[Map] Nahalal (4km) [Concept]

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HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

[NOWIP] Nahalal (4km) [Concept]

Post by HeliaXDemoN »

Name: Nahalal
Location: Nahalal - Israel
Size: 4km
Factions: INS - IDF vs Hamas
Game Play Type: Infantry, many Lights Vehicles and few Medium Vehicles.


Image base of the Map
Image

? Caches are in a random position for example.
? Studding the position of the IDF Base, but this position is nice.

Clean image if you have a good idea:
http://img109.imageshack.us/img109/4971 ... lclean.jpg

Comments:
The idea of the map is make the IDF enter in the city with the vehicles to destroy the caches.

_____________________________

Obs.:
I started to make this map 2 year ago, but because of my job I stopped and after I lost all the files. Now I will restart a very similar map.
? Old pics of the old map:
http://img84.imageshack.us/img84/2812/cidademeio.png
http://img412.imageshack.us/img412/5471 ... realit.png
http://img20.imageshack.us/img20/7899/mapapg.png
Last edited by HeliaXDemoN on 2011-09-10 16:55, edited 1 time in total.
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pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: [MAP] Nahalal [Restarting]

Post by pfhatoa »

looking like an interesting area. the satellite image looks unreal though. kinda like it's been taking photos of an alien space shuttle! good luck!

also, 4km might not be a good idea for insurgency (hey 128 players!) but it could work out.
Tomking
Posts: 110
Joined: 2010-02-13 03:55

Re: [MAP] Nahalal [Restarting]

Post by Tomking »

Reminds me of a 4km Karbala. Could be very interesting though.

A Few thoughts.

1.
A 4km map should work fine for INS. I'm not sure if anyone can legitimately have an opinion because there aren't any 4km INS maps. (A few are in development or behind close doors perhaps) More so, creating these 4km INS maps is an important step forward to see how it does. Regardless of size, The Caches Dictate Combat Action and Playability. As long as they aren't sitting in the open I don't see why a larger map would detriment gameplay.

If anything a smaller map causes more trouble. Most INS maps are 2km and of that space most mappers have not utilized more than 1km of total space after accounting for Dome of Death and Bodies of Water. 'Some' Notable exceptions being Ramiel, Basrah, Archer and Lashkar. Which are arguably some of the best INS maps to date.

2.
Focus on the terrain. Who cares about gameplay/assets this early. Get that city looking tight and the farmland looking.. farmy.. yeah.

3.
Remember to balance the about the number of enterable vs semi enterable vs non enterable buildings. A lot of lag can come from stacking them too close together in the same area. (Example: Dragon Fly and Burning Sands *both of which I <3 Dearly*)

Good luck!
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: [MAP] Nahalal [Restarting]

Post by pfhatoa »

Tomking wrote:Reminds me of a 4km Karbala. Could be very interesting though.

A Few thoughts.

1.
A 4km map should work fine for INS. I'm not sure if anyone can legitimately have an opinion because there aren't any 4km INS maps. (A few are in development or behind close doors perhaps) More so, creating these 4km INS maps is an important step forward to see how it does. Regardless of size, The Caches Dictate Combat Action and Playability. As long as they aren't sitting in the open I don't see why a larger map would detriment gameplay.

If anything a smaller map causes more trouble. Most INS maps are 2km and of that space most mappers have not utilized more than 1km of total space after accounting for Dome of Death and Bodies of Water. 'Some' Notable exceptions being Ramiel, Basrah, Archer and Lashkar. Which are arguably some of the best INS maps to date.
4km might work fine as long as Hamas as the ability to travel relatively safely between the caches. Not super safe but not ravaged by a tank/apc 1km away.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Nahalal (4km) [WIP]

Post by J.F.Leusch69 »

i rememeber that old map, but cant find it, could you help me?
Tomking
Posts: 110
Joined: 2010-02-13 03:55

Re: [MAP] Nahalal [Restarting]

Post by Tomking »

pfhatoa wrote:4km might work fine as long as Hamas as the ability to travel relatively safely between the caches. Not super safe but not ravaged by a tank/apc 1km away.
Balance will be a key issue I agree. But sometimes learning not to rush a cache in a civilian vehicle when their are tanks about is a good learning experience. Not to say that BluFor deserves to Win every game because they should get 2-3 Namer APCS and 4 Merkava Tanks.

I will say that Speculating what is fair or unfair is trivial because the game is meant to be asymmetrical. Why not have fun with it and make the layers different enough so that achieving victory for either side requires different tactics.

Perhaps one layer of the map (infantry) will only have a light transports and M113 APC support - (which currently is a joke). Forcing the IDF to man up and work in tight infantry formations with precise Mortar support.

Perhaps the standard layout would include a few pieces of heavy armor and bomb trucks. The Hamas would then have to ambush more and be on the defensive, careful to plan their attacks.



No matter. It is way to soon to really even care about specifics.
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: [MAP] Nahalal [Restarting]

Post by pfhatoa »

Tomking wrote:No matter. It is way to soon to really even care about specifics.
Indeed. However it's important to have that in mind. Add some walls and overgrowth and bam, Hamas can sneak around ;)
HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

Re: [Map] Nahalal (4km) [WIP]

Post by HeliaXDemoN »

[quote=""'[R-DEV"]J.F.Leusch69;1540728']i rememeber that old map, but cant find it, could you help me?[/quote]

The post have been deleted, It was posted in "IDF Forces", but this section don't exist more. D:

[quote="pfhatoa""]also, 4km might not be a good idea for insurgency (hey 128 players!) but it could work out.[/quote]

The map will be have ~3km and have large parts of road/plating.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Nahalal (4km) [WIP]

Post by Amok@ndy »

HeliaXDemoN wrote:The post have been deleted, It was posted in "IDF Forces", but this section don't exist more. D:
the thread is still there if you want I move it to this section and merge it with this thread
ofc only if you like to

/Edit: do you remember the thread title ? wasnt able to find it (just had a quick lookthrough)
/Edit2: oh you just did 1 post in a thread with 2 pics there never was a thread
Last edited by Amok@ndy on 2011-02-01 00:30, edited 1 time in total.
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HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

Re: [Map] Nahalal (4km) [WIP]

Post by HeliaXDemoN »

[R-DEV]Amok@ndy wrote:the thread is still there if you want I move it to this section and merge it with this thread
ofc only if you like to

/Edit: do you remember the thread title ? wasnt able to find it (just had a quick lookthrough)
/Edit2: oh you just did 1 post in a thread with 2 pics there never was a thread
No. I created a tread. I remember that have many pics of others players about Nahalal.
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HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

Re: [Map] Nahalal (4km) [Concept]

Post by HeliaXDemoN »

Canceled

-Terrain
-Roads
-Some Builds and Vegetation
Link: Nahalal Project.zip
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