[?] v0.87 Holiday map pack?

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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

[?] v0.87 Holiday map pack?

Post by usmcguy »

Hey guys,
I installed PR 0.87 and the holiday map pack (Helmands Return,Operation Outlaw) and I was wondering if i could move the map files into my latest Pr install, (0.95) would it work? I know some basic modding stuff like gpo and factions but I want to make sure I can do it.
Thanks 8-)
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [?]0.87 Holiday map pack?

Post by Redamare »

I . . . Dont think it would work the way you expect because if im wrong there are some files that would make it incompadable. plus . . . . Why would you Want to do this? plus helmands return was an event map its basicly set up to only be played once ( Which was a Fun game btw ) but overall it was hard to advance even with vehicle support ANYWAY . . . i dont think it would work.
Rudd
Retired PR Developer
Posts: 21225
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Re: [?]0.87 Holiday map pack?

Post by Rudd »

I guess you'd just need to update the init.cons with notepad, would probably mostly work unless an assets spawner name has changed.

where teh team stuff is should read according to the new conventions so that the teams assets will be loaded

e.g.
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "mec"
run ../../Factions/faction_init.con 2 "gb"
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VapoMan
Retired PR Developer
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Re: [?]0.87 Holiday map pack?

Post by VapoMan »

You would probably just need to change the teams in the init.con.
https://www.realitymod.com/forum/f388-p ... ystem.html

You might also need to change the the names of the vehicles in the gameplayobjects.con files.
eg. the striker used to be called "usapc_stryker" in 0.85 and is now called "us_apc_stryker" in 0.95.

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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [?]0.87 Holiday map pack?

Post by usmcguy »

ok thanks guys :-D
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [?]0.87 Holiday map pack?

Post by usmcguy »

alright I edited the Init.con file and the gpo but it crashes at collision..? anyone know why?
J.F.Leusch69
Retired PR Developer
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Re: [?]0.87 Holiday map pack?

Post by J.F.Leusch69 »

its possible down to the fields
VapoMan
Retired PR Developer
Posts: 1139
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Re: [?]0.87 Holiday map pack?

Post by VapoMan »

If you are using Fieldstatics in 0957 you need to remove the
Quote:
Object.isOvergrowth 1
Line from your Field.con or StaticObjects.con, as covered in this topic:
https://www.realitymod.com/forum/f189-m ... ement.html
Fields should be in staticobjects.con

Just open it in notepad and search for 'Object.isOvergrowth', and if that line is next to a name of a field then remove the 'Object.isOvergrowth 1' line.

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Amok@ndy
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Re: [?]0.87 Holiday map pack?

Post by Amok@ndy »

fields can also be in a Field.con or Fields.con or how ever the mapper called it
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USMC scout sniper
Posts: 487
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Re: [?]0.87 Holiday map pack?

Post by USMC scout sniper »

VapoMan wrote:Fields should be in staticobjects.con

Just open it in notepad and search for 'Object.isOvergrowth', and if that line is next to a name of a field then remove the 'Object.isOvergrowth 1' line.
I looked in there, and there's probably a thousand lines that say that.
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Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [?]0.87 Holiday map pack?

Post by Spyker2041 »

USMC scout sniper wrote:I looked in there, and there's probably a thousand lines that say that.
I got Fallujah SP from 087 working in 095 for you.... what more do you want?
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