[Static] Goldeneye Bunker PR [WIP]

Making or wanting help making your own asset? Check in here
Matrox
Retired PR Developer
Posts: 2104
Joined: 2006-04-27 21:13

[Static] Goldeneye Bunker PR [WIP]

Post by Matrox »

Image

I've started on the basic corridors, and have almost finished one of the rooms, hoping to have this out to the public soon as a fun map, looking forward to it!!

Will place more updates as and when I finish the model! + I love playing Goldeneye on the N64!
Last edited by Matrox on 2011-01-28 20:49, edited 1 time in total.
If you can find the four ninjas in my post, pm me to find out the prize....


Soalic: Because Microsoft Word makes really good pictures.
JAMES_AT_Battlefield
Posts: 38
Joined: 2010-04-07 15:43

Re: [MAP] Goldeneye Bunker PR

Post by JAMES_AT_Battlefield »

Nice man :)
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: [MAP] Goldeneye Bunker PR

Post by Dougalachi »

This is the one with the prison cell and the small computer room where Boris works, right? It is looking good and I can't wait to see more progress.
Image
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [MAP] Goldeneye Bunker PR

Post by Spyker2041 »

[R-DEV]Matrox wrote: I love playing Goldeneye on the N64!
Goldeneye Source is awesome! You should try it.
Image
Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [MAP] Goldeneye Bunker PR

Post by splatters »

GGAAAHH you (kinda) stole my idea to make a tunnel map. Well actually you just did it first. Damnit, I'm less original now.

:D

Looks like a really fun map! You planning on doing more of these very small maps?
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [MAP] Goldeneye Bunker PR

Post by Zulnex »

Awesome work. :cool: Looking forward to it as well.
Image
Image
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: [MAP] Goldeneye Bunker PR

Post by PatrickLA_CA »

Are you gonna model the Arecibo too? You know that dish thingy...? Awesome work dude
In-game: Cobra-PR
Matrox
Retired PR Developer
Posts: 2104
Joined: 2006-04-27 21:13

Re: [MAP] Goldeneye Bunker PR

Post by Matrox »

Been continually modelling this on and off whilst i get photoshop up and running. here is a cheeky interior shot. Still WIP, about 50% done.

Image
Last edited by Matrox on 2011-02-01 22:24, edited 2 times in total.
If you can find the four ninjas in my post, pm me to find out the prize....


Soalic: Because Microsoft Word makes really good pictures.
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: [MAP] Goldeneye Bunker PR

Post by pfhatoa »

looking ace. great job!
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [MAP] Goldeneye Bunker PR

Post by PoisonBill »

Dude, you rock?

However it would be nice if you could get access to Shotguns/SMG's on these small maps, are you able to change that for your maps only?
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [MAP] Goldeneye Bunker PR

Post by dtacs »

Epic, if possible double move speed and add akimbo SMG's :D
D33PS1X
Posts: 102
Joined: 2010-09-05 23:21

Re: [MAP] Goldeneye Bunker PR

Post by D33PS1X »

BF2 Supports corridor maps? Nice work so far.
You have to run before you can walk
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [MAP] Goldeneye Bunker PR

Post by Tim270 »

D33PS1X wrote:BF2 Supports corridor maps? Nice work so far.
As long as it is a static mesh, yes. It does not support BSP types if that is what you were thinking of.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [MAP] Goldeneye Bunker PR

Post by Rhino »

Nice work matrox, its coming on really well :)
Tim270 wrote:As long as it is a static mesh, yes. It does not support BSP types if that is what you were thinking of.
Ye, what Tim said :p
Image
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [MAP] Goldeneye Bunker PR

Post by ShockUnitBlack »

My layman's interpretation of that is that I can't have of pieces of corridor that snap together, it has to be one big object. Is that right?
"I Want To Spend The Rest Of My Life With You Tonight."
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [MAP] Goldeneye Bunker PR

Post by Rhino »

can make it in separate bits if need be, better for LODs etc if you do.
Image
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [MAP] Goldeneye Bunker PR

Post by cyberzomby »

haha amazing looking good!
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: [MAP] Goldeneye Bunker PR

Post by Web_cole »

So imma go ahead and assume my suggestion on the Server Feedback thread was the inspiration behind this? Damn I'm awesome :p

Anyway, either way can't wait to play this :D
ImageImageImageImage
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [MAP] Goldeneye Bunker PR

Post by fuzzhead »

Matrox you should just release this as a static so we could add it to other maps :D
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Map] Goldeneye Bunker PR [WIP]

Post by Adriaan »

That would be awesome :)
Image
Post Reply

Return to “PR:BF2 Community Modding”