PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: PR 128 Player Server Test - Official

Post by NyteMyre »

nice.....







whats the password?
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: PR 128 Player Server Test - Official

Post by doop-de-doo »

Tema567 wrote:Currently increased :)
:arrow: Learn assembler guys 8)
Says he who speaks to machines. :p

THANK YOU GUYS!

:evil: B4TM4N :evil:
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: PR 128 Player Server Test - Official

Post by Megagoth1702 »

doop-de-doo wrote:Says he who speaks to machines. :p

THANK YOU GUYS!
What's assembler?

Thanks Tema dude youre the man!
Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: PR 128 Player Server Test - Official

Post by Killer-Ape »

Now we can make "true" collaborator/civilian mobs, imagine 30 rocks flying at one soldier, get your riot gear ready!
doop-de-doo
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Re: PR 128 Player Server Test - Official

Post by doop-de-doo »

Assembler is one step up from reading "Matrix code". Only machines understand Matrix code.

(...If I'm correct...)

:evil: B4TM4N :evil:
Adriaan
Retired PR Developer
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Joined: 2008-10-22 21:47

Re: PR 128 Player Server Test - Official

Post by Adriaan »

Megagoth1702 wrote:Whoever did the config work to make this happen - thanks! Something with T... I dunno.
Maan you are the man.
Tema, and yes, he is the man.

doop-de-doo wrote:Assembler is one step up from reading "Matrix code". Only machines understand Matrix code.

(...If I'm correct...)
Assembler code is the code directly read by the processor. What is this "Matrix code" you speak of? :p
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Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: PR 128 Player Server Test - Official

Post by Pariel »

[quote=""'[R-DEV"]DankE_SPB;1537838']Read the 11th post in this thread and learn square kilometres :P 4km^2 is a map with 2km side, aka 2km x 2km= 4km^2 ;-) [/quote]

Reading comprehension suggests that Blood knows that and simply left the "^2" part off of 2km.

[quote="Rico""]Now we just need to be able to raise the vehicle player limit and we have a whole new game :) I want to be dropping off 30 troops in my chinook![/quote]

It will suck when someone knocks in out of the air though.

I mean that'd be like 70 tickets.
BloodyDeed
Retired PR Developer
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Re: PR 128 Player Server Test - Official

Post by BloodyDeed »

Hes speaking of machine code, not matrix code xD
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torenico
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Re: PR 128 Player Server Test - Official

Post by torenico »

Killer-Ape wrote:Now we can make "true" collaborator/civilian mobs, imagine 30 rocks flying at one soldier, get your riot gear ready!

Must admit, that will be awesome :mrgreen:
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR 128 Player Server Test - Official

Post by dtacs »

But tickets would be piss when there are so many, or simply a tank would be worth something like 2 instead of 10.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: PR 128 Player Server Test - Official

Post by SnipeHunt »

TheAmazingYant wrote:It's only a matter of time now...

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They've already said it, vehicles wont hold more than 8.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: PR 128 Player Server Test - Official

Post by Airsoft »

doop-de-doo wrote:Assembler is one step up from reading "Matrix code". Only machines understand Matrix code.

(...If I'm correct...)
you mean

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:p
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jello999
Posts: 50
Joined: 2009-12-02 17:08

Re: PR 128 Player Server Test - Official

Post by jello999 »

Great figth on Kashan tonight ! UBER chaos on the bunkers to be honest but still epic firefigth !
Just need to fix nametag who dont show on some player and everything would be fine for me ^^

Next step,hardcoded places for vehicle !
Arnoldio
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Joined: 2008-07-22 15:04

Re: PR 128 Player Server Test - Official

Post by Arnoldio »

Ok i was on Wanda Shan and Silent Eagle, for the most of the thing.

Very nice, no preformance drops, or at lest no very noticeable ones.

There is no need to increase vehicle count on maps if you can sort out that there is more than 8 players per vehicle, as infantry was missing with all those tanks being active. So now we can keep same amount of tanks, with fully operative transport and logistics AND have enough infantry. Perfect balance IMO.

If you raise the count of vehicles, you changed nothing.
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Orgies beat masturbation hands down. - Staker
dtacs
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Joined: 2008-12-07 23:30

Re: PR 128 Player Server Test - Official

Post by dtacs »

Server just crashed about 5 seconds ago.
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: PR 128 Player Server Test - Official

Post by gaurd502 »

A little lag, but looked pretty nice. Couldn't stay on for long though.
Sergeant First Class Guardian
Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508
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Sniperdog
Retired PR Developer
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Re: PR 128 Player Server Test - Official

Post by Sniperdog »

Tema567 wrote:Currently increased :)
:arrow: Learn assembler guys 8)

I'm taking a class in it right now :)
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Will Stahl aka "Merlin" in the Squad community
=]H[= JakCurse
Posts: 227
Joined: 2009-07-14 10:38

Re: PR 128 Player Server Test - Official

Post by =]H[= JakCurse »

Maybe a few more trans vehicles, but heavy assets need to stay the same. Perhaps a wingman for the Fighter jets on a few maps :D Awesome games tonight. A little bit of lag, but nowhere near what would be expected. Awesome. Awesome Awesome Awesome.
puckett
Posts: 204
Joined: 2010-02-08 00:50

Re: PR 128 Player Server Test - Official

Post by puckett »

Oh my god. The server needs more admins, less chat spam. I couldn't handle it after someone teamkilled both of our attack helicopters. Its worse then vBF2 teamplay wise. The server also does not switch your teams so, squads stay active after map change and it becomes a real mess. I'd love to see some other clans adopt 128 players such as TAR, UKWF
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: PR 128 Player Server Test - Official

Post by goguapsy »

torenico wrote:Must admit, that will be awesome :mrgreen:
YES!!

If they don't punish the arrested civies too much... or at all.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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