Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

gr770
Posts: 74
Joined: 2010-07-17 17:08

Project Normandy - General Discussion

Post by gr770 »

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Project Normandy
So with all the suggestions to make a PR WW2 and the devs won't do it. Why hasn't anyone thought of making ourselves? We have a good amount of modelers, and (with premission) we could use most of the premade coding with a couple of adjustments. Is anyone willing to do this?



[R-DEV]AfterDune says: this thread started as a proposal for a community-made WW2 addon for PR. After a while, I took the liberty of seeing what it would look like and soon after, "Project Normandy" (PN) was born. PN is a little addon for PR, featuring US and German soldiers, kit geos, new weapons, vehicles and a map focusing on the Normandy beach landings as well as more "in-land battles". Read the thread if you wish to know more about it.
Last edited by AfterDune on 2011-11-29 17:05, edited 6 times in total.
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Spush
Retired PR Developer
Posts: 4359
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Re: Community made PR WW2

Post by Spush »

Sounds like a lot of work to be honest.
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

It's not going to randomly appear in our hands
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Community made PR WW2

Post by dtacs »

What skills do you have gr770?

You're talking about modeling and texturing over 100 different objects, including statics, small arms and vehicles.

Unless FH2 suddenly wants to hand over all their work to develop this, its highly unlikely it will happen.
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

I do have skill in programming, not python, I am willing to learn, but I was thinking of more community made project. Anyone can send in a model.
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dtacs
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Re: Community made PR WW2

Post by dtacs »

Relying on random people to 'send in models' isn't substantial enough. Well-detailed models take an incredibly long time to make and if they aren't up to standard, the devs won't slap the PR tag onto this spin-off.

To make a faction - or a whole new game at that - you need to have defined skill sets with people who are willing to put in the hard yards rain or shine.
Q2M100
Posts: 166
Joined: 2010-06-21 15:48

Re: Community made PR WW2

Post by Q2M100 »

gr770 wrote:So with all the suggestions to make a PR WW2 and the devs won't do it. Why hasn't anyone thought of making ourselves? We have a good amount of modelers, and (with premission) we could use most of the premade coding with a couple of adjustments. Is anyone willing to do this?
If you want to develop stuff, get a team together and present the plan to the community. Please don't just tell others to do stuff. It truly is hard work creating a game and we should at least be grateful the the DEVs have been working so hard on the current PR mods.

Unless you have a team put together, don't post a "proposal" of a new mod on here. Thanks.
ShockUnitBlack
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Joined: 2010-01-27 20:59

Re: Community made PR WW2

Post by ShockUnitBlack »

As dtacs said, unless FH2 hands everything they've made over, it's not happening.
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GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: Community made PR WW2

Post by GeorgRavioli »

^ Agreed. You'd be a ton better off modifying FH2 to be more realistic than using this base and getting hundreds of models from scratch that already exist.
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

CommunistColby71 wrote:^ Agreed. You'd be a ton better off modifying FH2 to be more realistic than using this base and getting hundreds of models from scratch that already exist.
*Slaps forehead* Srry I didn't think of this as Fh2 already has it's own modification. No Man's Land mod for Battlefield 2 - Mod DB
Yet I'll have to completely remake Pr game mode with the adjustments to fit WW2 as PR and Fh2 likely won't let me pool both resources together. Good idea Colby.
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Tim270
PR:BF2 Developer
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Re: Community made PR WW2

Post by Tim270 »

You are best off trying to ask a dead mod like BGF for content rather than a active one who has their own design direction.

That and on a realism level, you would have to completely break the mod down and rebuild it around WW2 tactics and assets. The community factions barely have enough guys working on them, let along creating something that is a much bigger task than PR:V for example.
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AfterDune
Retired PR Developer
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Re: Community made PR WW2

Post by AfterDune »

Yeah, I think your best bet is to ask around on BGF. There's also XWW2, but beside the name I know nothing about the mod. I believe there were other WW2 mods, but I don't think they've ever been released.

If you need to model all the stuff yourself, don't even start, as it's never going to happen. I think it could only happen if there's a WW2 mod out there willing to "hand over" what they got. And even then, it's probably best to focus on a certain period and area in the war, where you don't need to have a lot of area/time specific statics either.

Still, I doubt this will ever happen. You can try of course.
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gr770
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Re: Community made PR WW2

Post by gr770 »

Tim270 wrote: That and on a realism level, you would have to completely break the mod down and rebuild it around WW2 tactics and assets. The community factions barely have enough guys working on them, let along creating something that is a much bigger task than PR:V for example.
If 128 players and a good way to actually spawn on flags without spawn camping would do that trick in terms of gamemode
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Community made PR WW2

Post by Shovel »

gr770 wrote:If 128 players and a good way to actually spawn on flags without spawn camping would do that trick in terms of gamemode
Spawning on flags was removed for a reason. Duh. :roll:
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Community made PR WW2

Post by samogon100500 »

Hm...
I like that idea.Would be awesome.Anyone got design plan?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Community made PR WW2

Post by AfterDune »

Battlegroup Frontlines is dead. There is no modteam anymore. I took the liberty of contacting one of the former leads, to find out if people would be allowed to use BGF hardware. He e-mailed me back this morning. He needs to get a hold of others, as he can't take that decision on his own, of course.

For those that are interested in seeing a WW2 addon for PR, I think BGF is your last hope.



I still have to see where this leads to, as without a team, you'll get nowhere. And don't expect the PR Team to give support, that's all up to the individual.
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gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

TheBobJeff wrote:Spawning on flags was removed for a reason. Duh. :roll:
Make them like FOBs some enemy walks near flag, remove spawn at flag. It still captures that WW2 total war felling.

And as for team me and my friends thought of this. One is pretty good at art, so he's learning gmax.
The glass is neither half empty nor half full, it's just twice the size it needed to be.
Outlawz7
Retired PR Developer
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Re: Community made PR WW2

Post by Outlawz7 »

[R-DEV]AfterDune wrote:There's also XWW2, but beside the name I know nothing about the mod.
The quality of content in XWW2 is pretty random, most looks like BF1942 ports tbh.
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clondicke
Posts: 64
Joined: 2010-06-19 09:04

Re: Community made PR WW2

Post by clondicke »

Why don't you just play Forgotten Hope 2 "Battlefield 2 Mod"? That is a WW II Mod that is similar to Project Reality. They have done a fabulous job on it just like the Project Reality did on their behalf.

I didn't mean to be a stinker about the subject. But I personally play both mod's my self. Depends on what type of game I feel like playing. Modern Warfare or WW II.
Modern Warfare meaning Project Reality, not that crappy CoD Modern Warfare. Yes CoD has better graphics but with news of Fully Modable Battlefield 3 coming out should give the Project Reality Team something new to work with. They did an excellent job on Battlefield 2 Project Reality.
BroCop
Posts: 4155
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Re: Community made PR WW2

Post by BroCop »

clondicke wrote:Why don't you just play Forgotten Hope 2 "Battlefield 2 Mod"? That is a WW II Mod that is similar to Project Reality. They have done a fabulous job on it just like the Project Reality did on their behalf.

I didn't mean to be a stinker about the subject. But I personally play both mod's my self. Depends on what type of game I feel like playing. Modern Warfare or WW II.
Modern Warfare meaning Project Reality, not that crappy CoD Modern Warfare. Yes CoD has better graphics but with news of Fully Modable Battlefield 3 coming out should give the Project Reality Team something new to work with. They did an excellent job on Battlefield 2 Project Reality.
As for FH2...well sorry, while it may be an excellent mod quality wise the gameplay is closer to vanilla rather than PR.

As for BF3...did you noticed all those "NOT GONNA HAPPEN" posts?

EDIT: Speaking of which...I wouldnt mind seeing an Thompson in PR
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