It got me thinking about how un coordinated 12 man squads Really are. we couldnt even get to geather to leave the spawn area . . one person would spawn we would wait then another person would hold us up. thinking about it 6 man squads are actualy fairly efficient." Fire team leader what are our orders ? "
Later on when 128 player game play takes hold and all the kinks get rolled out obviousaly there needs to be some major changes. " as the Devs are well aware of "
with this in mind i put togeather a little demonstration on how the Team hirearchy should be set up. From Commander to Fire team leader to Squad leader to Squad members.
It actualy works out pretty well that if squads get put into groups of 13
ONE FL (Fire team leader ) TWO (Squad leaders ) TEN ( Squad Members) PER Fire team
The Fire team leader has direct communication with the Commander much like normal Squad leader does. from what the Fire team leader determines the plan of action is he Relays down to the Two Squad leaders and from there the squad leaders communicate within the Squads. this will keep squads the normal size of 6 people not having to edit kit configurations and such. plus there is a maximum amount of medics on the field at one given time.
i am not going to Scan and show you my little draw out but basicaly what it comes down to is.
All depending upon what is needed for gameplay due to Small scale squad ratios and needs less or more Fire teams may be needed. CAS / ARMOR / MORTERS / TRANS / FOB-Logistics / SNIPER squads / ETC
There is ONE commander 5-6 Fire team leaders (FLs ,FTLs) 10-12 Squad leaders with 5-6 members in each squad with a total amount of 40-60 usable spots for Squad members if full amount of Fire teams is inserted. ALSO to keep room for the extra commander player incase Nobody chooses to be commander at a given time.
Team Hierarchy Layout ( Crude ) but Basic idea

There will be an issue with identification so New colors will need to be used
( GREEN / ORANGE would indicate Squad 6 Squad leaders section 1 or 2 Green or orange )
This IS a discussion On how Fire teams will work in the future due to the HUGE amounts of players in Individual squads the team work needs to be split within the large amounts players per team/Squad. in a single squad if there is 12 players including a squad leader that means the squad leader needs to keep control of 11 players who may be off doing their own thing / lagging behind / Anything its a difficult thing to do especialy since this is only a game and there is no REAL rules and operational procedures in place for this amount of coordination.
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PS
I didnt Realise how Actual Military squads are set up so Swtich around Squad leader with Fire team leaders . . . . then it should be more accurate.Hitman.2.5 wrote:I think that the sqaud leader should come before the Fire team leader because in a company you have platoons in a platoon you have 3-4 Squads and in a squad you have 2 fire teams.
So its a great idea, u just need to change the leaders around![]()
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Of course all this wont be possible if the BF2 engine doesnt allow but if we could get 128 players for AMRA 2 or PR2 this could be a good setup foundation.
What do you think




