128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

SGT.MARCO wrote:i am not seeing this server, is it up at this time or was it already over?
its up when server is not under work.

seems this delay on changing maps is not related to this 128 mod.
it does same on original 64 player server.
tried also in totally different server and unzipped pr again but seems not help.
smells like filename issue to me but meh, dunno.

has any server admin had this problem ever?
when map is changed via console or vote, on empty server or players in,
it takes ~135sec before it starts to load map, mapload itself takes under 20sec.
also seems to eat some cpu time before starts to load new map.

vanilla changes maps without problem.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: 128 player tests: Feedback and Observations

Post by SGT.MARCO »

so can i expect to see the server up tomorrow night? or wait another week
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: 128 player tests: Feedback and Observations

Post by BloodyDeed »

@soppa, check the SA Forum, we discussed this issue already.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

i think using ad frameworks is better than the rcon tools and what not when changing maps soppa.

or having a maplist.
Xact Wicca is The Joker. That is all.
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: 128 player tests: Feedback and Observations

Post by xambone »

This server is up but no one is getting on? its amazing you offer 128 slots and people dont even know its there... ping is to high for me, if we had it in usa it would be filled fast
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

xambone wrote:This server is up but no one is getting on? its amazing you offer 128 slots and people dont even know its there... ping is to high for me, if we had it in usa it would be filled fast
yes well it can be tested even with 150ms ping but maybe it would be better idea to test as vanilla. maybe there is more peps for it, dunno :shock:
Last edited by Soppa on 2011-02-28 16:43, edited 2 times in total.
LEEROY_UK
Posts: 100
Joined: 2009-02-28 21:44

Re: 128 player tests: Feedback and Observations

Post by LEEROY_UK »

Seeding now with Soppa

Hopefully it will fill up this evening , i have yet to play @128
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Rico
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by Rico »

Soppa are you working with the PR devs and Tema on this?
Last edited by Rico on 2011-03-01 00:18, edited 1 time in total.
CC-Marley
Posts: 90
Joined: 2007-03-04 08:24

Re: 128 player tests: Feedback and Observations

Post by CC-Marley »

What's the server ip??
MagicBlubber
Posts: 4
Joined: 2011-03-02 06:36

Re: 128 player tests: Feedback and Observations

Post by MagicBlubber »

Wish I could have been here for that test...
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

Rico wrote:Soppa are you working with the PR devs and Tema on this?
This is 64bit linux server. Tema and dev is working on 32bit linux server.
And yes, im doing cooperation with em about nametagissue.

Anyway, I changed server to run Forgotten Hope 2 and no time 64 limit was tested :)
So, 64bit linux server is working also.

Battlefield 2 Dedicated Server v1.5.3153-802.0(x86_64)
" FH 128 EU 100MBit/s" Average FPS: 35 [d:0, o:1174]
IP: 85.23.203.31 Port: 16567 Map: supercharge
Game mode: gpm_cq/64 Mod: fh2
Players: 97/128 (0 r) (4 connecting) Round: 1/1 Status: [playing]
Last edited by Soppa on 2011-03-04 16:39, edited 3 times in total.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

Good news! :)

I'm downloading FH2 right now. Is it possible to get a PR mumble channel with 2 teams for this server?
This will be a true test for big servers. FH2 community and playerbase is way smaller and not so organized as PR, plus the mod itself is not really fit for massive battles (different spawn concept and way of fighting all together).

But it will provide a very useful new info on how non-PR players can adopt to massive battles.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

KingKong.CCCP wrote:Good news! :)

I'm downloading FH2 right now. Is it possible to get a PR mumble channel with 2 teams for this server?
This will be a true test for big servers. FH2 community and playerbase is way smaller and not so organized as PR, plus the mod itself is not really fit for massive battles (different spawn concept and way of fighting all together).

But it will provide a very useful new info on how non-PR players can adopt to massive battles.
Ye, even some players were joined far away from, they had 100-150ms ping but still said no lag or what so ever.
So I think engine is possible to handle more than 128.

Server seems to be quite stable too, 14 maps played without crash.
Last edited by Soppa on 2011-03-04 20:27, edited 2 times in total.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: 128 player tests: Feedback and Observations

Post by Snazz »

Nice work Soppa. :)

I'm curious though. What are the advantages to using a 64bit Linux server? And why would Tema stick to 32bit instead?
DankE_SPB
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by DankE_SPB »

Its not a "stick", it is just being made that way. In the end, to release such feature you need all versions(windows too) anyway.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

FH2 reached Game Monitor's first page. :D

PR 128 server up, seeding... wish we can have mumble channels ready before the server fills up.
Can someone lend us their channel, perhaps? :)

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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: 128 player tests: Feedback and Observations

Post by ytman »

Still really coold stuff... but has anything been said about the issues that could arise from only 9 squads and most being locked at under 8?
Rudd
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by Rudd »

would love to see some pics/vids of FH2 128 players lads, especially on the 4k maps
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Rhino
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Re: 128 player tests: Feedback and Observations

Post by Rhino »

[R-DEV]Rudd wrote:would love to see some pics/vids of FH2 128 players lads, especially on the 4k maps
Last time I checked FH2 didn't have any 4km maps?
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Rudd
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Re: 128 player tests: Feedback and Observations

Post by Rudd »

I thought Gazala was 4k, those big flatish tank maps?
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