READ BEFORE POSTING:All
There has been some discussion regarding the 128 player (SISU) server, as well as other servers purportedly exceeding the 64 slot player limit in BF2.
With regards to the SISU server, let me clarify the PR team position:
When running in 128 player mode it is required to remain locked (passworded). The password can be displayed in the server's forum thread. If it has been unpassworded in the past, that was an error on the part of those running it and will not be repeated.
The server is only to be run for the purposes of testing the >64 player functionality, in order to collect crash dumps and performance info. At all other times this server must run in 64 player mode (with no password requirement).
This server running must not be at the detriment of the wider Project Reality server community. [R-DEV]epoch is currently waiting for [R-CON]Soppa to provide a test plan so we can ensure that testing does not conflict with peak gaming times. Testing will not re-start until I have received that. This of course needs to be balanced with the requirement to get players onto the test server. However, the needs of the wider server community take precedence. After all, they're paying for their servers, and it's unfair for PR development work to impact that.
We appreciate that this development exercise is of interest to a great number of PR players, but the others servers have been providing this community with somewhere to play for a long time, and their hard work (and expense) should continue to be rewarded.
Clearly this is ongoing development, and as such the server files are not available for wider release. There should be no other server running >64 with the exception of the [NEW] clan who are running an event. This one-off event has been allowed as a 'thank you' for previously hosting the 128 player testing.
With regards to UKWF's server, they do not have access to the code that we are using, and are doing something different. [R-DEV]epoch will be speaking to them shortly before deciding what action - if any - is necessary.
This post should be taken as an Official Project Reality Management response to this issue, and is therefore not open for discussion
- Project Reality Management
This thread is for the collective feedback of anyone who had a chance to participate in the more gameplay-normal portions of the 128 player test; now that we're a few days clear of the test, our thoughts are certainly clearer.
Post about:
-Experiences in the game(s) that excited you or depressed you. Anything that reflects how you responded emotionally as a gamer.
-Technical PROBLEMS you had while playing; don't go into too much detail.
DO NOT POST ABOUT:
-Things you want/could see the Development team to do to make 128 players work in the mainstream mod. NO SUGGESTIONS. The team is NOT taking suggestions for this element of the mod at this time, as many details are not yet set in stone and the final implementation is a few months away. STATE WHAT YOU FEEL, NOT WHAT YOU WANT.
-Discussion of other people's experiences posted on this thread. Let's keep the thread's content focused to your individual stories; I mean this as much to be a useful resource for the team as it is a thing to read and contribute to.
Should this thread be appropriate on its own, I would like to request moderation of the thread to keep to these points and whatever other constraints the developers want, in order to best suit their work. I know you guys are making the mod YOU want to make, but I want to facilitate the community doing our part to help inform that vision, if you'll have us.







