Capping objectives by SQ

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Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Capping objectives by SQ

Post by Damian(>>>PL »

In AAS mode the best way to win is capping objectives, to cap objective we need more solidiers in cap radious then our enemy, and its not important are they together, or alone; are they hided, or fighting; are they APCs crews, or inf unit.

1.I would like to suggest giveing to inf unit extra capping points, but only when they are together, and only when SL have officer.
By this I mean when SMs are close(sometching about 50m) to SL witch officer, SL will be capping like more then single solidier.
How it could work:
SL capping strenght = 1 + number of SM closer then 50m
It means that 6 men SQ is like 11 solidiers capping.
capping solidiers = 1+5(SL) + 5*1(SM)
Only SL that respawned witch officer can use this kit.

It could change:
1.New reaseon for having officer(exept building FB, RP, and awesome pistolet 8) )
2.Reason for officer to stay alive, and to hunt down enemy officers (if you want to cap).
Right now sq witch officer is like 6 men capping, witchout him 5
In my idee sq witch officer is like 11 men capping, witchout 5
3.Reason to stay together, 6 men Unit is capping like 11 solidiers hiding around flag.

I think its greate idee and will force SQs of inf to stay together, SLs to dont be a RAMBO, and use officers kit if they want to win.

2.or give to any SM extra capping
SMcappingstrenght=1+1/5*number of SM close to you
it means that 6 men SQ is capping like 12 solidiers.
but 5 men sq is like 5(1+4/5)=5+20/5=9

but this will delete new reasons to hunt and keep alive your SL
and add this ability to APCs, 3*APCs are like 6 men sq(why not)

I think 2 is not so bad idee, anyway it will force peoples(not important what are they using) to stay together if they want to cap faster flag(it means that one solider in unit is more then a single alone solidier)

Secound option could be much easyer to implement.

2.1.to secound option mabey you can add few IF
If SL have chosed officer kit
__If SL is (alive and have officer) or (is dead) or (is wounded) it works
___Else it dont work
_Else
___If SL is (alive and have officer) it works
____Else it dont work
it could force SL of inf to use officer

2.1.1.But here we have new problem, what with heavy vechicles(what if SL of APC sq will take officer)
and here my proposition is to make new officer, crew officer that can be driver and only driver(in heavy vechicles), and for this system he is like other officers, ofcourse normall crews still can drive, and only SL can request crew officer.

Mabey you can give him some cool stuf(I dont know do the vechicles leader have sometching more then normall crews)
Last edited by Damian(>>>PL on 2011-02-06 11:02, edited 12 times in total.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
boberczus
Posts: 126
Joined: 2010-07-06 03:56

Re: Capping objectives by SQ

Post by boberczus »

Good idea ;) .
Popraw bo się pisze "without" nie "witchout" ;) .
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Capping objectives by SQ

Post by Brainlaag »

Sounds kinda hardcoded; at least how I have understood it.
A note aside: If people run off alone from your squad and you can't keep'em together, well, then you just suck at leading :|
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Capping objectives by SQ

Post by killonsight95 »

you can just kick the SQ members that don't stay together. This idea works well in my mind, if i may suggest a new aspect as well;
- The crewman kit should make the user black out after 10-20 seconds out of the vehical and kill after 30-40 secs and have the gun replaced by a pistol or give them a higher deviation to make thme less effective.
- By doing this the crewman could be given the same aspect of the SL kit by giving extra cap points for the team to cap.
- if you want to get out of vehical drop your kit simple and pick it up later.

I think this idea is very good and promotes teamwork well (both OP's and mine that is), i support this with my vote. It would be nice to have polls on suggestions that we could change when we wanted (as in our answers) so show support for the suggestion without the admins reading through every post?

Sorry for being so OT.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Capping objectives by SQ

Post by Nebsif »

^ Bcuz crewmen cant use their "overpowered" mp5's and m4's which they do get IRL and get trained on??.. ur average crewmen IRL would be a better marksman than some insurgent guy fo sure.. And wtf whats the point of having any gun on crewmen kit if u black out?!

/rage.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Capping objectives by SQ

Post by Shovel »

^^ is right

If my apc gets hit with an ied, im going to get out and fight off insurgents, not just sit there and die with it.
Shovel009
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Capping objectives by SQ

Post by Kain888 »

Not bad idea, maybe some variation of it would encourage proper squad layouts and cohesion. Anyway, suggestion of SL worth more when it comes to claiming strategic objectives seems plausible.
Image
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Capping objectives by SQ

Post by Psyko »

i dont think it would have adverse effects. i dont think the speed at which a squad caps a flag can effect the speed of the battle. well not much anyway.
Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Capping objectives by SQ

Post by Damian(>>>PL »

Let me explain in another way, SQ of 5 SM and SL witch officer is able to cap flag defended by hiding somewhere in cap zone 6 solidiers. I think its logic and good idee.

PS NOOOO, leave the mp5 they are awesome :lol: .
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Capping objectives by SQ

Post by badmojo420 »

I like this idea, anything that promotes teamwork is good. But, I instantly start thinking of ways to exploit a system like this. For example, if your SL was killed, won't your squad just play musical chairs and get a live player into the SL position. It's not exactly a game breaking exploit, but if it means the difference between 5 people capping and 9, it'll happen.

It could be a bit simpler, and just have it so only 6+ people can cap a location. That way the lone wolfs wouldn't be capping objectives the same way they do now.
Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Capping objectives by SQ

Post by Damian(>>>PL »

badmojo420 wrote:I like this idea, anything that promotes teamwork is good. But, I instantly start thinking of ways to exploit a system like this. For example, if your SL was killed, won't your squad just play musical chairs and get a live player into the SL position. It's not exactly a game breaking exploit, but if it means the difference between 5 people capping and 9, it'll happen.

It could be a bit simpler, and just have it so only 6+ people can cap a location. That way the lone wolfs wouldn't be capping objectives the same way they do now.
Yes you'are right it could happened if SL died and cant be reanimed.
There are two ways to avoid it,
1.dont let to new SL get his officer,

2.or give to any SM extra capping
SMcappingstrenght=1+1/5*number of SM close to you
it means that 6 men SQ is capping like 12 solidiers.
but 5 men sq is like 5(1+4/5)=5+20/5=9

but this will delete new reasons to hunt and keep alive your SL
and add this ability to APCs, 3*APCs are like 6 men sq(why not)

I think 2 is not so bad idee, anyway it will force peoples(not important what are they using) to stay together if they want to cap faster flag(it means that one solider in unit is more then a single alone solidier)

Secound option could be much easyer to implement.

2.1.to secound option mabey you can add few IF
If SL have chosed officer kit
__If SL is (alive and have officer) or (is dead) or (is wounded) it works
___Else it dont work
_Else
___If SL is (alive and have officer) it works
____Else it dont work
it could force SL of inf to use officer

2.1.1.But here we have new problem, what with heavy vechicles(what if SL of APC sq will take officer)
and here my proposition is to make new officer, crew officer that can be driver and only driver(in heavy vechicles), and for this system he is like other officers, ofcourse normall crews still can drive, and only SL can request it.

Mabey you can give him some cool stuf(I dont know do the vechicles leader have sometching more then normall crews)


I will change a bit my suggestion, thx
Last edited by Damian(>>>PL on 2011-02-05 13:09, edited 3 times in total.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
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