Bunker assaulting

General discussion of the Project Reality: BF2 modification.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Bunker assaulting

Post by BenHamish »

From what i've seen there aren't any solutions. AR at the main defensive point = roflpwnage. Even funnier when he's in a foxhole they've built underground.

Smoking, never seemed to work for some reason. The only time I see bunkers in play it seems to grind the map down to a halt leading to feeling trolled by the game.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Bunker assaulting

Post by sweedensniiperr »

Ploddit, the chinese bunkers are tricky, and if you're thinking about that round when i commanded let me explain..

I wanted to have control over the place and not move in, perhaps winning because the chinese players would be impatient.

Also I've seen another round where that happend and both teams where patient. But since only the majority of the chinese players were in the bunker, some spawned and got shot instantly. The US players also kept destroying all of our trucks, bleeding our tickets that way.

In general when trying to clear a tight area is rushing. I like to frag, so the defenders would put their heads down. Then as soon as it explods turn the corner and line up your shots. HOPEFULLY, you're faster than the other guy and has chance of shooting him in the head first. Better is of course if you have friends turning the corner aswell. Full auto is a must.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Bunker assaulting

Post by gazzthompson »

cyberzomby wrote:If you look at it from gameplay perspective instead of realism perspective tho gazz. The bunker is the best position to be in. Even with 4 squads. You dont need fancy flanking manouvres. All you need is a wall of guns pointed at the ladded and shoot anyone that drops down (and thus has a disadvantage). While on the top you got mortars, APC's and what not that can blow you to bits.

thats just how PR works. In PR you can hold a flag by just huddling down in a bunker.
I am looking from a gameplay perspective. Who said anything about flanking when defending? the specific flag we are talking about already gives the attackers a disadvantage, they are attack a simple (but effective) trench system over open ground with little cover. The trenches cover from most APC fire, and if you do take heavy fire you pull back into bunker -At last resort-.

its not logical in a realistic, or gameplay sense to sit inside the bunker with that many people. Defend up top with the trenches, engage and kill enemies at distance whistle they are in open and you will never have to use the bunker.
They will eventually get you inside the bunker, as what happened in my example.. the team eventually died archiving nothing. Thats not how PR works, its not how anything works as its not logical. Your stuck inside a bunker with the enemy in control of the situation, its stupid.

[R-DEV]Outlawz wrote:Defending on the outside would be viable, if you could dig actual foxholes into the terrain, in PR you just get wiped out on spot.
the flag im referring too has a trench system, on high ground, overlooking open ground around it.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Bunker assaulting

Post by badmojo420 »

Do what the US on Kokan like to do when the Taliban are too good at defending a complex.....

JDAM!

it clears out everything.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Bunker assaulting

Post by burghUK »

Had a team full of people with the same problem as yours. What they all fail to realize is that grenades bounce very efficiently and can be thrown round corners or bounced over sandbags. don't use smoke .

Figure out where the enemies are
Nade them from round a corner or bouncing nades off the ceiling and kill them
Move up to that secure position and advance no more.
kill the enemy reinforcements that come to help.
Move a little bit more.


It's a slow process but its works.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Bunker assaulting

Post by Nebsif »

gazzthompson wrote: its not logical in a realistic, or gameplay sense to sit inside the bunker with that many people. Defend up top with the trenches, engage and kill enemies at distance whistle they are in open and you will never have to use the bunker.
They will eventually get you inside the bunker, as what happened in my example.. the team eventually died archiving nothing. Thats not how PR works, its not how anything works as its not logical. Your stuck inside a bunker with the enemy in control of the situation, its stupid.
Actually if we had mortars near that flag it would be uber, they had as many guys right above teh trench and mortars would wipe em out eazy mode.. I tried building em but some1 else already did long b4 and no1 knew where. =(
tntkid22
Posts: 110
Joined: 2010-12-21 18:45

Re: Bunker assaulting

Post by tntkid22 »

this is my generic building clear/bunker clear strat:

Usually me as sl runs across door way, not looking for kills just a distraction or to spot targets. (I will send my rifleman across if I trust him...it just ends up when i pub i have to do it) i have a guy ready with a nade and ill call out how far it what side. nade goes in. I have someone shoot at the door (just inside but not down it unless they can get it) for a fake supression or entering thing. sometimes nme's stand to shoot or go out of cover to shoot. or they hesitate to run from nade. If nade does its job. boom nme dead shotty runs in. followed by rifleman w/ irons then sl, medic, limited kit (usually Combat Engie) and AR who has been watching our rear relocates when we push farther in to watch our rear. Rest of it is just CQB full auto clearing.


Though I am much more effective with a 4 man squad then 6 imo. Same setup minus rifleman and Combat Engie. (so SL, Medic, AR, Specialist.)

As Sl i always have Scope but I get my medics and Specialists to get the Red dot (or irons if they prefer) and I like my AR with a scope but I usually leave it up to preference of the gunner.

I take my tactics (this one specifically) to what Ive been taught in the tactical realism cod2 community which are based off real world war two american army tactics. Forward the Big Red One!
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Bunker assaulting

Post by cyberzomby »

Gazz: The reason they died was because they where standing bunched up with 6 guys. If we had 2 guys watching the ladder and the rest in a room far away as back up and rushed out teams of 2 if the first 2 died it would have went better. Tried talking some sense in them but they didnt listen and bunched up. Ate the first AT they got at them :P

A few days earlier I was on the Russian team trying to get in the cave at Kozelsk. Tunnels I mean. Could not get in. They had a better organised defence there. We just failed hard at Kozelsk. I agree what you'r saying on other maps. But if you have a tunnel or cave complex I disagree. Its to easy nowadays to blast you out of a trench. APC surpresses infantry has a chance to move up. If that doesnt work grenadier or Mortar deployment. Thats just how I look at it. I'd rather dig in where the APC/Mortar and even Area Attack cant reach me.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Bunker assaulting

Post by ShockUnitBlack »

Iron Eagle is the worst - you can put .50 cals up in a huge room with a single three foot wide entrance. It's more or less impossible to storm.
"I Want To Spend The Rest Of My Life With You Tonight."
LEEROY_UK
Posts: 100
Joined: 2009-02-28 21:44

Re: Bunker assaulting

Post by LEEROY_UK »

Nebsif wrote:Smoke up.. Using LATs is often good when assaulting tunnels, unlike nades u will almost always hit and people wont hear it coming. Few days ago, we were defin Obj Mike with like 3 squads, Canadians smoked it up, jumped in with a LAT and shot us thru smoke, obv we didnt see or hear teh LAT guy.. he killed like 4 guys with 1 shot while nades always killed 1 guy at best.
Another good tip vs people camping around teh corner, if u know they are there is to start firing a bit BEFORE u go around the corner, that way u compensate for ping and just that split second it takes to react when u see teh guy and pull da triggor, which teh camper will have to do so u even get teh advantage.


Yeh LAT is my choice for bunker clearance , also very good for pill boxes.
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