puckett wrote:Oh my god. The server needs more admins, less chat spam. I couldn't handle it after someone teamkilled both of our attack helicopters. Its worse then vBF2 teamplay wise. The server also does not switch your teams so, squads stay active after map change and it becomes a real mess. I'd love to see some other clans adopt 128 players such as TAR, UKWF
dtacs wrote:The biggest problem testing this is the lack of vehicles and lack of admin-ship on the NEW server, we had people spamming and teamkilling without any sort of punishment.
Regardless of the problems, its good to see this on such a large scale. Will be insane on servers like TG with Bn CO's, Coy CO's all the way down to fireteam leaders.
REMEMBER before arguing like those guys i've quoted:[R-CON]Burton wrote:I'm really torn. 128 players in theory is great, but in practice it doesn't work.
If u really think u can play like on a well administrated public server for now, u r still not getting the point.
Atm we are just testing alot of stuff; Adminscripts, Voip functionality, Squadlimits and more.
May some of those features are disabled atm.
The banlist and the atreaming to AC-hosters too. so it could be that some "antiteamplayers"
are playing on this server. Nvm.
So, it is not about the admin ship or smthg else. There is just no admintool yet.
be patient. It is still a stresstest, nothing more.



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