dome of death suggestion

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: dome of death suggestion

Post by PLODDITHANLEY »

Thats actually a very nifty idea, DOD replaced by radar. With the automatic radar/firecontrol systems now employed in Afghanistan they'd soon learn to stay away if that was there too.

Mortar radar:
Counter-battery radar - Wikipedia, the free encyclopedia

Small arms radar:
Anti-Sniper Systems Finding Their Range
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: dome of death suggestion

Post by 0331SgtSpyUSMC »

Delfer wrote:I thought the DOD was there to keep people away from the main bases entirely, because in RL they'd be extremely far away.And letting enemies closer to the main(even with the radar mark) is still going to allow them to drive Gary's into the main and set up IEDs on the road leading out of main and generally cause annoyances and disrupt the playing.

I just don't see this being necessary. Insurgents don't need to be near the main at all. They should be defending caches patiently and setting up their ambushes en route to the cache. Things like this would just make it more attractive for them to pwn teh epic nubs and get teh 1337 killz at main.
^ what he said :) From previous experiences as everyone knows, if insurgents given even a slight chance of base-raping, that is exactly what will happen for the entire round. Causing nothing but frustration, people leaving, bitching and complaining on one side and trying to justify themselves from the other. So the whole game becomes not a game but chat room with a live background.
On actual military base there is always a 24/7/365 an armed security detail, covering 360 degrees at all times. ( Depending on the size of the base you could have at least 100 people on duty at all times. Don't quote me on that :) ) Because of the limited game engine we cannot have more than 32 ppl per team, so we simply don't have enough people to deal with security, HENCE the DOD. Even if we could have more people per team, who would volunteer to sit at base for 2 - 3 hours and do nothing but sit at their post watching their sectors. I don't know about you, but I play the game to play the game and have enough posts to stand in real life :) Let's leave the DOD alone, as many people said before, if it's not broken.... ;-)
Last edited by 0331SgtSpyUSMC on 2010-05-04 15:00, edited 1 time in total.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: dome of death suggestion

Post by maarit »

0331SgtSpyUSMC wrote:^ what he said :) From previous experiences as everyone knows, if insurgents given even a slight chance of base-raping, that is exactly what will happen for the entire round. Causing nothing but frustration, people leaving, bitching and complaining on one side and trying to justify themselves from the other. So the whole game becomes not a game but chat room with a live background.
On actual military base there is always a 24/7/365 an armed security detail, covering 360 degrees at all times. ( Depending on the size of the base you could have at least 100 people on duty at all times. Don't quote me on that :) ) Because of the limited game engine we cannot have more than 32 ppl per team, so we simply don't have enough people to deal with security, HENCE the DOD. Even if we could have more people per team, who would volunteer to sit at base for 2 - 3 hours and do nothing but sit at their post watching their sectors. I don't know about you, but I play the game to play the game and have enough posts to stand in real life :) Let's leave the DOD alone, as many people said before, if it's not broken.... ;-)
hmm,maybe you are right.
but if there is way to make that this second area becomes enterable when insurgents have maybe 2 caches left then it would work or you can enter in second area with some specific kit... but sounds a bit impossible. :-(
RoAdRa$H
Posts: 30
Joined: 2008-08-21 13:12

Re: dome of death suggestion

Post by RoAdRa$H »

have a warn area outside?
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: dome of death suggestion

Post by myles »

i could see techies just rushing in killing everthing
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: dome of death suggestion

Post by maarit »

okei,here is this thing with picture from muttrah...and muttrah because there is sometimes situtiation when someone puts mines in that ramp from mecs mainbase and in my opinion... its not very realistic.
some servers i guess have denied that kind on behavior.

but with this suggestion usmc would have change to mine that but when they enter in that yellow area,they are visible in maps.red area is leathal.
in insurgency maps this would bring a lot ingame.
just go with your squad near that yellow area...put one civi on yellow area and rest of squad to set ambush.
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Last edited by maarit on 2011-02-09 17:46, edited 1 time in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: dome of death suggestion

Post by goguapsy »

I think the gameplay difference on that specific picture is very close to none... Though I would be mad, bcz as USMC I sometimes sneak to the castle right through the yellow area...
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: dome of death suggestion

Post by Bringerof_D »

yeah DOD for main should be small and insta dead. you think the real taliban dont have the gall to strike at an real full sized FOB? think again, they do it and sometimes on a regular basis, and if you think they cant have a guy walk onto the road 50 meters from the wall, you're wrong.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: dome of death suggestion

Post by Unarmed Civilian »

I like this.
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: dome of death suggestion

Post by whatshisname55 »

Bringerof_D wrote:yeah DOD for main should be small and insta dead.
That's a bad idea because if you're going near it but not intending to go inside, you might still accidentally step over the line and then you have no chance of going back.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: dome of death suggestion

Post by Murphy »

alberto_di_gio wrote:I'd love to see fastropes in pr.

Realism sake.
I'd like to see a further draw distance in pr.

Realism sake.

On topic:

Take a look at US main on Kokan, that is what will happen to every map if we get a reduction in DoD size to accommodate your suggestion. The radar bit feels vBF2, but it would be handy in certain situations, just please don't make the DoD smaller every INS map will play out much like Kokan (Gary/Bomb Cars in main every-single-chance they get).
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: dome of death suggestion

Post by Bringerof_D »

whatshisname55 wrote:That's a bad idea because if you're going near it but not intending to go inside, you might still accidentally step over the line and then you have no chance of going back.
would it be possible to map this DOD instead of it being a round dome? similar to how the out of bounds areas used to be in vBF2. this way it can be very specific to every player and they would know where it is. in other words, "dont step past that intersection!" anything that comes onto that specific road dies
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: dome of death suggestion

Post by Stoickk »

What about automated point defenses on mains in lieu of a dome of death? I'm not sure if it is workable, as I am not a coder, but something along the lines of a .50 cal on each corner of the base and an extra M249 or two at entrances manned by bots (or some similar concept) would give base security without having the artificial dome. It wouldn't make baserape impossible for a determined team (for servers that permit it) but would require a team effort to pull off.
BossOlen
Posts: 20
Joined: 2010-01-02 12:32

Re: dome of death suggestion

Post by BossOlen »

Maybe it's possible to make 3 domes-1 that kills instantly, 2nd that makes damage and 3rd is radar.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: dome of death suggestion

Post by Sgt. Mahi »

How about instant kill in DoD and have very few limited bombcars/vehicles that could ignore this. That way you could completly control how many times insurgents should be allowed to attack the mainbase.

I think it's kind of sad that the insurgents have no possible way to attack bluefor main bases. Insurgents are so nerfed down these days.
Peace is that brief glorious moment in history when everybody stands around reloading
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: dome of death suggestion

Post by USA-Forever932 »

I would like to see this on 128 players but as for 64, there are too few people per team to have to dedicate people to watching the mainbse. On a battlefield where 30 players can be sent towards a flag with still room to spare, this might be a more viable option. However on 64, there just aren't enough people to support players who defend. The dome of death does well to simulate a base defense team.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: dome of death suggestion

Post by killonsight95 »

Bump due the introduction of 128 player servers:
This idea would be great if it could be introduced, i highly support this idea, maybe have the vBF2 commanders UAV perma over the bases?
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SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: dome of death suggestion

Post by SGT.Ice »

Instead of showing em on the map you could have an alarm go off if they remain too close to the base for above a minute.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: dome of death suggestion

Post by Bringerof_D »

like i said in the base rape thread, good drills = survival. i say drop the DOD down to the blast radius of gary and have it set as insta kill, use the radar thing as suggested, and allow people to mine the roads again. If taliban didnt do that IRL we'd have won already. it's a realistic tactic for a team that is under armed and low tech.

blufor players need to be more cautious all the time. Just a few nights ago i played was it karbala? We were running a light INF squad with humvees, losing only 2 through out the entire round, because we dismounted infantry to check every turn before taking them, every long tight urban area before going down it, and every bridge before crossing. Of course at all times driver and gunner stayed in the vehicles. Through out that round we prevented 3 RPG ambushes, and avoided one IEDed bridge.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Re: dome of death suggestion

Post by Viper.Sw »

I like it a lot!

Why not completely remove DOD zone and only have the radar thing so in that way some people will have to defend the base and have a fun time doing so.
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