1000+ Things you've learned in PR
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Ghost Wolfe
- Posts: 341
- Joined: 2010-01-29 03:45
Re: 1000+ Things you've learned in PR
Lol nice Romagnolo...that was a good part of the video.
768. More people + less spawn points = chaos and teamwork
769. Less people + more spawn points = spaced out lone-wolfing players
768. More people + less spawn points = chaos and teamwork
769. Less people + more spawn points = spaced out lone-wolfing players
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HMARS
- Posts: 125
- Joined: 2009-12-15 20:18
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tntkid22
- Posts: 110
- Joined: 2010-12-21 18:45
Re: 1000+ Things you've learned in PR
fixed.HMARS wrote:770. 2-man locked squads that are ineffective do not make you cool.
771: That 203's are armed after 7 rotations of the grenade (30 m)
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CopyCat
- Posts: 353
- Joined: 2010-12-24 19:02
Re: 1000+ Things you've learned in PR
768 - Less people in the squad, bigger chance to get unspotted, 2-man-army FTW!
769 - If you fuck up one thing, you'll most likely fuck up the rest.
769 - If you fuck up one thing, you'll most likely fuck up the rest.

Central Asian Treaty Alliance [CATA] - Campaign 9

"The only thing neccesary for the triumph of evil, is for good men to do nothing"
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Archerchef
- Posts: 196
- Joined: 2008-10-05 22:05
Re: 1000+ Things you've learned in PR
772. Bullets hurt.
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lromero
- Posts: 171
- Joined: 2009-04-24 17:40
Re: 1000+ Things you've learned in PR
773.If you hear any projectile coming your way DUCK!
PR BF2-[USA]Foxtrot0321
A2OA- [Pvt]Romero[15th MEU] - Gambler 3 1st Squad Alpha Fireteam
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HMARS
- Posts: 125
- Joined: 2009-12-15 20:18
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: 1000+ Things you've learned in PR
775. Bushes, other SQ members and s**t like that hurts too.
776. A fully armed soldier will be just fine when he jumps off a carrier.
776. A fully armed soldier will be just fine when he jumps off a carrier.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: 1000+ Things you've learned in PR
777. An M203 round will kill anyone who is point blank to it, when shot in the head. Haven't tried bodyshots.
778. The wrench can repair a BRDM/VN3 and under.
779. The Abrams' periscope view (one under the turret) has thermals.
780. The BMP-3's 30mm cannon can destroy a Bradley with all shots hitting before overheating, meaning it is wiser to save TOW's.
781. The Tandem RPG will kill any APC in the game in one shot no matter where it kits, excluding the Namer.
778. The wrench can repair a BRDM/VN3 and under.
779. The Abrams' periscope view (one under the turret) has thermals.
780. The BMP-3's 30mm cannon can destroy a Bradley with all shots hitting before overheating, meaning it is wiser to save TOW's.
781. The Tandem RPG will kill any APC in the game in one shot no matter where it kits, excluding the Namer.
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Punkbuster
- Posts: 879
- Joined: 2008-10-24 23:12
Re: 1000+ Things you've learned in PR
781. That God indeed exists in the skies! (Attack Helicopters)
In-game name: =[BF]= Rudy_PR
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hotfranc
- Posts: 57
- Joined: 2009-05-14 20:12
Re: 1000+ Things you've learned in PR
782. Don't even bother trying to be a ninja like silly savage, it won't work.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: 1000+ Things you've learned in PR
lolol sadly this is to true!echo wrote:783. Even though you are wounded and calling for a medic, the medic right beside you won't take any notice in most cases.
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Super64
- Posts: 33
- Joined: 2010-11-25 12:06
Re: 1000+ Things you've learned in PR
784. You can always climb a ladder, but it doesn't mean you can always climb back down it... despite how hard you walk into the top of it.

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: 1000+ Things you've learned in PR
785. PR's spawn points on top of buildings of Asad Khal are stressful things; I have to jump just to go over the edge(to the stairs).
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farna
- Posts: 40
- Joined: 2011-01-28 10:15
Re: 1000+ Things you've learned in PR
786. You maybe have played this game since the beginning, but you can ALWAYS learn new stuff.
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: 1000+ Things you've learned in PR
787. The PR forum is strangely addictive.
Peace is that brief glorious moment in history when everybody stands around reloading
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eenis
- Posts: 114
- Joined: 2008-12-26 06:59
Re: 1000+ Things you've learned in PR
788: Only MOS Qualified crewman are allowed to use the weapons on many light vehicles.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 1000+ Things you've learned in PR
789: No matter how many bullets you hit at the enemy at point blank... he will always kill you.
790: Anywhere (and I mean ANYWHERE) is safer than close to a grenade...
791: Luck decides the outcome of an action 95% of the time.
792: If there is an enemy plane or attack chopper flying, he will ALWAYS be aiming at YOU...
793: Chasing a Havoc with a Kiowa normally results in fail to the Kiowa...
790: Anywhere (and I mean ANYWHERE) is safer than close to a grenade...
791: Luck decides the outcome of an action 95% of the time.
792: If there is an enemy plane or attack chopper flying, he will ALWAYS be aiming at YOU...
793: Chasing a Havoc with a Kiowa normally results in fail to the Kiowa...


