Map view distance

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General_Elbi
Posts: 20
Joined: 2010-03-25 18:35

Map view distance

Post by General_Elbi »

Hello everyone,
I've got a question and I hope I placed this thread in the right section. I wondered if the map view distance was reduced with newer versions of PR?
Last time I played on Basrah map as a sniper the maximum distance I was able to overwatch has been around 300-350 m, which is like nothing when providing intel on enemy movements. Is there a special reason why the view distance is configured to be that low? Do you think it should be increased? I'd like to hear your opinion.


P.S.: Before somenone is going to ask: my view distance setting in video options is set to 100%.
Kendt888
Posts: 32
Joined: 2008-12-02 18:26

Re: Map view distance

Post by Kendt888 »

a quick thougth could be that it needs to be fair for everybody. The fact that you and me could look more than the max. distance, dosent mean the rest can, before i upgraded my PC i had to lower it to 75% becuase my PC couldnt handle it with the lowest grafics.

So i think its just a way to make it fair for every one.
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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Map view distance

Post by Mj Pain »

Al Basrah 0.7
I dont think it has been changed.
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Last edited by Mj Pain on 2010-11-30 22:56, edited 3 times in total.
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Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: Map view distance

Post by Element-X_IV »

Mj_Pain


Well, it may have been.
You aren't at the same distance from the Hotel as you are in the second picture.
So you can't really tell, but for me, it feels as if the View Distance is much farther on Basra now. Not 100% sure, but it just feels like it when I'm driving armor in the desert.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Map view distance

Post by Mj Pain »

Element-X_IV wrote:Mj_Pain


Well, it may have been.
You aren't at the same distance from the Hotel as you are in the second picture.
So you can't really tell, but for me, it feels as if the View Distance is much farther on Basra now. Not 100% sure, but it just feels like it when I'm driving armor in the desert.
That is the point..
You can see the hotel at 280m(pic 1)
You can not see it at 380m(pic 2), only if you look at it with the edge of your screen(pic 3).
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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: Map view distance

Post by VapoMan »

I just checked the 0.85 version (yes I have kept the old files) of al basrah and the viewdistance and fog are exactly the same as they are now.

Some maps such as fallujah west and korengal valley have had their viewdistances INcreased.

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Bunnyman
Posts: 31
Joined: 2010-12-16 15:06

Re: Map view distance

Post by Bunnyman »

For realisms sake the view distance should definintely be increased. Most of the weapons irl are configured to work between 500-1000m anyway
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Map view distance

Post by Outlawz7 »

Bunnyman wrote:For realisms sake the view distance should definintely be increased.
Would you like to buy everyone who won't be able to play the maps after that a new computer then? :|
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Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Map view distance

Post by Maverick »

[R-DEV]Outlawz wrote:Would you like to buy everyone who won't be able to play the maps after that a new computer then? :|
I could use a new graphics card :) I'm not sure on how the map comes into view more from the side of your screen, always confused me :(
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Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: Map view distance

Post by Garack »

my gtx 470 and my previous gtx 275 are most times in idle mode even on big maps. cpu is the key, but rendering on todays gfx cards is fine , so give us moooooorrreee View distance and objects and statics and better textures f?r stones :=
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Map view distance

Post by SANGUE-RUIM »

Garack wrote:my gtx 470 and my previous gtx 275 are most times in idle mode even on big maps. cpu is the key, but rendering on todays gfx cards is fine , so give us moooooorrreee View distance and objects and statics and better textures f?r stones :=
agreed, just overclocked my cpu and the game runs way better, even with AF-16x and AA-32x... :twisted:

my gpu - 295gtx (no overclock)
my cpu - e8400 @ 4.0ghz

i have 4gb ram
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Map view distance

Post by TeRR0R »

Having 100m more viewdistance on Al Basrah feels much more realistic:


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On Al Basrah it works pretty well, even on older computers with a 8800gt.
But viewdistance can't be raised on just every map.
It depends on the maximum possible number of objects in your viewdistance.

Another thing what you have to keep in mind is, that the view distance may have a great influence on the gameplay, especially on insurgency.
So other things might need to be changed as well.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Map view distance

Post by badmojo420 »

You also need to consider that with the added players models & vehicle statics in that city, it might not run as smooth.
MooseBoys
Posts: 52
Joined: 2007-08-22 19:56

Re: Map view distance

Post by MooseBoys »

Maverick wrote:I could use a new graphics card :) I'm not sure on how the map comes into view more from the side of your screen, always confused me :(
It's because of how 3D environments are rendered by game engines. They create perspective using something called a "frustum". You can see objects not up to a certain radius around the camera, but up to a certain "depth" into the screen. Towards the edge of your screen, the depth is the same, but the radius is larger, so you can see further.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Map view distance

Post by Arnoldio »

I allways wonder why is it not spherical at the end or something. :D
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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Map view distance

Post by BenHamish »

Wow, that looked cool!

APC's would actually become stand-off again, rather than sitting * just * in the range of RPG's. Insurgents would have to stay within the confines of the city, and SPG's would be useless.

If there could be an expansion of the city so that it's 2 or 3 times as big (enormous task I know), that would negate the new advantages and be a very interesting game to play..

Mind you I don't personally think that BF2 is set up for large view distances, 150m seems like a mile-long sniper kill.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Map view distance

Post by PLODDITHANLEY »

MooseBoys wrote:It's because of how 3D environments are rendered by game engines. They create perspective using something called a "frustum". You can see objects not up to a certain radius around the camera, but up to a certain "depth" into the screen. Towards the edge of your screen, the depth is the same, but the radius is larger, so you can see further.

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