Bringerof_D wrote:my point proven lol?
I don't see how.
it's not simply half assed, it's the only practical way to do it. other than having different model stages there is no realistic way to do it. THAT is why realism is not a sound argument in this particular thread "IN THIS THREAD" <can you read? in this thread means pertaining to this specific subject. of course realism counts when we're talking about weapons. dont twist my words quote miner.
I can, but apparently you've managed to skip several pages, otherwise you would have seen the building alternatives with multiple destructive states using python coding. Furthermore, realism is a valid argument in this, i've done quite a bit of construction and I can say from personal experience just because something looks close to being done, doesn't necessarily mean it is, and vise verse. There is no progress bar in real life that tells me I am x% done building.
it's not even an ugly bar we're talking about that pops up in the middle of your screen, it's a small short bar where your sprint bar is now. it's not an arbitrary and lazy idea just tossed in.
Yes we are. You walk up to the FOB, and poof, magic bar shows up telling you its health status. We don't do it for the vehicles, we don't do it for health, we shouldn't do it for this. For vehicles we have smoking damage status, for health we have coughing, blood screen effects and the black and white. It stands to reason that instead of taking the lazy way out, PR find the most realistic solution.
i dont even need you to agree that the bar is the right way to go, i just want people to stop saying that it's less realistic than say intermittent radio static, because "realistically" its no different. we dont have flickering radios, we dont have smoke to tell us irl when it's done. also wtf are you talking about work arounds?! work arounds for what? there's no engine limitation in the way of adding any of the possible options so far. you know other than the limited resources available on the engine to be used.
It's less realistic than the variable building status that several people have been throwing around. It's less realistic than the radio, it's less realistic than several methods thrown around. It's the lazy way out. I hold PR to a higher standard because PR has consistently proved it goes above and beyond those standards, I for one don't want it to start compromising because some people think the lazy way out is good enough.
health bar was removed because i wouldn't be able to tell how many more bullets i can take, ammo count was removed because that is one of the things that we DO count every trigger pull for in our heads. the sprint bar was kept, you want to know why? because i know how much farther i can run. This bar wills erve the same purpose as the sprint bar and will act pretty much the same way, when not being used it will disappear.
People are still looking for a way to get that sprint bar removed, some have come up with several good ideas even involving vision filters and sound effects. Add to that that the sprint bar is an artifact from previous versions, it wasn't added in, they haven't gotten around to taking it out.
for a guy who does this **** professionally in the army, and having a hand in the animation trade. i feel the bar is the simplest and most beneficial way to go. It gives the players the advantage of knowing damage/repair status of the FOBs without taking up resources like similarly suggested particle effects, sound effects, or other visual effects would. it certainly is not the most beautiful way but it is the most functional. this is not the opinion of a lazy individual but an informed decision by someone who's actually given this some thought beyond how it will look.
That's your opinion, I don't agree with it. I believe that the resources are there to be used and that we should use them. I believe that the drag on resources isn't as significant as you fear and that the majority of the PR population is capable of dealing with whatever performance requirements these changes would make. I believe that PR is better than the half assed approach of throwing in a progress bar and will come up with something innovative and more realistic. That is my opinion. It differs from yours, but it isn't wrong.
Finally, Bringer, you're attitude is ****. We're having a civil discussion about how we think this feature should be implemented, and just about everyone does want it implemented, and you keep coming in here with an attitude of "Other peoples arguments are stupid," insulting other members because they don't agree with your point of view. I don't give a rats *** that you were in the army or whatever programing experience you've got, you want to get involved in the suggestions forums check your attitude at the door and come up with constructive ideas and leave it at that. You don't agree with someone? Calmly and reasonably state your points of contention as I have done. You'll find that you'll be a hell of a lot more likely to be convincing if you act like a civil member of the community, than a borderline troll.