For the life of me i can't seem to find some info.
A while back I remember reading in either a dev blog or a forum post about deviation and coming across a jpg that was specific to a weapon with its settle times, accuracy and damage etc all listed neatly.
I was wondering if anyone could send me or tell me where i can view these for all the weapons if possible.
I've tried google, the realitymod search function and browsed for quite a while and I can't find the darn pictures!
ty in advance.
Help finding a thread/picture
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Help finding a thread/picture
I can't find the jpg, sorry.
But I did find this:
https://www.realitymod.com/forum/f10-pr ... ost1256801
But I did find this:
https://www.realitymod.com/forum/f10-pr ... ost1256801
'[R-CON wrote:nedlands1;1256801']Okay here's a little guide I quickly made
Definitions:
- Movement Settle Time - Time for deviation to disperse after walking/running/crawling.
- Prone/Jump Settle Time - Time for deviation to disperse after jumping or going prone.
- Single Shot Settle Time - Time for deviation to disperse after shooting a single shot.
Assault Rifles/Battle Rifles
Comments
- Movement Settle Time: Up to 5 seconds (1 second per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: 1.01 seconds (up to a maximum of 2.02 seconds)
- Instaproning doesn't work
- Try to wait just over a second after turning before firing
Undeployed Machine Guns
Comments
- Movement Settle Time: Up to 4.17 seconds (0.875 seconds per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: N/A
Deployed Machine Guns
- Instaproning doesn't work
Comments
- Movement Settle Time: Up to 8.33 seconds (1.65 seconds per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: N/A
- Instaproning doesn't work
- Deviation due to firing is irrelevant
- Try to wait just over a second after turning before firing
Undeployed Designated Marksmen Rifles
Comments
- Movement Settle Time: Up to 5 seconds (1 second per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: 1.01 seconds (up to a maximum of 2.02 seconds with 2 shots)
- Instaproning doesn't work
- Deviation is exactly the same as the assault/battle rifles.
Deployed Designated Marksmen Rifles
Comments
- Movement Settle Time: Up to 8.13 seconds (1.61 seconds per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: 2.08 seconds (up to a maximum of 2.08 seconds with a single shot)
- Instaproning doesn't work
- Automatic fire isn't as good as the deployed machine guns
- Try to wait just over a second after turning before firing
Sniper Rifles
Comments
- Movement Settle Time: Up to 7.94 seconds (1.57 seconds per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: 4.17 seconds (up to a maximum of 4.17 seconds with a single shot)
- Instaproning doesn't work
Shotguns
Comments
- Movement Settle Time: Up to 6.67 seconds (instantly reaches maximum when moving)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: 2.59 seconds (up to a maximum of 2.59 seconds with a single shot)
- Instaproning doesn't work
- Deviation due to shooting/moving is irrelevant due to the close engagement ranges and small size of the deviation.
Submachine Guns
Comments
- Movement Settle Time: Up to 4.17 seconds (0.875 seconds per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: 1.94 seconds (up to a maximum of 1.94 seconds with a single shot)
- Instaproning doesn't work
Pistols
Comments
- Movement Settle Time: Up to 2.08 seconds (instantly at maximum after moving)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: 0.56 seconds (up to a maximum of 0.56 seconds with a single shot)
- Instaproning doesn't work
Underslung Grenade Launchers
Comments
- Movement Settle Time: Up to 2.5 seconds (0.5 seconds per second of movement)
- Prone/Jump Settle Time: 4.44 seconds
- Single Shot Settle Time: N/A
- Instaproning doesn't work
- Try to wait just over a second after turning before firing
-
CCCode
- Posts: 180
- Joined: 2010-01-01 21:28
Re: Help finding a thread/picture
Deviation, how it's made?
nedlands' post, might not be what you're looking for though...
nedlands' post, might not be what you're looking for though...


