US Ticket Bleed on OP Barracuda

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Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

US Ticket Bleed on OP Barracuda

Post by Haji with a Handgun »

So the other day I was playing a round on Op Barracuda, and I was on PLA. The US team must have really sucked( or we could have been really good), because we held the airstrip for the entire round. This was one of the most ridiculously long games I've been in. Apparently the US doesn't have a ticket bleed if the airstrip isn't captured. WHY? Having a ticket bleed if you don't capture the airfield only encourages the team to try and cap it.
Should I take this up with the mapper or is it under the Devs' jurisdiction?
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mat552
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Re: US Ticket Bleed on OP Barracuda

Post by mat552 »

I'm pretty sure the intent of the lack of ticket bleed is to allow the US some measure of time to catch their breath between failed assaults. With a bleed in place, there's a huge demand to go go go without any time to really sit back and wait for forces to amass, so then the chinese forces are even more bored waiting for one chopper to limp into the killzone at a time, further restricting assets, which makes the us team even more desperate.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: US Ticket Bleed on OP Barracuda

Post by Nebsif »

Well, Kozelsk has ticket bleed for the Russians till they cap the 1st flag and its all good. Imo it should be present on this map 2 for the reasons OP wrote. Playing Barracuda with a good chinese team is just super boring.
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: US Ticket Bleed on OP Barracuda

Post by ankyle62 »

The only thing Barracuda needs is at least one logi to spawn for the Chinese at the beginning of the round.
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: US Ticket Bleed on OP Barracuda

Post by Haji with a Handgun »

ankyle62 wrote:The only thing Barracuda needs is at least one logi to spawn for the Chinese at the beginning of the round.
This too. Having to wait 5 minutes for a logi or any crates blows.
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ShockUnitBlack
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Re: US Ticket Bleed on OP Barracuda

Post by ShockUnitBlack »

I would agree with this suggestion IF airstrip was easier to cap. Currently, the airstrip, the US' first objective, is one of the toughest defensive nuts in PR to crack (mainly because of its easily-defended control tower). A good PLA team at airstrip could keep the US bleeding all round long, even if the assaulting US team was good too, and that would make the map extremely difficult for the US to win on.
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Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: US Ticket Bleed on OP Barracuda

Post by Haji with a Handgun »

ShockUnitBlack wrote:I would agree with this suggestion IF airstrip was easier to cap. Currently, the airstrip, the US' first objective, is one of the toughest defensive nuts in PR to crack (mainly because of its easily-defended control tower). A good PLA team at airstrip could keep the US bleeding all round long, even if the assaulting US team was good too, and that would make the map extremely difficult for the US to win on.
IMO its already imbalanced towards the Marines. They can CAS the airstrip all f***ing day, as well as any part of the map. The constant CAS on the objectives is a big advantage to the US team. If they have good pilots, they will take airfield.
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mat552
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Re: US Ticket Bleed on OP Barracuda

Post by mat552 »

Haji with a Handgun wrote:If they have good pilots, they will take airfield.
But if they don't, and they can't always, they have literally no chance to win if there's a bleed. No FOB at docks and a long, grueling uphill assault, just a slow bleed and dead choppers.

It's good to give them as many options as possible with the choppers, since the choppers are (realistically) all that they have. AAVs are good if the chinese AT gets stuck in a mountain and they don't think to build any TOWs.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: US Ticket Bleed on OP Barracuda

Post by Kain888 »

Barracuda is really biased toward USMC. Usually USMC has two flags before even logistic trucks spawn for PLA. I would say that there should be at least two logi trucks from beginning of the round.

Ai agree with most of suggestions here. Bleed is good option, just add some tickets for USMC side, it works really good in Kozelsk. Additionally on this maps should be Hueys that are not invulnerable, logi from spawn, and at least one apcs that stood a chance to the enemy infantry, additionally to the current two 50cal ones that are killed by shooting the gunner when they come into range of enemy.

Maybe then this map will be balanced again and fun to play.
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dtacs
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Re: US Ticket Bleed on OP Barracuda

Post by dtacs »

Biased towards USMC? Hardly, the ever-present problem of the Airfield being the first cap allows the Chinese to stop them taking it by sheer numbers until the trucks spawn. I've played both sides of the coin many times (1, 2) and still have never lost whilst playing on the Chinese side.

Remember, the temporary spawns at the start can spawn in 12 Chinese soldiers. The USMC needs 24 players to push them off.

The piss-weak AAV's often die to the WZ551A (.50 version) or to a well placed HAT from the Control Tower. Having the rock fortifications so close to the carrier allows a Chinese squad to get up an AA emplacement (as shown in the above screenshot) which cuts off the whole western side of the island, leaving only one way for the Marines to get around the back of the island which can then too be covered by a network of different firebases, effectively cutting off the whole airfield from any sort of chopper threat.

The key to balancing Barracuda is not a bleed for the USMC (..to just help the Chinese win faster) nor is it giving them more assets. In my opinion the only way to truly balance it is to change the first cap to either the docks or the rock/beach fortification in the center of the map. This would truly allow the Marines to actually have an effective ground-air assault instead of trickling in small squads onto the airfield in a desperate attempt to cap it. It could even work on a smaller scale AASv4.

[R-CON]ChiefRyza's Op. Tempest is going to be an absolute cracker as it pursues what I mentioned above, a true amphibious assault from air and sea, allowing AAV's to storm the beach whilst choppers can land behind or to the side, flanking the ARF trying to hold the beach (not to mention CAS Huey's doing strafing missions along the lines :) )
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: US Ticket Bleed on OP Barracuda

Post by ytman »

I think its a USMC biased map too.

Airstrip flag is a huge cap radius and taking it from China is easy to do once you cut off the supply routes and make sure they have no FOs nearby. I'd be fine with a Kolzesk like bleed. REALLY REALLY slow.
Bad&Mad
Posts: 19
Joined: 2010-06-23 10:18

Re: US Ticket Bleed on OP Barracuda

Post by Bad&Mad »

Agree with opinion, that Barracuda needs a ticketbleed for USMC when they ve lost all the flags.
IMO Barracuda is quite similar with Muttrah, where USMC also strikes from the career.

I'd rather added a neutral flag to the Barracuda's Island, and provided ticketbleed IF USMC'll loose it(as on Muttrah) - this would equalize the chances of Chinese comparing with USMC.
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Haji with a Handgun
Posts: 443
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Re: US Ticket Bleed on OP Barracuda

Post by Haji with a Handgun »

Bad&Mad wrote:Agree with opinion, that Barracuda needs a ticketbleed for USMC when they ve lost all the flags.
IMO Barracuda is quite similar with Muttrah, where USMC also strikes from the career.

I'd rather added a neutral flag to the Barracuda's Island, and provided ticketbleed IF USMC'll loose it(as on Muttrah) - this would equalize the chances of Chinese comparing with USMC.
This.

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