sector YESSSS EXCELLENT WORK DEVS...i was thinking of donating..but my parents just really wont let me :(
Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: PR 128 Player Server Test - Official

Post by Midnight_o9 »

[R-MOD]BloodBane611 wrote:If you see any 16km^2 maps in PR, let me know. I have yet to play one :lol:

I do agree that it requires 4km^2 maps, though some of the 2km maps might work pretty well, especially the insurgency ones. It will just lead to a bit more realistic personnel density, hopefully more teamwork as well
I am pretty sure 4km maps are 4km x 4km... so 16km^2

Awesome job for the 128p, cant wait to play a real game with so many people.
LittleFoX
Posts: 45
Joined: 2008-10-25 12:05

Re: PR 128 Player Server Test - Official

Post by LittleFoX »

just got out of the server, played on kashan and wanda, kashan had epic fights at the bunker complex, wanda was a bit laggy for me :P
Gammlgandalf13
Posts: 155
Joined: 2009-06-16 17:51

Re: PR 128 Player Server Test - Official

Post by Gammlgandalf13 »

"That's pretty badass" :D

Let's see if it will ever be Ingame, but everyone hopes for it, for sure :D

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Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: PR 128 Player Server Test - Official

Post by Veterans-Gaming »

Does this mean there is chance for the limits to increase in coop as well?
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Tema567
Retired PR Developer
Posts: 124
Joined: 2008-08-28 00:31

Re: PR 128 Player Server Test - Official

Post by Tema567 »

Veterans-Gaming wrote:Does this mean there is chance for the limits to increase in coop as well?
Currently increased :)
:arrow: Learn assembler guys 8)
Striker(GER)
Posts: 6
Joined: 2011-01-26 22:14

Re: PR 128 Player Server Test - Official

Post by Striker(GER) »

I finally registered here :)

When this will work bug and lag free, BF2 PR will be the best Teamplaybased shooter/mod out there, also I'm proud that we are testing it on our server :)
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: PR 128 Player Server Test - Official

Post by Spec »

When this will work bug and lag free, BF2 PR will be the best Teamplaybased shooter/mod out there
Wut? What is currently the best teamplay based shooter then? :p
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Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: PR 128 Player Server Test - Official

Post by Gozjh »

2 no crash rounds :D
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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Striker(GER)
Posts: 6
Joined: 2011-01-26 22:14

Re: PR 128 Player Server Test - Official

Post by Striker(GER) »

Spec_Operator wrote:Wut? What is currently the best teamplay based shooter then? :p
Good point, very good point. ImageYou're right there is no Competition for PR
=LK= A.H.
Posts: 167
Joined: 2010-04-20 20:02

Re: PR 128 Player Server Test - Official

Post by =LK= A.H. »

I was there for a while with the server full and... I have no words :o No problems either, no lag, no nothing.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR 128 Player Server Test - Official

Post by BloodyDeed »

we are proud to get it as stable as it is atm. it was a full day playing with configs and tweaking settings.
Thanks for this awesome community who joined again even if the server crashed 5 times in a row. Great support!

And of course a big thanks to the guy who actually realized it and the awesome pr dev team..keep on your great work.
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