I love Yamalia!

Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

I love Yamalia!

Post by Michael_Denmark »

Thank you so much to the ones behind this "simple" and awesome map.

I think its a great manoeuvre map, where people really can try out separated and/or combined arms methods.

Also, the very fact that Yamalia doesn't have any river, or mountain ridge, or tunnel system, or village, or basically any larger slowing-the-advance-major-down-potential-structure, -except of a few hills with some Towers and wooden cover deployed, is simply good stuff.

Cause it means that the factors primarily being able to stop your own team-build up for any attack, or defense-operation, are the enemy factors...not the map it self.

So this map, to me at least, put more responsibility on the shoulders of the team wanting to run coordinated and organised operations, than a map with a large water/mountain obstacle.

The trees covering Yamalia are to me, not large obstacles able to slow down team-sized build ups for any type of operation. But they are to some degree, a slow-downer to the minor-tactical operations, and perhaps even a supporter for squads/fire-teams, who wants to make use of step-wise advancement?

On the low-level, the trees on Yamalia can in no-co-situations, create some degree of fog-of-war.


**

Only downer if you will, is that the CO has the UAV up on this map.

That fact is only downing the imagination, on every team-level -to simply skill up when playing the map.

With zero UAV on Yamalia, the map would become a true Fog Of War map, where surprise really could mean surprise.

But since many still don't play the CO function, in the community, I guess the DEV decision of having the UAV up, is supporting new CO players still.


***
Last edited by Michael_Denmark on 2010-11-12 15:49, edited 3 times in total.
Reason: spelling as usual
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: I love Yamalia!

Post by Spartan0189 »

Yep, Good old WW1 Trench Warfare, also, too add on to the feedback, Yamalia runs MUCH better in .95 for me then when it was introduced in .9.
Image
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: I love Yamalia!

Post by Kain888 »

Yeah, this is one of the best maps so far. :)
Zpoilt
Posts: 79
Joined: 2009-06-06 08:31

Re: I love Yamalia!

Post by Zpoilt »

Never played it. Looked too yellow
Image
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: I love Yamalia!

Post by Cossack »

Yeah, no performance issue, simply perfect map for defense and assault objectives. The open fields, woods... Great job. + The camo is doing its job - its hard to find enemy. It would be cool to get more maps, where you can pass enemy like the Ghost Train. This map have this option. The Wanda Shan is good one too. ;)
Image
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: I love Yamalia!

Post by Web_cole »

One of the major, major problems with Yamalia was and still is that the paradrop spawn is a huge disadvantage. Its cool and all, but the only effect it has as of right now is that the Russians can get to the Canadians 2nd flag by Helo well before they can. If that flag happens to be Objective Mike (the underground bunker thing) you can pretty much say good bye to the game.

If there was say multiple para spawns that moved around the areas where the 2nd and 3rd flags are it would become a relatively balanced map imo.
ImageImageImageImage
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: I love Yamalia!

Post by Smiddey723 »

yea i have to agree with web_cole here, the fact that the para drop is totally random is a pain if it is far away from the objective and have to walk quite a way
.:2p:.Smiddey
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: I love Yamalia!

Post by LudacrisKill »

APC imbalance is ridiculous. Give Russians thermals... also bring back the grass or remove the map just like wanda shan.
Swaggzor
Posts: 115
Joined: 2011-02-10 20:47

Re: I love Yamalia!

Post by Swaggzor »

I absolutely looove Yamalia!

i can remember a game where we were playing as canadians(which is think is the coolest faction btw :P , and we is me and 3 dutch friends on xfire voice) as we were being harressed by this sniper. We eventually spotted him, took up covering positions in one of the wooden reinforced 'bunkers' in the steppes and just unloaded on him and his spotter. we stayed there the whole round and just keeped killing guys, man that was awesome. My first round of PR ever and i loved it
*NwA* SwaggerNL
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: I love Yamalia!

Post by Bringerof_D »

LudacrisKill wrote:APC imbalance is ridiculous. Give Russians thermals... also bring back the grass or remove the map just like wanda shan.
the grass on yamalia was removed?
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: I love Yamalia!

Post by dtacs »

Bringerof_D wrote:the grass on yamalia was removed?
Yes, due to performance issues. The long grass in the 'sea' (open areas) still remains.

Luda has a good point, the BMP-2 should either replace or supplement the 80A to balance it out.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: I love Yamalia!

Post by Nebsif »

Dont love it now that the grass is removed, the ground looks uber fugly w/o it, u look down and see huge pixels..
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: I love Yamalia!

Post by Jigsaw »

LudacrisKill wrote:remove the map just like wanda shan.
Wanda Shan isn't being removed afaik, Outlawz just got sad...


I still thoroughly enjoy Yamalia without the grass, barely notice the difference to be honest.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: I love Yamalia!

Post by Kain888 »

I lag more on Yamalia without grass than with it. :(

BTW BMP-2 point is very true. The map need some overhaul of armor on it. since 0.95 it feels... retarded. Russians have 10 armored vehicles (all respawnable - WTF?) which are easily destroyed if LAVs have just slight idea what to do and how to turn thermals on.
Image
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: I love Yamalia!

Post by Deer »

Thanks for feedback everyone, keep posting more =) The grass was removed accidentaly by someone who edited init.con, it will come back. Ill look into the vehicle balance. Also alt layer doesnt have paratrooper spawn but it does have 1 tank per team.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: I love Yamalia!

Post by Outlawz7 »

dtacs wrote:Yes, due a typo
Fixed for actual reasons. Like Deer said, a typo in a file caused the undergrowth not to be loaded.
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: I love Yamalia!

Post by dtacs »

How was that not noticed during testing?
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: I love Yamalia!

Post by Twonkle »

dtacs wrote:How was that not noticed during testing?
Maybe they noticed it but not in time before the release? Or they just didn't find where the problem came from before the release!
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: I love Yamalia!

Post by dtacs »

I would have thought a rundown on all the maps would have been done in the final build, and lack of undergrowth is something that would have stuck out significantly. Or perhaps it was known yet not corrected as it was merely cosmetic?
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: I love Yamalia!

Post by Dev1200 »

Yamalia is a great map. However, people complain about it because they don't know how to set up tow positions to destroy the apcs. They have static field guns for christ sake ;P
Image
Post Reply

Return to “Maps”