PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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Dunehunter
Retired PR Developer
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Re: PR 128 Player Server Test - Official

Post by Dunehunter »

Stealthgato wrote:It's working pretty good, too bad the admins at NEW have anger management issues (or at least that Hell something guy does) and spam warnings all the time and kick when you say a line to someone in chat. People are playing the game to have fun, not to make it their lives and be super srs bizniss about it and stay quiet all the time. Learn to enjoy the game and not live for it.
This is a test, ffs. If you want to play PR as usual, play on one of the other servers. If you want to contribute to the testing done on the NEW server, follow the rules.

The point of this is not to let people play games with 128 people, but to do testing. Follow the bloody rules.

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Arquin
Posts: 122
Joined: 2009-12-30 17:16

Re: PR 128 Player Server Test - Official

Post by Arquin »

PLODDITHANLEY wrote:I wouldn't like to be a NEW admin atm.

Loads of excited nationalities and languages, VOIP half working, less than 50% on mumble, matrixesque chat spam, barely enough trans - oh god the mind boggles. Not a suprise players don't notice/understand !w so hardly a suprise they're getting tough.

All that and trying to test out issues good luck guys! :lol:

I wonder if gradual patched increases would be any easier once testing has advanced? Stage 1 40 V 40, 2 50 V 50 and so on to stop when it feels right?

After watching DB's play films and assuming the majority of the DEV's want to play like that I'm more than happy to trust em.
100 vs 100 would be nice. =)

I understand that people are excited and spam, but it's only 4 lines of chat. Hellfire has endured that shit for hours now. It's not easy task, althought its kinda contradicting that admins constantly say that it's a stresstest, not gameplay test and yet they keep kicking people for talking because it obscures tactics. Interesting.
Alselius
Posts: 37
Joined: 2009-06-27 10:17

Re: PR 128 Player Server Test - Official

Post by Alselius »

I've been trying to join the server for about 4 hours now, still no success. Might there be a crash anytime soon? :D
Anyway, great job DEVs and Tema. Watched a live stream yesterday night and it was amazing, can't wait to get ingame.
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X-Link
Posts: 10
Joined: 2010-04-01 13:59

Re: PR 128 Player Server Test - Official

Post by X-Link »

Stealthgato wrote:It's working pretty good, too bad the admins at NEW have anger management issues (or at least that Hell something guy does) and spam warnings all the time and kick when you say a line to someone in chat. People are playing the game to have fun, not to make it their lives and be super srs bizniss about it and stay quiet all the time. Learn to enjoy the game and not live for it.
Read the first post.

Do not useless spam the chat, so you can see info from server admins\devs.


It`s a test and the people working on the server need to communicate.

If 128 players spam the chat that`s a little bit difficult isn`t it?
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Web_cole
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Joined: 2010-03-07 09:51

Re: PR 128 Player Server Test - Official

Post by Web_cole »

From what I've seen the amount of spam 128 players can generate would appear to justify a "No All Chat" rule. It was seriously beginning to get on my nerves at one point last night.
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AfterDune
Retired PR Developer
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Re: PR 128 Player Server Test - Official

Post by AfterDune »

Yeah, with 128 players, it's better to make way more use of team and squad chat.
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Hellfire(CH)
Posts: 5
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Re: PR 128 Player Server Test - Official

Post by Hellfire(CH) »

Stealthgato wrote:It's working pretty good, too bad the admins at NEW have anger management issues (or at least that Hell something guy does) and spam warnings all the time and kick when you say a line to someone in chat. People are playing the game to have fun, not to make it their lives and be super srs bizniss about it and stay quiet all the time. Learn to enjoy the game and not live for it.
Try to manage a server with 128 players and 2 admins thats not that funny as you may think. I did warn the players multiple times though to stop spaming around with stuff like nextmap or complains about laag. if every single of the 128 players writes something every 5 minutess you will not be able to read anything and your eyes will most likely burn out due to the speed of the chat. So at one point you have to start kicking people to show that you also have to follow this rule. Additionally we had alot of problems with admintools. At one point we were not able to kick or ban players which had an ID over 64 therefore it was pure chaose due to some teamkillers and massive chatchannel overload etc (btw we have fixed that issue).

So plz if you play on the server follow the rules and try to keep the chat clean its way more important in a 128 player server. It may be a testing server but that does not mean it does not have any rules you have to take serious.
Alselius
Posts: 37
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Re: PR 128 Player Server Test - Official

Post by Alselius »

Same here
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AfterDune
Retired PR Developer
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Re: PR 128 Player Server Test - Official

Post by AfterDune »

Hellfire(CH) wrote:So plz if you play on the server follow the rules and try to keep the chat clean its way more important in a 128 player server. It may be a testing server but that does not mean it does not have any rules you have to take serious.
QFT!

You might want to put that in the welcome message of AD Announcer. You can set that up in ad_framework_settings.py. Every player that spawns for the first time will be displayed the welcome message in a PM (only he will see this).

And on top of that, perhaps add some automessages about this, if you haven't done so already.

Hope it helps to reduce chatspam and get people to follow the rules a bit more.
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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR 128 Player Server Test - Official

Post by ma21212 »

Why not just make it passworded, and have the pw on this first page in this topic under the rules.
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Stealthgato
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Re: PR 128 Player Server Test - Official

Post by Stealthgato »

You appear to think people talking is an endless stream of chat. It isn't. Occasionally 3 people type a couple of lines and theres a ton of !w spam after. I would understand if it was a horrible spam, but it's not.
Jigsaw
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Re: PR 128 Player Server Test - Official

Post by Jigsaw »

Stealthgato wrote:You appear to think people talking is an endless stream of chat. It isn't. Occasionally 3 people type a couple of lines and theres a ton of !w spam after. I would understand if it was a horrible spam, but it's not.
Just follow the rules and don't use chat where possible.
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Stealthgato
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Re: PR 128 Player Server Test - Official

Post by Stealthgato »

Okay, sorry for being rude. I just got mad because I waited for half an hour to get into the server then 15 minutes after being quiet all the time I typed one line of chat and got kicked.
Hellfire(CH)
Posts: 5
Joined: 2007-10-31 17:16

Re: PR 128 Player Server Test - Official

Post by Hellfire(CH) »

Stealthgato wrote:You appear to think people talking is an endless stream of chat. It isn't. Occasionally 3 people type a couple of lines and theres a ton of !w spam after. I would understand if it was a horrible spam, but it's not.
belive me if you dont stop the spamtopics after 3 messages alot of other people will start talking about the same thing. I could observe this all day. I warned 4 or 5 times before I started kicking then it was suddenly quiet on the server
HunterMed
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Re: PR 128 Player Server Test - Official

Post by HunterMed »

Hellfire(CH) wrote:belive me if you dont stop the spamtopics after 3 messages alot of other people will start talking about the same thing. I could observe this all day. I warned 4 or 5 times before I started kicking then it was suddenly quiet on the server
way to go... kids only learn if they cant play anymore :D
Rudd
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Re: PR 128 Player Server Test - Official

Post by Rudd »

A person is clever and people are stupid I guess.
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Tannhauser
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Re: PR 128 Player Server Test - Official

Post by Tannhauser »

gazzthompson wrote:some maps just might have to go tho, take for example muttrah... awesme map. between south and north city you have a physical front line of what... 500m from hills to waterline? stick 128 people on that front line and you have a cluster fuck how ever you arrange the flags.
As much as it COULD be a clusterfuck, I believe it's worth testing.
Not everyone is going to mass themselves in the center, smart squads will make a north east approach by air-sea.. Having people available to hold the frontline while others manoeuvre is something PR has lacked for a long time.


To suppose it would suck without testing is just being lazy.

ma21212 wrote:Why not just make it passworded, and have the pw on this first page in this topic under the rules.
If you do that, there's less chance of testing the server 'full house' and detect potential tech/gameplay issues.
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hiberNative
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Re: PR 128 Player Server Test - Official

Post by hiberNative »

which maps have been working in the rotation except kashan, wanda shan and silent eagle (played those fine yesterday)?
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