AA missiles vs attack helicopters

Zerapup
Posts: 232
Joined: 2008-07-21 23:18

Re: AA missiles vs attack helicopters

Post by Zerapup »

Just increase the armor for attack choppers , so they cant be shot down with 1 AA missile. 2 missiles will be enough to bring it down. It will be good for the gameplay.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: AA missiles vs attack helicopters

Post by Kain888 »

Zerapup wrote:Just increase the armor for attack choppers , so they cant be shot down with 1 AA missile. 2 missiles will be enough to bring it down. It will be good for the gameplay.
0.o 1234
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: AA missiles vs attack helicopters

Post by Mora »

Well a little increase wouldn't be so bad. I mean all the transport choppers are much stronger in game while in real life its the opposite.
Captain Chaos
Posts: 35
Joined: 2010-06-19 15:01

Re: AA missiles vs attack helicopters

Post by Captain Chaos »

Zerapup wrote:Just increase the armor for attack choppers , so they cant be shot down with 1 AA missile. 2 missiles will be enough to bring it down. It will be good for the gameplay.
Yes and no. The attack helicopters do need to get more armor but a direct hit should still bring it down. The problem are the proximity hits. You can flare all you want but if a missle hits a flare (the AA operator doesn't even have to get a lock. With a bit of luck you can kill even without lock) you are screwed and that's the problem right now. Proximity hits should not instant kill any chopper.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: AA missiles vs attack helicopters

Post by TheComedian »

Captain Chaos wrote:Proximity hits should not instant kill any chopper.
The original idea behind this thread.
PatrickLA_CA
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Joined: 2009-07-14 09:31

Re: AA missiles vs attack helicopters

Post by PatrickLA_CA »

Zerapup wrote:Just increase the armor for attack choppers , so they cant be shot down with 1 AA missile. 2 missiles will be enough to bring it down. It will be good for the gameplay.
Yeah or drastically increase the 30mm autocannon fire power, because it takes you 5-8 direct hits to kill AA or if it is inf it takes more rounds than it should if you hit very close to them.
In-game: Cobra-PR
Kain888
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Re: AA missiles vs attack helicopters

Post by Kain888 »

I often fly attack chopper and haven't really experienced any problem with aa vs attack chopper mechanics. and current mechanics seems realistic.
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bessert
Posts: 108
Joined: 2009-02-26 17:00

Re: AA missiles vs attack helicopters

Post by bessert »

Nah . That's not correct . The current situation between the aa and the attack chopper is slightly towards aa because of that splash damage and light armor of the attack choppers . An exploded aa missile near your chopper could shot u down immediatly or blow u up on your way back to your helipad . So what needs to be done i think is to increase the attack chopper's armor a bit .
An example relating to aa's splash damage : Some people grap aa kits to take out the caches from a distance . And that really works cos of aa's splash damage .
Kain888
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Re: AA missiles vs attack helicopters

Post by Kain888 »

I've been hit by proximity explosion as Cobra, Apache or Havok numerous times and unless I'm hovering or moving very, very slow (like on YT video above) - which I usually do only when I have proper intel on AA threats - I always survive to get to the helipad on 2km maps, almost always on 4km maps, but usually as well. Just use your flares reasonable and rely on team, it should be CAS - support, not lone wolf killing machine.

The only thing I would like to see is to somehow prevent chopper from explosion in main. Sometimes by bad and unrealistic yet reasonable due to map limitations static placement it's hard to emergency land in helipad.
Last edited by Kain888 on 2011-01-31 03:20, edited 1 time in total.
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Rudd
Retired PR Developer
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Re: AA missiles vs attack helicopters

Post by Rudd »

Kain does bring up a point, if you are moving slow...you are vulnerable, drop flares and bank right/left while dropping more and you'll be fine tbh.

But you have to accept that sooner or later you are going to get shot down. After 100 rounds of Kashan you didn't get shot down even once; that would indicate something is wrong :)
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Psyrus
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Re: AA missiles vs attack helicopters

Post by Psyrus »

bessert wrote:Nah . That's not correct . The current situation between the aa and the attack chopper is slightly towards aa because of that splash damage and light armor of the attack choppers . An exploded aa missile near your chopper could shot u down immediatly or blow u up on your way back to your helipad
Isn't that the point though? AA is the counter to choppers... kinda like how between TOWs and Tanks, the advantage is slightly towards tows because its a smaller target and a 1 hit kill on the tank? What would be the point of AA if the choppers can shrug it off?

Get your ground support to neutralize the AA threats before moving in, or you'll be facing your direct counter and expecting to win in that situation is highly selfish imo (kinda seems like you'd prefer if nothing could down the chopper)
TheComedian
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Re: AA missiles vs attack helicopters

Post by TheComedian »

[R-DEV]Rudd wrote:Kain does bring up a point, if you are moving slow...you are vulnerable, drop flares and bank right/left while dropping more and you'll be fine tbh.
Oh and I wasn't dropping flares and begin a dive before he could shoot at me? Have you ever been in a co-pilot seat while bobbing up and down or banking left-right? You can't hit anything unless you go arrow straight because the view has no stabilisation. Laser lock is the only viable option.
(kinda seems like you'd prefer if nothing could down the chopper)
Not nothing but at least reduced. Currently, the chopper can be shot by TOW, APCs, TANKS, AA, HAT, LAT etc. Tell me how thats fair?
Rudd
Retired PR Developer
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Re: AA missiles vs attack helicopters

Post by Rudd »

Oh and I wasn't dropping flares and begin a dive before he could shoot at me? Have you ever been in a co-pilot seat while bobbing up and down or banking left-right? You can't hit anything unless you go arrow straight because the view has no stabilisation. Laser lock is the only viable option.

What I was saying was to survive receiving AA missiles...not about being able to engage while receiving AA missiles.

hellfires are point and click now, you have a chance of destroying the target if you practice. Its not a 100% chance, but it is a chance.

you
are
under
fire

if you don't want your chopper to die, you are to take your shot fast, and get out. If you want to decrease the time it takes for you to take your shot the infantry will have to laze for you. In a game where view distances are relatively short, this is how it has to be.
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Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

Re: AA missiles vs attack helicopters

Post by Total_Overkill »

TheComedian wrote:
Not nothing but at least reduced. Currently, the chopper can be shot by TOW, APCs, TANKS, AA, HAT, LAT etc. Tell me how thats fair?

Just be glad we're not in Arma2 where i can bring down a trans helo with 6 sniper bullets... :shock:
Mora
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Joined: 2007-08-21 12:37

Re: AA missiles vs attack helicopters

Post by Mora »

Flares are also a issue they don't work as they should. The missiles are not sensitive towards them. I mean the missiles will go to the flare but not proximity explode on them. They will just pass through and possibly still hit the chopper.
Kain888
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Re: AA missiles vs attack helicopters

Post by Kain888 »

TheComedian wrote:Not nothing but at least reduced. Currently, the chopper can be shot by TOW, APCs, TANKS, AA, HAT, LAT etc.
Not want to be cruel, but that part really shocked me... If you are being destroyed by LAT (?!), HAT, Tank or APCs you are doing something wrong.
TheComedian wrote:
Tell me how thats fair?
0.0 Fair? You mean in relation to what? Game is about balance, teamwork and realism (at least I see it that way), fair is quite empty word. It's not about fair chances in fight apc vs attack chopper, it's about countermeasures. And I bet you will find a lot more of APCs/Tanks drivers who can shout "how is it fair?" question in relation to attack choppers than the other way, I mean such big shiny targets rarely stand a chance to the attack chopper. ;)
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Alex6714
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Re: AA missiles vs attack helicopters

Post by Alex6714 »

I think the issue that was original brought up is the difference between transports and attack, which don?t get the same code treatment. Transport get extra HP so they can have more chance of landing, or survival or whatever, while attack get less HP so that they are easier to kill. Which makes no sense really.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rudd
Retired PR Developer
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Re: AA missiles vs attack helicopters

Post by Rudd »

Alex6714 wrote:I think the issue that was original brought up is the difference between transports and attack, which don?t get the same code treatment. Transport get extra HP so they can have more chance of landing, or survival or whatever, while attack get less HP so that they are easier to kill. Which makes no sense really.
this point is true, I think it was waiting on a redo of the vehicle damage system, however I will bring this up in the team section
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PLODDITHANLEY
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Re: AA missiles vs attack helicopters

Post by PLODDITHANLEY »

In the perfect world an attack heli after a hit could have its weapons down but still fly, surely that must happen IRL, damaged but can limp home, or land near a logy truck but that may not be possible here.

I think trans HP is a compromise, yes the BH and Huey are a bit armoured but if they exploded after one AA or RPG that'd be far from ideal too.

I do AA quite alot and get a certain pleasure knowing the pilot is stressed and panicing because of the lock sound, if he is unable to hit his target, safely drop inf or crashes (often see that) because of that - fine.

I think the heli hit points are a delicate tightrope balance constantly being twidled with most releases, as a better hit detection isn't possible we just have to deal with it.

Trans heli 1 direct hit heavy smoke but can still fly around 1.5kms?

Attack helis weapons down still fly 1.5kms?

It would be good if helis had a last minute audible warning with 20 secs of flight time land now or die, no idea if that'd be possible - could lead to some repairs epicness?

But with so much variation in pilot quality always tricky to achieve the ideal compromise.
Last edited by PLODDITHANLEY on 2011-01-31 11:52, edited 2 times in total.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: AA missiles vs attack helicopters

Post by Kain888 »

Yeah, trans choppers as Huey are pain in the ***. Pilots have even became reckless flying those. :/

I remember when my full squad was in huey and pilot has proven not really trustworthy when he dived into ground without a reason. Chopper literally crashed its nose into ground (!) and the thing that amazed us was the fact that huey bounced off just smoking. We then jumped out of it with minor bleeding.
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