Texture lag under Win7

Help and support regarding PR:BF2 installation and in-game issues
Matt92
Posts: 21
Joined: 2010-10-15 12:46

Re: Texture lag under Win7

Post by Matt92 »

Noobinator wrote:Yeah Windows 7 does need more ram, but Project Reality needs more VRAM for textures.

No it's not ridiculous, what you're saying is ridiculous.
3D Textures use VRAM, not system ram.

WithoutPurpose is 100% correct.

And sorry, but I don't believe you run PR on high with your 8600GT, unless it looks like a slideshow.
For me it ran on high on 1024*768 and 2x AA only Lashkar valley has some lag when starting.
Q2M100
Posts: 166
Joined: 2010-06-21 15:48

Re: Texture lag under Win7

Post by Q2M100 »

FYI: DO NOT have a total of more than 4gb of ram as a 32 bit system can not utilize any more. Hope this helps as I saw a few people advising more than 4 gigs of ram.
Matt92
Posts: 21
Joined: 2010-10-15 12:46

Re: Texture lag under Win7

Post by Matt92 »

I found out that turning off superfetch makes a great improvement in performance. Also thanks Q2M100
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